What's new in modded minecraft today?

VapourDrive

New Member
Jul 29, 2019
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Unity 1.7.10 Thermal Expansion/Foundation update "soon"

Note: these are just textures I put together, they are likely to change before they pass the experienced eye of @CyanideX but I'm getting better :)
For those who are unaware, the Unity ResourcePack is now open for community involvement guided by CyanideX. I'm working on updating some of the old textures and such.
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,016
2,520
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twitter.com
A new version of RFTools (2.16) has just been released with a number of fixes and tweaks:

2.16:
  • Note: this version does not yet contain the new screen stuff. This is just a release fixing some other issues.
  • Added new config option to set a maximum number of blocks that the network monitor will show. The network monitor will only show maximum those blocks and it will show the blocks closest to the one that you selected. The default maximum is set to 500. Do not increase this over 1800 or the network packet will become too big!
  • Optimize the packet that is sent to the client with the RF monitor item. This makes it lighter on the server and also able to show more blocks.
  • Made the code to get the name of a block more robust. In certain situations some blocks from other mods could cause the RF monitor and storage scanner to crash.
  • Improved the icon for the network monitor slightly
  • Lowered the rarity of the mob default dimlet.
  • Raised the default cost and rarity of liquids and made water more common.
  • Fixed a problem with 'mob default' dimlet crashing the game
  • Added a 'whimpy' difficulty option where dimensions don't drain power.
Mediafire Download: http://www.mediafire.com/download/62gge34y0xsl6lx/rftools-2.16.jar
Curse Download: http://www.curse.com/mc-mods/minecraft/224641-rftools

Have fun!
 

Yusunoha

New Member
Jul 29, 2019
6,441
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new day, new update, and today it's the Project Red team with an update
Project Red said:
Project Red 4.5.9 build #60
  • ADDED: Stacking Latch gate
  • ADDED: Segment Display gate
  • ADDED: Deviating Lily
  • ADDED: Config option for minimum timer gate settings
  • ADDED: Pressure tubes + Importer machine
  • ADDED: Block Breaker
  • CHANGE: Complete gate rewrite
  • CHANGE: Simplified Extractor chip's glitchy side selection
  • FIX: SR Latch stuck state bug
  • FIX: Infinite update loop on Bus Input Panel
  • FIX: Colored Lights crash
  • FIX: Many incorrect/weird gate models
  • FIX: Some awkward volcano generation
and @AEnterprise with Buildcraft Additions
AEnterprise said:
Buildcraft Additions 2.0 testbuild 5
  • gui rewrite
  • added machine configurator tool to configur input/output setting and priorities
  • made kinetic multi tool chargable
  • TiC integration
  • more work on the refinery and cooling tower
  • rewrote dusts
  • added KEB gate triggers
  • minetweaker integration
and @Guichaguri with PvPTime
Guichaguri said:
PvPTime 1.0.1
  • Fixed update issues
  • If you leave the message empty, it will not be broadcasted
 

VictiniX888

New Member
Jul 29, 2019
286
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New mod!

Schematic Meta-Blocks (by AtomicBlom)
About
This mod was designed while putting together the Ruin generation for the mod SteamNSteel. While prototyping using Schematics to design our ruins, we discovered a difficulty in managing what blocks of air should be replaced by air, and what parts should not be touched at all.

Schematic Meta-Blocks provides a series of blocks designed to differentiate between the "Interior air" of a schematic versus the "Exterior air".

It works together with Lunatrius' Schematica to provide the schematic saving.
 

ljfa

New Member
Jul 29, 2019
2,808
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0
Glass Shards 0.4-alpha:
  • New textures (still WIP) by Plainy and xTordX
  • A new Glass Sword
  • Shards have now +1 attack damage
  • Compatibility with Tinkers Construct and MineFactory Reloaded (1.7 only)
  • Major changes to the internal workings. Adding compatibility with other mods will be that much easier.
  • Slight changes to the transparent rendering (1.7 only)
  • Transparent rendering can be turned off in the config (1.7 only)

Also: Skyboy with MineFactory Reloaded 2.8.0 RC6-40:
  • Fix #363 Roads not correctly applying speed boost
  • Fix various issues with rednet state updates
  • Fix an additional state propagation issue
(I might have missed something)
 

