What's new in modded minecraft today?

bdew

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Jul 29, 2019
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Gendustry 1.4.4
  • Updated to Forestry 3.4.0, which is now the minimum supported version
  • Updated to BdLib 1.6.0, which is now the minimum supported version
  • Updated to Buildcraft 6.3, which is now the minimum supported version
Pressure Pipes 1.0.2
  • Updated to BdLib 1.6.0, which is now the minimum supported version
Note about Advanced Generators
I have somewhat worked myself into a corner with mutually incompatible dependencies. I have to release a new version of Gendustry that works with Forestry 3.4 and that codebase depends on BdLib 1.6.0. The problem is that the version of Advanced Generators that works with the latest BdLib is nowhere near ready for release, and the last stable version will not work.

As such, there is currently no stable release of Advanced Generators that can co-exist with Gendustry and Forestry 3.4.

Packs that include all the mods in question can either wait for a few days until i wrap up the next version of Advanced Generators or use the version from Jenkins (not recommended).
 

10paktimbits

New Member
Jul 29, 2019
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Advice needed!

I know this isn't the right place to get started on something like this, but I've posted here before and received some excellent support from many bright people who know a lot more about the modding community than I do.

New OreDict tag is my topic, and what I am asking for is advice on how to get started involving the Minecraft Community to create a new, generally agreed upon and accepted standard for plant blocks.

I have always used this standard as a guide for registering my own objects because I believe this page to be the most current, most accepted standard. If I'm incorrect, does anyone know the location of "the page" where this is maintained?

My mod is all about plants, and I am trying to achieve these goals:
  • Participate in a community-agreed-upon standard for plant blocks, help publish it in the right place(s), and help maintain/update it over time
  • Update my mod so that it follows that standard
  • Inform a very small part of the community by providing this information on my mod's web page
Thank you in advance for any replies to this.
 
