What's new in modded minecraft today?

Chocohead

New Member
Jul 29, 2019
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E-Net bridge has been updated by Player:
  • Fixed a few bugs
  • Removed MJ support
  • Updated to the latest RF API
  • Added config options to disable item or tile entity integration
  • Made it possible to use server-only
Along with a new test build for Fastcraft
  • Further improves world gen related lag
  • Fixes the texture glitches when used with Optifine
  • Adds some debug options for the recently appeared structure generation and concurrent modification issues
  • Improves the update checking code
 

dmillerw

New Member
Jul 29, 2019
255
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*whistles innocently*

GwzY3BN.png
 

NJM1564

New Member
Jul 29, 2019
2,348
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I can see the drama headline now:
dmillerw turns world generation on its head, causing FTB to demand less sanity

Don't say that we are already way into negative sanity. A little more and we will cause a sanity black hole.
I wish that mod dev tag told us what mods they were devs for. :/
 
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Reactions: pc_assassin

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
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I just released a new version of RFTools (2.20):

2.20:
  • The dimlet researcher, dimlet scrambler and machine infuser can now automatically accept items (handy for automation).
  • Some extra protection against invalid itemstacks in order to avoid crashes with blocks that behave strangely. This affected at least one person.
  • Removed spammy stacktrace about userdimlets.json not found.
  • Update the COFH API. This makes all the energy stuff in my mod work with the latest TE/EnderIO again (rf monitor, rf network monitor, energy screen module, relay block, ...)
  • Fixed a weird bug in all my tile entities which could cause all kinds of weird behaviour (but for some reason only with relatively recent versions of CoFH). Fixing this bug causes the hilighting of endergenic generators (when selecting pairs with a wrench) to be correct again as well as possibly fixing the bug which sometimes caused the matter transmitter to not work anymore (it didn't get any server ticks).
  • Added the ability to safely delete dimensions (/rftdim safedel) and reclaim ids to the pool for RFTools to use (/rftdim reclaim). Be careful with this command! After doing /rftdim safedel you should exit your server/minecraft and remove the dimension folder from the disk.
  • New modular screen system. Craft a screen controller, give it power and then put screens in a 33x33x33 area around the area. Press 'Scan' on the screen controller to connect it to all screens. Insert modules in screens to control what to display. The following modules are supported:
    • Text module: simple line of text. Supports color and small/large font
    • Clock module: digital clock showing the time of the (Minecraft) day.
    • Energy module: show the RF energy level of a selected block. To select a block sneak-right click with the module on the block that you need the module to monitor. Only works with a distance less then 64. You can also toggle the display to show the RF/tick that is going out or in the block.
    • Fluid module: show the fluid level of a selected tank. Same selection mechanism as the energy module.
    • Dimension module: show the energy level of the dimension. Input the right dimension in the GUI of the module (accessible within the screen GUI).
Mediafire download: http://www.mediafire.com/download/1m1e94w1bg3rf3a/rftools-2.20.jar
Curse: http://www.curse.com/mc-mods/minecraft/224641-rftools#t1:other-downloads

Have fun!
 

Claycorp

New Member
Jul 29, 2019
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Don't say that we are already way into negative sanity. A little more and we will cause a sanity black hole.
I wish that mod dev tag told us what mods they were devs for. :/

Some people have a title that is the mod they make. Most don't..
Also i don't think you guys want to see 14 mods and our projects (Plus some other stuff we have coming) showing up on my name.


Since i'm already typing i might as well updates everyone on our stuffs and things.

D3Backend
  • EULA file is created at startup again.
  • Console now is capped at 1000 lines so chrome (and possibly other browsers) don't have a hissyfit.
  • Forge versions are saved to a JSON file for quicker debugs.
  • Random changes. (Too lazy to figure out what was all changed in this commit)
  • Proxy detection on HTTPS warning.
  • Version and build of the backend is now in the footer of the web page.
  • UUID -> Name conversion was fixed.
  • NBT got fixed also.
NEW! ForgeTwitchSubWhitelist

This mod is similar to the plugin but works on modded servers and is instant. No up to 40 minute wait.
All you do is install the mod. Follow the setup instructions. Bam done. Now the user links twitch to there UUID and they can join any sub servers they want!