Yusunoha

New Member
Jul 29, 2019
6,441
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new day, new update, and today it's @covers1624 with Power Converters
covers1624 said:
Power Converters 2.3
  • Fixed Rain stopper.
  • Fixed Steam Consumer / Producer. Works in direwolf20 1.7.10 modpack. any issues please submit an issue on github.
and @squeek502 with TiC Tooltips
squeek502 said:
TiC Tooltips 1.2.2
  • Fixed potential IndexOutOfBoundsException
  • Fixed accidental redistribution of Tinkers Construct's access transformer file
and @superckl with Don't Pick Up
superckl said:
Don't Pick Up 0.4.17
  • Adding a keybinding (defaults to X) to disable an excludifier
and @AbrarSyed with SecretRoomsMod
AbrarSyed said:
SecretRoomsMod 4.7.1.382
  • Compatability with MalsisDoors (1.3.X and 1.4.X) for fancy animations
  • Added ownership data for each block, you will now be able to see only the blocks you own.
  • probably fixed some bugs.. maybe...
and @Lunatrius with InGame Info XML
Lunatrius said:
InGame Info XML 2.8.1.71 & 2.8.1.72
  • Added a config option to change the 'file' tag query interval
  • Changed the starting directory for the 'file' tag to the config directory
  • Improved UTF-8 support by stripping off the BOM bytes if present
  • Removed .minecraft limitation on the 'file' tag
  • Changed the 'file' tag interval control to a slider
and @tterrag1098 with WAILA Plugins
tterrag1098 said:
WAILA Plugins 0.0.1-12
  • verybigbro: Update ru_RU.lang
and @Lunatrius with InGame Mod Configs
Lunatrius said:
About
This mod replaces the current FML test config GUI screen with a copy of the GUI from the main menu, filtered to only show mods that support FML's fancy configs.

Note: if you use LunatriusCore you do not need this mod. It's already part of it.

Requirements
  • Minecraft Forge
Installation
Just drop the file into your mods folder. That's it.

Modpacks: you can freely include any of the mods in your mod pack if the modpack is free (public or private). Mentioning me as the author is appreciated but not required.
Youtube/Streaming: you can monetize any videos you produce with the mod.
and @lumien with Random Things
Lumien said:
Random Things 2.2.4
  • Maybe Fixed: Black tilled Fertilized Dirt
  • Fixed: Energy Distributors not working with the latest RF API
  • Fixed: Crash while using Magnetic Force
  • Fixed: Bloodmoon Ritual not working
  • Update: ru_RU.lang
and @MineMaarten with PneumaticCraft
MineMaarten said:
PneumaticCraft 1.5.3-51
  • Added OpenComputers support.
  • Added 'getAction' CC/OC command to the Drone Interface.
  • Added Drone Teleport puzzle piece.
  • Added Chisel 2 support.
  • Drones now will swap their currently holding item to the best item to dig an area.
  • Drone's now don't get dropped when wrenched in creative.
  • Drones now abort their action early if they can (like not trying to place blocks when not having any blocks).
  • Aerial Interface computer peripheral can only be accessed from the top/bottom now. Potential fix for not being able to access the inventory via OpenPeripherals.
  • Updated to the new WAILA.
  • Bugfix: Crash when interacting with entities using CC support.
  • Bugfix: Sync issue with Charging Stations.
  • Bugfix: Waila info isn't synced properly.
  • Bugfix: Slight memory leak with pressure blocks.
and @Ordinastiewith Malisis' Doors
Ordinastie said:
Malisis' Doors 1.4.3
  • Fixed crash on dedicated servers.
and @Keridos with OpenModularTurrets
Keridos said:
OpenModularTurrets 1.3.3-25
  • updated to newest RF API
  • bumped to beta
and @Mineshopper with Carpenter's Blocks
Mineshopper said:
Carpenter's Blocks 3.3.4.4
  • Tweaked attribute drops to preserve NBT data and fix some mod drops.
  • Fix posts always connecting to adjacent solid blocks.
  • Now caches block light values to help improve chunk update performance.
  • Fixed server-side crash when FancyFluids is enabled.
  • Removed block ownership conversion compatibility code for name-changing system.
 

XBlack_LeopardX

New Member
Jul 29, 2019
28
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0
@Sangar Open Computers
[URL='https://github.com/MightyPirates/OpenComputers/releases']fnuecke[/URL] said:
  • Added: AE2 controller integration now works via AE2 interface block if channels are disabled.
  • Added: Comparator override to capacitor, based on its (local!) buffer fill rate.
  • Added: Debug card can be bound to a player to use the player's permissions for runCommandby shift-rightclicking it while holding it.
  • Added: Extended implementation of switch ComputerCraft peripheral to properly "fake" connected modems. This means OC's block components can - for the most part - now also be controlled from CC.
  • Added: Make disassembler finish disassembly of added item immediately if added by a player in creative mode.
  • Added: preconfigured Tablet to NEI, missed that when adding the other preconfigured stuff.
  • Changed: Raid blocks will now keep their inventory when broken, allowing relocation without losing their data.
  • Fixed: filesystem.list returning a list with duplicate values (mpmxyz).
  • Fixed: AE2 integration's getCraftables returning stored stacks; now properly returning recipe output stacks.
  • Fixed: Bad override leading to incorrectly interpreted redstone output in some scenarios, e.g. with the redstone paste mod.
  • Fixed: Computers' beep implementation.
  • Fixed: EEPROM with data (even if just an address) not being usable for crafting a Lua BIOS.
  • Fixed: logic for handling nodes with duplicate addresses when merging networks.
  • Fixed: Mekanism energy acceptor method returning inverted value, leading to non-stop power acceptance.
  • Fixed: Miniscule chance of items breaking in disassembler even when chance was set to zero.
  • Fixed: Potential keybinding-related client crash.