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Vazkii

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Jul 29, 2019
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Botania 1.4-154.
R1.4 154
  • Holy moley, that's a long changelog. I apologize in advance if anything in this build is broken. I don't do "exclusive beta testing", and since this is a large version there'll probably be some kinks. I'll try my best to iron them out over the next couple of days!
  • Added 25 achievements, 20 are progression/side things and the other 4 are special challenges. There's also one more achievement but we don't talk about that one.
  • Added 5 new flowers.
    • Spectranthemum, functional, teleports items from around it to a defined point in the world. (Elven Knowledge)
    • Medumone, functional, freezes mobs in place.
    • Marimorphosis, functional, turns standard vanilla Stone into colored, decorative, stone variants depending on biome.
    • Narslimmus, generating, kills natural spawned slimes in slime chunks for mana, doesn't drop slimeballs or split them in two.
    • Spectrolus, generating, uses all 16 colors of wool sequentually to create mana.
  • Added a "Complex Brews" page, with 6 new brews, 5 featuring new potion effects.
    • Overload: A bunch of effects, Strength, Speed, Weakneess and Hunger.
    • Crossed Souls: Killing a mob gives the killer a bit of their HP.
    • Feather Feet: Fall damage immunity.
    • Vanity's Emptiness: Prevents mob spawns in a 128 block radius.
    • Crimson Shade: Removes mob spawn restrictions in a 64 block radius. (eg. Mobs can spawn in broad daylight, slimes in non-slime chunks, etc)
    • Marine Allure: Doubles the speed at which fishing rods work.
  • Added a Gaia Spirit Ingot, used to summon a hard mode Gaia Guardian, it's harder, better, faster and stronger. It also drops moar lootz.
  • Added Ancient Wills. Items that can crafted with a Terrasteel Helmet to provide for very powerful abilities. How do you get them? Who knows.
  • Added armor set bonuses to sets of mana armor that apply when all 4 pieces are equipped.
    • Manasteel: 10% Mana Discount for Mana Tools.
    • Elementium: 10% Mana Discount for Mana Tools, pixies apply random potion effects.
    • Terrasteel: 10% Mana Discount for Mana Tools, regeneration still works even when the food bar isn't topped off.
  • Added Crafting Patterns, upgrades of sorts to the Crafty Crate which prevent items from going into slots. There's 9 basic ones that can be used for simple recipes: 1x1, 2x2, 1x2, 2x1, 1x3, 3x1, 2x3, 3x2 and Donut.
  • Added Dreamwood Twigs, used to craft Elementium Tools instead of Livingwood Twigs.
  • Added Mana Diamond and Dragonstone storage blocks.
  • Added Overgrowth Seeds. A new dungeon loot item that allows you to enchant a piece of grass, making any flowers on it work at twice the speed.
  • Added Sanity Checks to the lexicon GUIs to prevent crashing if one tries to open a page that doesn't exist. This is important for third party minetweaker support. (SoundLogic)
  • Added Spellbinding Cloth. Combine it with an item to remove any enchants it has. This one actually is a carbon copy of the one in Thaumic Tinkerer, this item is like a legacy in my mods. Surprised I hadn't stolen it from TT yet :V
  • Added the Lens Clip, an addon to the Mana Blaster that allows it to carry 6 lenses rather than just 1.
  • Added the Manaseer Monocle, a new amulet bauble that allows the wearer to see mana bursts even if there's something blocking the view.
  • Added the Rod of the Depths, a variant to the Rod of the Lands that places cobblestone.
  • Added the Rod of the Molten Core. Almost a carbon copy of the Efreet's Flame Wand Focus from Thaumic Tinkerer. Look at a block and hold it to smelt it.
  • Added the Thorn Chakram. A throwable weapon that bounces off blocks. Yes, it's from terraria, shut up.
  • Added the World Seed. A new (stackable) item that can be used to instantly teleport to the world's spawn point case the user is at least 24 blocks away.
  • Added Trodden Dirt Slabs.
  • Baubles now detect the "first tick" using hash codes. This is a lot more reliable than using the old entity time method.
  • Changed some lexicon text to make more sense on the small details.
  • Changed the Gaia Guardian's Landmine particles to look a bit better and not be as tricky to spot.
  • Changed the Trodden Dirt recipe to use Sand instead of Gravel.
  • Fixed a crash regarding dominant sparks when there's no other sparks available for transfer.
  • Fixed dying Composite Lenses removing the composite component.Took me long enough.
  • Fixed the Abstruse Platform recipe having stack size 0 for the components and causing divide by zero crashes with the NEI shift-[?] feature. (Why does that even check the stack size? o_O)
  • Fixed the Assembly Halo consuming Blood Magic orbs and potentially other items whose container item is the item itself.
  • Fixed the Life Imbuer spawning client-side only mobs.
  • Fixed the Mana Enchanter and Mana Flash blocks appearing in the search creative tab.
  • Fixed the Red String Container not passing markDirty() calls to the bound block and causing it not to sync to the client.
  • Fixed the Ring of Far Reach adding insane amounts of reach if one travels between dimensions.
  • Fixed the Ring of Far Reach removing flight (and breaking whatever arcane sorcery was behind the Angel Ring in Extra Utils).
  • Fixed the Soulscribe being able to automatically repair with mana like a Manasteel Sword can.
  • Fixed the Terra Shatterer not breaking blocks in AoE at X=0 or Z=0.
  • Fixed the Terrestrial Agglomeration Plate desyncing if the server is lagging and potentially destroying all the mana used if one picks up the item too early in those circumstances.
  • Made the Black Lotus rarely appear in Bonus Chests.
  • Made the Fallen Kanade not work in the end to prevent cheesing the Ender Dragon.
  • Mana Sparks now try to update the list of sparks they can transfer to after they're done ticking. Dominant Sparks will also attempt to pull mana from sparks at random rather than iteratively. When a Mana Pool with a Dominant Spark is charging an item and is full, instead of pulling from one Mana Pool exclusively it randomly pulls from all possible pools around.
  • Mana Tablets now render on the player's belt, if there's one.
  • Mana tools now have right click abilities. The Pickaxe places a torch from the inventory, the Axe does the same for a sapling and the Shovel works as a Hoe.
  • Nerfed the Bands of Aura. A lot.
  • Removed the health boost from Terrasteel Armor.
  • Removed the item name remapper. It's completely useless at this point unless by some reason you're updating from a 10 month old build. It was also breaking downgrading as it was trying to remap items that didn't exist.
  • Removed the transparency in the HUD mana bars, as it looked absolutely god awful in higher resolutions/scales.
  • The Elementium Pickaxe (and Elementium Tipped Terra Shatterer) will now look in the ore dictionary for what blocks not to break. Should help with Underground Biomes and other mods that add new stones.
  • The Lexica Botania's in hand animation uses partial ticks now and isn't locked to 20fps any more. It looks so much smoother. GLORIOUS 60FPS PC MASTER RACE
  • The Mana Prism can now be turned off with a redstone signal.
  • The Tiny Potato can now be named in an anvil. It can also sing.
  • Trodden Dirt now expands to a full block if there's a block above it.
  • [API] Added IBurstViewerBauble for a bauble that acts as the Manaseer Monocle.
  • [API] Added IManaDiscoutArmor. Pretty self explanatory.
  • [API] Added methods to ManaItemHandler for handling mana discount for tools.
  • [API] Added remove() to LexiconRecipeMappings. (SoundLogic)
  • [API] Updated version number to 30.
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
Advice needed!

