What's new in modded minecraft today?

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Eruantien

New Member
Jul 29, 2019
1,181
0
0
Xolova's mod, Eternal Isles, is now
Nevermine!
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bdew

New Member
Jul 29, 2019
69
0
0

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Advanced Generators 0.9.7
Pressure Pipes 1.0.3
  • Fixed API helper class not being initialized (making the API useless to external mods, derp!)
Downloads on my website
jebus bdew. Fusion reactors next?

Not a tokamak of course, done to death.
 

SoraZodia

Forum Ghost
Third Party Pack Team
Mod Developer
Mar 11, 2014
3,924
1,289
253
Ars Magica updated to 1.4.0.008
Mithion said:
Version 1.4.0.008:
=============================================================================================
Fixes:
=============================================================================================
-Fixed a multiplayer bug causing the game to crash when unlocking items in the compendium on a server
-Vinteum ore correctly drops one block
-disabling shrink should cause the mod to properly play nice with Morph
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @CovertJaguar with Railcraft
CovertJaguar said:
Railcraft 9.5.0.0
  • INFO: Update BC API to 6.3.1+
  • INFO: Update Forestry API to 3.4+
  • INFO: Update Thaumcraft and Redstone Flux APIs.
  • NEW: Add Regular Expression support to Dest and Name Routing Conditionals. Uses '?=' as keyword. Example: "Dest?=*.Hill"
  • NEW: Add comparator support to Iron/Steel Tanks. (contribution by daniel and Yopu)
  • NEW: Add Thaumcraft Void Metal Crowbar (contribution by Yopu)
  • NEW: Add Packed Ice Stairs and Slabs.
  • NEW: Added Less Than/Greater Than modes to the Item Detector.
  • NEW: Add a new Routing Table conditional, "Type=<modid:itemname>", for matching against Minecart item names.
  • NEW: Add new Routing Table conditionals, "Ridden=<true/false>" and "Riding=<username>", for checking if someone is riding a train.
  • NEW: Modify the Routing Table "Name=" conditional to accept "null" to indicate that the Minecart does not have a custom name.
  • CHANGE: Rewrite Analog Controller Box to be more flexible. It now allows ranges. (contribution by wooky)
  • CHANGE: Loosen up fluid transfer rates for Tanks and Boilers, we want to support mods other than Buildcraft better.
  • FIX: Rewrite Locking Track Logic to be more dependable (contribution by ssotangkur)
  • FIX: Don't send non-breakable-space (nbsp) characters to the Font Renderer as it seems that Minecraft can't correctly render them. Fixes issues with number formatting in certain locales.
  • FIX: Fix Tank Cart Item Rendering so its not randomly transparent.
  • FIX: Tweak Fluid Loader logic and add Fluid Filter slot. Fixes #442 Closes #421
  • FIX: Track Tiles should override shouldRefresh() to prevent metadata changes from wiping the TileEntity.
  • FIX: Fix particle velocity values.
  • FIX: Ensure that Gears and Plates are initialized in pre-init when Factory is disabled and Locomotives are enabled.
  • FIX: Fix the code that allows the Furnace Cart to accept any type of Fuel.
  • FIX: Fix Locomotive shift-clicking.
  • FIX: Fixed corruption issues with the Analog Controller Box, the two Distant Signal variants and the Signal Relay Box caused by reordering the metadata mappings when the Analog Controller Box was added.
  • FIX: Track Layer now ignores plants. (Yopu)
  • FIX: Possible fix for IC2 EnergyNet issues (Issue #404)
  • FIX: Various minor fixes to Force Tracks. Make unbreakable and remove from creative.
  • FIX: Tweak track item creation, should eliminate stacking issues.
  • FIX: Locomotives shouldn't forget Emblems when broken.
  • FIX: Add a hack to keep Gregtech from removing my Locomotive Painting and Emblem recipes.
  • CONFIG: Add config option to explicitly disable the generation of new Tracking Aura blocks.

and @BluSunrize with Traveller's Gear
BluSunrize said:
Traveller's Gear 1.15.0
Major update!
Switched to an entirely different save system.
Sadly, my planned migration system does not seem to work, so you are likely to lose your items upon migrating to the new version. Unequip them first or spawn them back in afterwards.
This should however make syncing much more fluent.