Lumberjack
  • Fixed auto tool registering from crashing.
Pay2Spawn EXPERIMENTAL
Theres a experimental version of P2S now that we have been testing some ideas in. Thus far it seems like most things will be viable to move over to P2S at some point in the near future.
Some of these new possible options are as follows:

  • Server side running of P2S. (Server handles all reward processing client only displays information)
  • Live configurator server editing of the P2S JSON. (No more edit on client upload to server)
  • Donation messages allow for user targets. (Using @IGN will target a player in the game)
  • An option to randomly pick someone if no target is provided.
  • Top donator option. (Adds up all the donations from the same user and displays it on-screen.)
  • Assorted fixes to GUI elements.
Pay2Spawn (Normal)
  • Default configuration fireworks no longer crash the game.
  • Zombies are reskinned to match donors skin if the name has an account. (Case sensitive)
  • An option to disable twitch subs from being added to the Total Donated options.
  • Theres a HUD option to show if Pay2Spawn is enabled or disabled.
  • Fireworks now have the `fadecolor` option.
  • Fixed a bug with structures not making their editor GUI's properly.
  • Fixed $streamer and $streameruuid variables being checked wrongly. (Parsing $streamer before $streameruuid isn't a good idea.... You might see why.)
Random teaser
Heres something were starting... If you figure it out you get a cookie. (Plus you know what's coming :p)
2015-01-27_03-14-31.png


Whewww! Thats a huge update... This project i'm working is putting me behind but worth it. I also have ideas for DoubleDoorDev.net... So many damn things need to be updated! -.-
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @pixlepix with Aura Cascade
pixlepix said:
Aura Cascade 167
  • Fixed server crash bug with fairies
  • Tweaked default config setting to leave more room for error in initial builds

and @Mamiya0taru with VoxelMap
Mamiya0taru said:
VoxelMap 1.8
  • fix for ConcurrentModificationError when panning the world map

and @Pauljoda with Realistic Pain
pauljoda said:
Realistic Pain 1.3.1
  • FIXED: Blood not fading away
  • ADDED: Option for duration of blood rendering

and @Dyonovan with Thaumcraft Node Tracker
Dyonovan said:
This Client Side add-on to Thaumcraft allows you to automatically keep track of nodes you have scanned with the Thaumometer. If you have already scanned the node, it will update the list with any changes in the node.

An in game list allows you to see nodes you have scanned and sorts them by Aspect (Primal Only) and distance from player.

list.png


If you are wearing the Goggles of Revealing you can also select the node and get an in game arrow pointing you in the nodes direction.

arrow.png


Any issues or suggestions can be posted to https://github.com/Dyonovan/TCNodeTracker/issues

and @Mortvana with Thaumic Revelations
Mortvana said:
Thaumic Revelations 0.1.0.0a
  • Updated to Thaumcraft 4.2.2.x (I could have sworn I uploaded this >.<)

and @ganymedes01 with AOBD
ganymedes01 said:
AOBD 2.4.0
  • Added support for Tinker's Construct smelteries (smelt the ores and cast them into ingots. This will NOT make tools out of every ore, that would just be silly).
  • Added support for SimpleOreGrinder
  • Fix EnderIO screwed up energy usage amount (again)

and @NPException with Dimensional Pockets
NPException said:
Dimensional Pockets 0.10.0
Added
  • RF Support
Changed
  • Fancy new look :D
  • Using Omnis Core as base now (It just makes coding so much easier)

and @Lycanite with Lycanites Mobs
Lycanite said:
Lycanites Mobs 1.10.10.0
  • Configs older than 1.10.8.4 will be reset!
  • New Freshwater Mob Added: Strider
  • Config Change: Added a new config option to disable the crafting recipes for all weapons (Scepters, Swords, etc).
  • Bug Fix: Large mobs with a height greater than 3.9 were unable to target anything which is why mobs such as the Trent didn't attack unless hit first most of the time.
  • Bug Fix: Fixed a crash caused by activating a disabled event (either by command or by loading a game with the event already active).
  • Bug Fix: Fixed a rare crash caused by the land spawn type asking modded blocks if they had a solid top or bottom surface, instead the crash is prevented and mobs are simply prevented from spawning on the block.

and @TomEV with Router Reborn
TomEV said:
Router Reborn 1.1.11
  • Fixed inventory limit not being handled correctly in some cases, (AE2 inscriber)
Router Reborn 1.1.12
  • fixed inventory limit problem when using bandwidth upgrade.
 

NJM1564

New Member
Jul 29, 2019
2,348
-1
0
Thats true... TorchTools, GreenThumb and Pay2Spawn are likely the ones that people know the most. I could just put DoubleDoorDevelopment there as many people also know me and Dries007 by that.