I know this isn't the right place to get started on something like this, but I've posted here before and received some excellent support from many bright people who know a lot more about the modding community than I do.

New OreDict tag is my topic, and what I am asking for is advice on how to get started involving the Minecraft Community to create a new, generally agreed upon and accepted standard for plant blocks.

I have always used this standard as a guide for registering my own objects because I believe this page to be the most current, most accepted standard. If I'm incorrect, does anyone know the location of "the page" where this is maintained?

My mod is all about plants, and I am trying to achieve these goals:
  • Participate in a community-agreed-upon standard for plant blocks, help publish it in the right place(s), and help maintain/update it over time
  • Update my mod so that it follows that standard
  • Inform a very small part of the community by providing this information on my mod's web page
Thank you in advance for any replies to this.
Ask Greg of GregTech. He's generally the one that tries to make sure everyone follows the standard, and he can give you the best advice on how to format your ore dict tags.
 

wildex999

New Member
Jul 29, 2019
46
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This looks awesome!
How well does it play along with stuff like FastCraft?
Or GalactiCraft which does some weird stuff to the player Entity?
It does some very targeted patching to the World class, and should be compatible with anything that doesn't patch the exact same spot as I do.
If you find any mod that it does not work with, please tell me and I'll look into adjusting my patches to fit =)
 
