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If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
If only everyone listened to Greg in the first place, he wouldn't have to call anyone's entries bullshit. You should see the massive oredict compatibility code he has to handle all the bullshit oredict stuff people come up with. I don't blame him for getting annoyed when yet another mod author does oredict tags in yet another crazy way.
If everybody listened to me in the first place I would have dominated the world by now. There was never a proper, official, ore dictionary specification, it's not everybody's fault that greg relies on a system without an official specification, and thus, anybody can go do things he doesn't like. Greg doesn't own the ore dictionary and he can suck it if he thinks he does and we're all bad modders for not listening to his arbitrary rules.
Which brings up a good question: How would one set a convention for the ore dictionary and enforce it? Perhaps have some type of official panel at a con.
Done a few updates to Tick Dynamic =)
- new version: 0.1.3 with some bugfixes and better timing.
- Released a version Compatible with Cauldron 1.7.10 servers.
- Released a version for Minecraft 1.8 Project Website FTB Forum topic
Sooo...I had the idea of preventing chain-explosionsions from TNT. This is what came out of it: TNTUtils
This one might be interesting for server owners. Right now it only has these two configurable features:
Preventing TNT from chain-reacting
An "/explosion" command - this might also be interesting when used with command blocks
It's still WIP. More features will come!
TNTUtils can be installed on a server without the clients requiring it.
As you can see this is a pretty early release, I want to get a bit of feedback if it's worth continuing this idea or not.
• Complete Rewrite aka new mod, can be used with Enchiridion 1 (Books made with ench1 don't work with ench2 sooo).
• Books are now formatted with json, have more options and have an ingame editor to make editing them a lot easier.
• The Book Binder is no more (at least for now (1.7), since you can use this with ench1 it doesn't matter)
• Replacing the Book Binder is the library. This is a bunch of books preloaded in (no need to craft or carry an item), To access the library Press (by default) H. And then click the library button in the top right.
• Adds a Minecraftopedia, based on the Civilopedia from Civ 5. See the pedia ingame for more details (H to open)! (Edit/Add/Delete articles etc.).
Increased the working radius of the Void Bucket, which now evaporates a lake-sized swath of water, lava, or endersludge into the void with one click (apologies to all squids in advance)
Removed particle effects for all special armors (Nano, Shadow, Quantum, Purplicious, Hazmat)
Lowered the crafting requirements for the Portable Extractor (used for extracting Latex from Rubber Trees)
Added more items into OreDictionary for better modpack compatibility
Added MobIDs, DimensionIDs, BiomeIDs to config file
Changed MobIDs so that they are instance-based to avoid global conflicts
Quantum Crystal Monster now randomly drops Radiation effects on attackers
Added Steel Bucket, which can stack up to 16 even when full of liquid (including vanilla liquids), using the same stacking technology found in crafting tables and furnaces
Doubled processing time for all machines
The Quantum Invasion can now enter any Dimension, including the Nether, the End, and any Custom Dimsion. Be careful where you place your Portal
Bug fixes
Increased pursuit speed of aggravated Quantum Enderman
Reduced client chunk loading lag in Quantum Dimension (credit and thanks to Eternaldoom)
Time and Rubber Trees: leaves properly decay, correct saplings drop, and saplings can be bone-mealed
Accelerated water to endersludge conversion and vice-versa
Updated effects for Radiation and Damage Boost to reflect correct names when viewing inventory
Compressed Lapis no longer unbreakable
Changed Shadow Suit teleport keybind to X
Endersludge can now only be retrieved with a Steel Bucket
Gaseous Extractor no longer eats your empty canisters
The “Mmoe” Blade no longer hidden from Creative Inventory
Overview
Movement Enhancement Suits and Armor, or MESA for short, is a mod specially designed to simplify the player's movements (i.e. your movements). The mod currently adds a new type of material, which is Titanium, primarily used for the suits.
You may notice the lack of items, I will add more items later on in the next updates.
Getting Started
To start, mine up some titanium ores, they are located in the Overworld on altitude 0 to 25. Smelt them, and you get titanium ingots!
Now, it's time to craft your first MESA armor. These armors are just as strong as iron armor, and just as enchantable too.
Each suit/armor has an explanation that can be opened with the shift key while hovering on said item.
This is a very simple mod that will, when installed in your mods folder, make your client run in fullscreen windowed mode. This allows you to alt-tab without leaving fullscreen mode or minimizing the game, handy if you have multiple monitors.
This mod is a client-side only mod and it is enabled as soon as you put it in your mods folder. Due to the way it works, the minecraft window will disappear and reappear before showing the mojang screen, but this is normal behavior and loading will resume shortly afterwards.
This mod was tested on several FTB packs with no issues and should work with all mods.
-ADDED: TConstruct scythes can be used for aoe harvesting (right click on crops to aoe harvest)
-ADDED: Cactus and mushroom crops
-ADDED: Configurable instant-growth for magical fertiliser
-ADDED: Crops for botania's petals
-ADDED: Growth rate configuration for sprinkler
-ADDED: The option to set the soil for a custom crop (this will require you to add one argument to all your custom crops)
-ADDED: The option to add and remove fruits from custom crops with minetweaker (multiple fruits have are weighted)
-CHANGE: Crops can now be applied on sand and soul sand by default
-CHANGE: Seeds now require the correct soil when being planted on a crop
-CHANGE: Soil whitelist: whitelisted soils only apply to crops that need farmland
-CHANGE: Crops will follow Hunger Overhaul's rules (Squeek502)
-FIXED: Hard runtime dependency on Botania
-FIXED: Seeds with identical stats sometimes not stacking
-FIXED: shapeless custom wood recipes not working correctly
-FIXED: Vanilla farming only disabling for farmland
-FIXED: Lag issues regarding the irrigation system (still being looked at)
-FIXED: Seed duplication bug involving the Seed Analyzer