Im also surprised that nobody tried to guess what the screenshot is... Its awsome thats for sure :3
Heres another hint. (It has to do with the first screenshot in someway.)
2015-01-27_03-16-52.png

I assume that's part of the admin utilities you have bin working on. Letting you move players and edit there stats and inventories
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Azanor with Thaumcraft 4
azanor said:
Thaumcraft 4.2.3.4
  • nerfed some of the loot that can appear in uncommon loot bags
  • increased the difficulty of champion mobs
  • the arcane spa can no longer place water in the nether
  • traveling trunks should no longer despawn if commanded to stay put in unloaded chunks
  • added chunk check to prevent possible recursion crash with vis relay network

and @FyberOptic with Redstone Paste
FyberOptic said:
Redstone Paste 1.7.1
  • Fixed potential crash bugs

and @MrComputerGhost with Runic Dungeons
MrComputerGhost said:
Runic Dungeons 0.9.4
Added:
  • Recipe for Rider (Still WIP)
Changed/Fixed:
  • Major issues with other mods' explosions
  • Various Bugs
  • Amulet and Belt Descriptions

and @AlexDGr8r with Falling Meteors Mod
AlexDGr8r said:
Falling Meteors Mod 2.14.1
  • Fixed crash when upgrading meteor shield
  • Minor code cleanup

and @tterrag1098 with WAILA Plugins
tterrag1098 said:
WAILA Plugins 0.0.1-13
  • tterrag1098: Add back in redlogic plugin \o/

and @An_Sar with MagnumOpus
An_Sar said:
MagnumOpus 0.6.14
  • Knapped Flint and Chipped Flint Blade becomes separate items
  • Work Blades are not longer shears
  • Added Flint Shears
  • Bitumen Generates in the Nether
  • Flowing Bitumen Burns in the nether
  • Misc Recipe Changes
  • Extra Meat
  • HordeSpide Spawn Biomes Added
  • SearingLace can work as flintAndSteel
  • Some Sapplings will Plant themselves instead of despawning
  • New Bucket Types: clay, nether, obsidian.

and @Brandon3055 with Draconic Evolution
brandon3055 said:
Draconic Evolution 1.0.1-snapshot_3
### Pre Release version ###
  • fixed spawner display mob shaking when disabled
  • removed energy cost for Draconic Chest flight
  • added tool config gui
  • safety flame can now be extinguished without breaking the block it is placed on
  • removed a few leftover debug lines
  • fixed teleporting between dimensions breaking NEI
  • added tool hud display
  • implemented hud display in all configurable tools
  • implemented hud display in energy core & stabilized spawner
  • added option to rearrange locations in advanced dislocator
  • fixed galacticraft mob soul crash
  • fixed disenchanter book crash
  • fixed network channel name too long
  • fixed chaos island server crash

and @Lunatrius with InGame Info XML
Lunatrius said:
InGame Info XML 2.8.1.73
  • The tag list GUI width is dynamically set between 400 and 440

and @Noppes with Custom NPCs
Noppes said:
Custom NPCs test
  • More bug and crash fixes. Clones should work again.
  • Dont forget to backup worlds
  • Dialog hide model
  • Dialog wheel return
  • Natural spawning rewrite (show natural despawn)
  • Puppet job
  • Command now uses @p @a
  • Dialog can use @npc
  • Attack/kill/killed lines now have @Target
  • Skin url
  • Guard specific target
  • Sitting on chairs and couches
  • Solid headwear fix
  • Soulstones
  • Stop on interact
  • Wandering npc interact option
  • Explosion resistance
  • Lines when killing
  • Collide script
  • Faction colors wheel
  • Dialog colors wheel
  • Follower disable gui option
  • Follower infinite days option
  • New animations: crawling, hug
  • Linked npcs
  • Rewritten clonesnpcs.dat to seperate readable .json files
  • Rewritten playerdata/dialogs/quests to .json
  • Ignore nbt option for traders/quests/recipes
  • Potion immune option
  • Moved walkingspeed from stats to ai walking menu
  • No movement option
  • Companion is useable (about 40% done though)
  • Follows player who spawns him from the soulstone
  • Needs food
  • Can level talents
  • Has a workable backpack
  • Tools it uses break
  • Can only wear certain armor/weapons after leveling
  • Can grow from baby to adult

and @Dyonovan with Thaumcraft Node Tracker
Dyonovan said:
Thaumcraft Node Tracker 0.99-RC-1
  • Added Distance to Node below waypoint arrow
  • Added Node Type to tracker (You will need to rescan a node for it to appear if you have previously scanned the node)
  • Centered Node List independent of screen size (400 min)
  • New Waypoint Arrow texture thanks to Dominance28
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Liz‏ @Vazkii
TODO for this version. Crafty Crate Patterns. 3 flowers. Achievements. Hardmode Gaia Guardian. Ancient Wills. Corporea Management. Bugfixes.

New flowers!
Spectranthemum
The Spectranthemum, at the cost of Mana wraps the fabric of reality of any dropped items around it, teleporting them somewhere else in the world.

Medumone
While it receives Mana, it'll halt any nearby entities in their tracks with a powerful slowness effect, provided they are not players.