What's new in modded minecraft today?

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retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
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Worcester, Massachusetts
No he, won't, he'll say your entries are bullshit and that shard_ is property of mekanism. (personal experience talking here)
If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
#7777
That is a new combo. You get stickers
 
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Vazkii

New Member
Jul 29, 2019
351
0
0
If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
If everybody listened to me in the first place I would have dominated the world by now. There was never a proper, official, ore dictionary specification, it's not everybody's fault that greg relies on a system without an official specification, and thus, anybody can go do things he doesn't like. Greg doesn't own the ore dictionary and he can suck it if he thinks he does and we're all bad modders for not listening to his arbitrary rules.
 

DrowElf

New Member
Jul 29, 2019
649
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Which brings up a good question: How would one set a convention for the ore dictionary and enforce it? Perhaps have some type of official panel at a con.
 
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ljfa

New Member
Jul 29, 2019
2,761
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Sooo...I had the idea of preventing chain-explosionsions from TNT. This is what came out of it:
TNTUtils
This one might be interesting for server owners. Right now it only has these two configurable features:
  • Preventing TNT from chain-reacting
  • An "/explosion" command - this might also be interesting when used with command blocks
It's still WIP. More features will come!
TNTUtils can be installed on a server without the clients requiring it.

As you can see this is a pretty early release, I want to get a bit of feedback if it's worth continuing this idea or not.
 
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joshie

New Member
Jul 29, 2019
253
0
0
Released Enchiridion 2 officially now :)

enchiridion3.png

• Complete Rewrite aka new mod, can be used with Enchiridion 1 (Books made with ench1 don't work with ench2 sooo).
• Books are now formatted with json, have more options and have an ingame editor to make editing them a lot easier.
• The Book Binder is no more (at least for now (1.7), since you can use this with ench1 it doesn't matter)
• Replacing the Book Binder is the library. This is a bunch of books preloaded in (no need to craft or carry an item), To access the library Press (by default) H. And then click the library button in the top right.
• Adds a Minecraftopedia, based on the Civilopedia from Civ 5. See the pedia ingame for more details (H to open)! (Edit/Add/Delete articles etc.).

enchiridion_1.png


enchiridion_2.png


enchiridion_3.png


Thread + Download
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @luacs1998 with Forge Essentials
luacs1998 said:
Forge Essentials 1.4.0-beta4
REQUIRES FORGE 1258 OR HIGHER!
  • Jenkins build: 378
  • Note that this comes with WorldEdit build 3360. You can use any WorldEdit build above build 3349.

and @Domochevsky with QuiverBow
Domochevsky said:
QuiverBow Build 83
  • Added the Ender Rail Accelerator
  • Weapons should now keep their custom names when reloading

and @Ivorius with Recurrent Complex
Ivorius said:
Recurrent Complex 0.9.3.1
  • New: schematic exporting (/strucExportSchematic)
  • New: Dimension Selection for structures, which enables authors to spawn structures only in specific dimensions
  • New: Barrier block intended to keep entities in place until the structure generates
  • New: 14 generic solid and 14 generic air blocks, for use with block transformers
  • New: Option to disable all structures from specific mods
  • New: More API methods and events
  • Change: Inventory Generators are now modular, meaning you can modify existing ones without replacing them
  • Fix: Crash with the latest version of IvToolkit

and @Purplicious_Cow with CreepTech
Purplicious_Cow said:
CreepTech 1.1.0
New Features
  • Updated to Forge 1.7.10
  • Increased the working radius of the Void Bucket, which now evaporates a lake-sized swath of water, lava, or endersludge into the void with one click (apologies to all squids in advance)
  • Removed particle effects for all special armors (Nano, Shadow, Quantum, Purplicious, Hazmat)
  • Lowered the crafting requirements for the Portable Extractor (used for extracting Latex from Rubber Trees)
  • Added more items into OreDictionary for better modpack compatibility
  • Added MobIDs, DimensionIDs, BiomeIDs to config file
  • Changed MobIDs so that they are instance-based to avoid global conflicts
  • Quantum Crystal Monster now randomly drops Radiation effects on attackers
  • Added Steel Bucket, which can stack up to 16 even when full of liquid (including vanilla liquids), using the same stacking technology found in crafting tables and furnaces
  • Doubled processing time for all machines
  • The Quantum Invasion can now enter any Dimension, including the Nether, the End, and any Custom Dimsion. Be careful where you place your Portal ;)
Bug fixes
  • Increased pursuit speed of aggravated Quantum Enderman
  • Reduced client chunk loading lag in Quantum Dimension (credit and thanks to Eternaldoom)
  • Time and Rubber Trees: leaves properly decay, correct saplings drop, and saplings can be bone-mealed
  • Accelerated water to endersludge conversion and vice-versa
  • Updated effects for Radiation and Damage Boost to reflect correct names when viewing inventory
  • Compressed Lapis no longer unbreakable
  • Changed Shadow Suit teleport keybind to X
  • Endersludge can now only be retrieved with a Steel Bucket
  • Gaseous Extractor no longer eats your empty canisters
  • The “Mmoe” Blade no longer hidden from Creative Inventory
  • Netherstar pieces now glow