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Yusunoha

New Member
Jul 29, 2019
6,441
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new day, new update, and today it's @Karlovsky120 with Terrain PreGenerator
Karlovsky120 said:
Terrain PreGenerator 1.1
Changes:
  • added fancy new shiny percentage output
  • if it's in the mood, it will invest more than 100% of it's capabilities
  • if too low of a delay is entered, game crashes. It's not a bug, you just can't do it. If game crashes, try putting in at least 300.
Bugfixes:
  • no longer lags the game (more than normal generation)
New bugs:
  • may crash the game. Saves will not be corrupted.
Comming up:
  • stopping, pausing and resuming pregneration! Yay!
and @Valaelea with CreeperCollateral
Valaelea said:
CreeperCollateral 1.0.0B3-6
  • Fixes a preloader error with later INpureCore builds.
and @TomEV with Router Reborn
TomEV said:
Router Reborn 1.1.13
  • FIX: Slot mode was not working when in output mode
  • FIX: it is no possible to insert frames into the apiary again
and @Keridos with OpenModularTurrets
Keridos said:
OpenModularTurrets 1.3.4-27
  • fixed crash when removing an energy efficiency upgrade
  • fixed trusted players list being lost when reloading world
  • added in support for the ingame wiki mod, just more content needs to be added
and @Stucuk with MCI Craft
Stucuk said:
MCI Craft 1.0.6
  • Added: R64 Music
  • Added: Movable Controller
  • Added: Strawberry
  • Added: Strawberry Plant
  • Added: Jam Jar (Strawberry)
  • Added: Jam Jar (Milk)
  • Added: Recycler
  • Added: Fertilizer
  • Added: Liquid Storage
  • Added: Liquid Pipe
  • Added: Liquid Pipe (Toggle)
  • Added: Power Wire
  • Added: Water Pump
  • Added: Hammer
  • Added: Particle Spawner
  • Added: Sound Block
  • Added: Input Switcher
  • Added: Motion Sensor
  • Added: R64 Frame Buffer
  • Added: GUI for the R64 Randomizer
  • Added: Optional radiation blocks when Nuke explodes (Default: On)
  • Changed: Auto Farmer can now use Bonemeal as a fertilizer
  • Changed: Mole now accepts Blaze Rods as fuel
  • Changed: Auto Farmer can now plant Nether Warts on Soul Sand
  • Changed: settings.conf is now options.conf, Old config files are not fully compatbile
  • Fixed: Very rare crash with Power Storage (If GUI was opened before the blocks first tick)
  • Fixed: Uranium Ore would not spawn when Uranium.BaseVeinSize was low
  • Fixed: Item Collector was missing GUI texture
  • Improved: OR/AND Gates switch the input from left to bottom when Right Clicked
  • Improved: Less GUI packets sent from server to client
  • Improved: R64 Number GUI to make it easier to use with Colour LEDs
  • Improved: Power Storage will now share its power evenly between all sides which accept power
  • Improved: R64 Block Info can now remotely extract information
  • Improved: R64 Block Info can now extract information from blocks which implement IInventory, IEnergyHandler or IFluidHandler
  • Improved: R64 Compare can now do ranges (Two compares in one) as well as output a R64 number instead of redstone signal
  • Improved: R64 Randomizer can now do ranges as well as completely random numbers
  • Removed: Redstone Binary to Pulse
and @SgtPunishment with Soul Shards: The Old Ways
SgtPunishment said:
Soul Shards: The Old Ways RC7-A
  • Added NEI API to hide unobtainable items from players, added more conditional statements, if a player puts an iron ingot in, you get an ingot back instead of 9 if the player puts 9 in the config, same applies for iron blocks.
and @MineMaarten with PneumaticCraft
MineMaarten said:
PneumaticCraft 1.5.4-56
  • You can now right click blocks to plant seeds.
  • Added MFR Fertilizer support (DarkstarDS9).
  • Added "setRenameString" method to the Drone Interface.
  • Updated pt_BR.lang (MrKunji).
  • Bugfix: Plants don't grow when there's a block directly above.
  • Bugfix: Crashes with certain Drone Interface actions.
  • Bugfix: Drone will steal XP when right clicking an Essence Berry for example.
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
No he, won't, he'll say your entries are bullshit and that shard_ is property of mekanism. (personal experience talking here)
If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
 

Strikingwolf

New Member
Jul 29, 2019
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If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
#7777
That is a new combo. You get stickers
 
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Vazkii

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Jul 29, 2019
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If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
If everybody listened to me in the first place I would have dominated the world by now. There was never a proper, official, ore dictionary specification, it's not everybody's fault that greg relies on a system without an official specification, and thus, anybody can go do things he doesn't like. Greg doesn't own the ore dictionary and he can suck it if he thinks he does and we're all bad modders for not listening to his arbitrary rules.