Sorry for any inconveniences, enjoy!

and @Geforce with SecurityCraft
Geforce said:
SecurityCraft 1.7.0
  • Added panic button.
  • Added claymore. (1.8 only)
  • Added password-protected furnace. (1.8 only)
  • Added Limited Use Keycards.
  • Added the Module system.
  • Added Wire Cutters.
  • Added Reinforced Wood Planks.
  • Added Universal Block Modifier.
  • Added a "back" button to the keypad, password-protected chest, and password-protected furnace (1.8 only) GUIs.
  • Added an animated texture to the username logger. (thanks, BlackHawk8100!)
  • Added a ""Use /module to add players." message to customizable modules.
  • Fixed codebreaker hand rendering issue, where it would be held like a sword/pickaxe.
  • Fixed bug when sending a message to the player via IRC, adding a comma after the message instead of a colon will not send the message. -Changed the default alarm volume from 1.0F to 0.8F.
  • The Universal Block Remover now has a durability level.
Plus, probably a few more changes that I forgot.

and @Vazkii with Botania
Vazkii said:
Botania r1.4-157
  • Added a sanity check in the case that a brew is null for some reason, previously it would crash the nei lookup.
  • Changed the film grain shader again to fix AMD cards not working, again. I don't have an AMD card to test so fingers crossed it works this time.
  • Fixed Overgrowth Seeds not generating as chest loot.

and @Quetzi with Blue Power
Quetzi said:
Blue Power 0.2.857
  • Bugfix: Crash when opening gui / on startup when not having NEI installed on the client.
  • Optimized volcano generation (and increased the size of the volcanoes).
  • BugFix: Relays should only accept into the buffer on the output side
  • Removed duplicate part registration call
  • Fixed lamp recipes being wrongly mapped to colors
  • Project Table merges cleared items properly
  • BugFix: Removed sapphire glass ore dictionary registrations

and @diwaly with Minicraft Quest
diwaly said:
Minicraft Quest 0.91
  • add parameters on quest, event and mekabox
  • use parameters on mechanisms with #nameparam
  • add Tool param, calcule between parameters or import parameter from another location
  • add Objective Meka, change on / off with the starter quest
  • fix command /quest mekabox|meka|box [<category name>]
  • fix Action command json with mysql
  • require Minicraft manager v0.74 and server 1.8 Minicraft v2

and @Vanhal with Progressive Automation
Vanhal said:
Progressive Automation 1.5.18
Fixes some major gameplay bugs:
  • Diamond Upgrade weren't working
  • Hoppers and pipes not working with generators
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Computronics 1.4.1 (by Vexatos)
  • FIXED: Updated Railcraft integration (requires Railcraft 9.5 now)
  • CHANGED: Some changes to the config file
    1. It is recommended to regenerate the config file
  • CHANGED: Got rid of the EnderIO CapacitorBank's getEnergyStoredForNetwork and getMaxEnergyStoredForNetwork functions
    1. Their behaviour was the same is getEnergyStored/getMaxEnergyStored, so use those functions instead

Schematic Meta-Blocks 1.0.2 (by AtomicBlom)
Added the Origin Marker. This block will be changed to internal air, and a tag will be added to the NBT under "EXTENDED_METADATA" called "Origin" which will contain the location of the block. This can then be used to adjust a loading mechanism.

QuiverBow Build 85 (by Domochevsky)
- Hotfix: Recipes were broken; now they're (hopefully) not. Looks like I missed some checks and details here and there, causing those recipes to break all the things. >_>
- On the plus side: My understand of how Minecraft operates has been expanded by another critical part.

Chest Transporter 2.0.2 (by CubeX2)
- fixed wooden chest transported doesn't get damaged

An apparently new mod!
Coloured Torches V2 (by Tim_Bradgate)
This mod is a simple, cosmetic mod that adds 16 coloured torches into the game. These torches could be used as a substitute to mini-maps, instead using different colours to mark locations/routes to those locations.

Crafting of the torches is simple, as shown below (note this is the same for all colours of dye!)

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Furthermore, the torches can be right clicked with the dye in hand to change it's colour, giving you the old colour back!
1.0
The first release - woohoo!

1.1
Small changes to the lang file

Another 'new' mod!
Custom Stuff 3 (by CubeX2)
With this mod you can create content like blocks, items or recipes in-game using an easy-to-use GUI.

Features

  • Fuels
  • Smelting recipes
  • Shaped and shapeless crafting recipes
  • Ore dictionary
  • 21 different blocks
  • items
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0.3.0
- Added more block types

- Added search bar to item selection dialog
 
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Odovbold

New Member
Jul 29, 2019
234
0
1
Twilight Forest v2.3.3
Changelog
  • Rename penguin to glacier penguin to avoid conflicts

  • Rename highlands biome to twilight highlands

  • Remove fiery aura and chill aura enchants, instead making the effect innate to the items

    • Add tooltip to fiery and yeti items
  • Begin converting lighted forest biome to firefly forest

    • Change glowstone in hanging lamps to firefly jars

    • Fix firefly jar brightness
  • Fix some crashes
    • Fix crash when using magic beans on a dedicated server
    • Fix(?) null pointer exception with sorting tree block
    • Fix crash when using enderbow on a dedicated server
  • Remove debug message when generating minotaur maze

Also noted that Twilight Forest now have a working new wiki
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Drullkus with Thermal Smeltery
Drullkus said:
This is a very short mod that adds the capability to melt metals in the Thermal Expansion Crucible into Tinker's Construct Metals.