and @Emmanian with Movement Enhancement Suits and Armor
Emmanian said:
nbNuc2w.png


Overview
Movement Enhancement Suits and Armor, or MESA for short, is a mod specially designed to simplify the player's movements (i.e. your movements). The mod currently adds a new type of material, which is Titanium, primarily used for the suits.

You may notice the lack of items, I will add more items later on in the next updates.

Getting Started
To start, mine up some titanium ores, they are located in the Overworld on altitude 0 to 25. Smelt them, and you get titanium ingots!

Now, it's time to craft your first MESA armor. These armors are just as strong as iron armor, and just as enchantable too.

Each suit/armor has an explanation that can be opened with the shift key while hovering on said item.

Crafting Recipes

Spring

1m6gLFq.png


Gear

8BOOqcf.png


Powered Hinge

FmilUtz.png


Repulsion Boots

5TvNEu4.png


Runner Boots

JMmjJYL.png


Hiking Assist

8nwI6oE.png

MinecraftForums Thread
http://www.minecraftforum.net/forum...-r1-movement-enhancement-suits-and-armor-mesa

and @hancin with Fullscreen Windowed
hancin said:
This is a very simple mod that will, when installed in your mods folder, make your client run in fullscreen windowed mode. This allows you to alt-tab without leaving fullscreen mode or minimizing the game, handy if you have multiple monitors.

This mod is a client-side only mod and it is enabled as soon as you put it in your mods folder. Due to the way it works, the minecraft window will disappear and reappear before showing the mojang screen, but this is normal behavior and loading will resume shortly afterwards.

This mod was tested on several FTB packs with no issues and should work with all mods.

and @veillardt with AdminCraft
veillardt said:
AdminCraft 1.1.4
  • Fix filemanager's bug with spaces in names
  • Add support of new file type
  • Add editor for text-file
 

SynfulChaot

New Member
Jul 29, 2019
599
0
0
AgriCraft 1.2.2 (by InfinityRaider)
-ADDED: TConstruct scythes can be used for aoe harvesting (right click on crops to aoe harvest)
-ADDED: Cactus and mushroom crops
-ADDED: Configurable instant-growth for magical fertiliser
-ADDED: Crops for botania's petals
-ADDED: Growth rate configuration for sprinkler
-ADDED: The option to set the soil for a custom crop (this will require you to add one argument to all your custom crops)
-ADDED: The option to add and remove fruits from custom crops with minetweaker (multiple fruits have are weighted)
-CHANGE: Crops can now be applied on sand and soul sand by default
-CHANGE: Seeds now require the correct soil when being planted on a crop
-CHANGE: Soil whitelist: whitelisted soils only apply to crops that need farmland
-CHANGE: Crops will follow Hunger Overhaul's rules (Squeek502)
-FIXED: Hard runtime dependency on Botania
-FIXED: Seeds with identical stats sometimes not stacking
-FIXED: shapeless custom wood recipes not working correctly
-FIXED: Vanilla farming only disabling for farmland
-FIXED: Lag issues regarding the irrigation system (still being looked at)
-FIXED: Seed duplication bug involving the Seed Analyzer
 

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
Flaxbeard's Steam Power updated to 0.27.4 with quite a few fixes from quite a few people.

  • API: (ganymedes01) Smashed Ore API thing
  • NEW: Exosuit steam consumption rate is now configurable (#184)
  • NEW: (Ghoughpteighbteau) Pressure Converter can now output directly into storage devices
  • NEW: FSP/Natura/IC2 cross integration
  • FIX: Copper and Zinc have correct textures when not in the overworld, end, or nether (#170)
  • FIX: (allaryin) Server crash bug with Valve Pipe and Flash Boiler
  • FIX: (Gholuk) Village crash bug (#165)
  • FIX: (Gholuk) Closed valves no longer join existing networks or create new networks (#186)
  • FIX: (Gholuk) Vacuum stopping issue (#159 and #52)
  • FIX: Dependency issue with Baubles (#177)
  • FIX: Engineering Table material (#181)