This mod basically adapts every TiCon Smeltery recipe to the Magma Crucible. In theory it should add recipes from mods adding TiCon Smeltery Recipe as well, namely Extra Tinker's Construct.

and @Gory_Moon with Global GameRules
Gory_Moon said:
A mod that allows for global GameRules that applies when a world is loaded.
All changes made to the GameRules in one world is applied to all other worlds when they are loaded and saved to the config.
Rules made in either config file or in-game config gui is applied on world loads.

Default Config
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Example of changed config
It9hOuz.png

and @jaquadro with Hunger Strike
jaquadro said:
Hunger Strike 1.0.6
  • Updated mod to Minecraft 1.8
  • Updated network model to SimpleNetworkMessage system.
  • Minor config GUI improvements.

and @hilburn with Steve's Addons
hilburn said:
Steve's Addons 0.7.1
  • added JABBA dolly moveability to Manager

and @pixlepix with Aura Cascade
pixlepix said:
Aura Cascade 201
  • Added: Road of the traveller
  • Added: Sword of the Thief
  • Added: Portable Red Hole
  • Added: Portable Black Hole
  • Added: Rebounding Enigma
  • Added: Amulet of the forbidden Fruit
  • Shorted buffer fairy interval
  • Fixed: Fairy charms won't add if the ring is held in second bauble slot
  • Added time delay to capacitor mouseover text
  • Added config file
  • Fixed possible bug with Enchridion
  • Added: Red aura works for creepers

and @LordDusk with Bagginses
lorddusk said:
Bagginses 1.2.1
  • Fixed a nasty dupe bug.
  • Also added 3 more localizations. zh_CN, de_DE and pt_BR

and @Tuhljin with Automagy
Tuhljin said:
Automagy 0.19
  • Added golemic taskmaster, requisition tome, and memory block.
  • Added enchanting bookshelf and ensorcelled bookshelf.
  • Added glowing amber and glowing amber bricks.
  • Unseen Scribe GUI can now be opened while holding a wand if the clicked Unseen Scribe is already linked and powered.
  • Unseen Scribe GUI should now properly sort its contents when switching between Inventarium and Local modes.
  • Added "Constant" and "Negative Pulse" modes to the magic hourglass.
  • Added options to magic hourglass to make it react differently to redstone signals. (Standard flip hourglass mode, require signal to operate, require no signal, or ignore signals.)
  • Adjusted recipe for magic hourglass.
  • Added alternate recipe for bound enchanting paper.
  • If mirrors are disabled in Thaumcraft's config, Automagy researches that require them are now disabled as well.
  • Added lesser version of the Ring of Ender Disjunction as dungeon loot. (Config option exists to set how common it is or prevent it from being found at all.)
  • Wearing multiple Rings of Ender Disjunction now results in additional damage being dealt to teleporting entities (but with diminishing returns). (Previously, there was little reason to wear more than one.)
  • Multiple players' Rings of Ender Disjunction can now be triggered by a single teleport. (Previously, only one player's damage would be dealt.)
  • Golem linking bells should no longer stack.
  • Adjusted recipe for Amnesiac's Stone.
  • NEI integration: If you look up a recipe while the Golem's Workbench GUI is open, you can now use NEI's "?" button to populate the workbench's recipe slots.
  • NEI integration: The Inventarium GUI uses NEI tooltips when available and recipes can be looked up using NEI keybindings when the cursor is over its items.

and @ljfa with NoItemRotation
ljfa said:
NoItemRotation 1.1-beta
  • It now has a config file
  • Created option to disable items bobbing up and down
  • Some internal changes to avoid problems

and @Sangar with OpenComputers
Sangar said:
OpenComputers 1.4.8.33
  • Added: yes.lua program to OpenOS (hunator).
  • Changed: Default power conversion values for RF. Needed adjustment after other mods now natively produce RF.
  • Fixed: Improved block rendering a bit, should behave properly with shaders now (thanks a ton to Ivorius for pointers).
 

masterzh

Forum Addict
Jan 6, 2013
292
408
168
Slovakia
Pistronics 2 update 0.5.0 & 0.5.1 by Letiu
(available for 1.6.4-1.7.2-1.7.10)
Changelog:
- Beta Version 0.5.1
Fixed: Game sometimes crashing when rightcliking a camou block
Fixed: Pistons excepting/absorbing rodfolders from behind

- Beta Version 0.5.0
Added: Sail Parts
Added: Gears (not functional yet but used in recipes)
Added: ConfigOption: sortTab
Added: ConfigOption: sortInRows
Changed: Creative Tab Icon
Changed: The Creative Tab is now sorted id independend
Changed: Piston, Rotator, Rodfolder, Creative Machine and Tool Recipes to include
small gears instead of sticks
Fixed: Saw and Extension Parts not working in other dimension in singleplayer
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
The in progress version of GregTech, previously labeled 5.08.00, is now labeled 6.00.00. It will still be for 1.7.10, but your save games will not be compatible.
In addition, Greg claims he will be adding RTG pellets composed of multiple elements that experience radioactive decay.
And here's a preview screenshot of meta storage blocks next to the vanilla gold block.
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