What's new in modded minecraft today?

VictiniX888

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Jul 29, 2019
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I don't know what in the world The Mists of Riov is, and apparently it now has a sequel... I've never heard of a sequel for a mod before...
Anyway, without further ado... (credits to sheenrox82)

E89guEO.png

Welcome! The Mists of RioV II - Shadow of Aun'Tun is here! The sequel to the popular Minecraft mod, The Mists of RioV! This mod adds new dimensions, tools, horse armor and more! I hope you enjoy!

Source Code: http://www.github.com/sheenrox82/TheMistsOfRioVII
You can find the API src within that. The API repo will be updated soon.

Getting Started

Getting started is fairly normal, spawn in the world, get wood, survive the night. The usual Minecraft start. You want to find Ermyst Ore in the Overworld. This ore will be needed to get to the first dimension. Construct the Ermyst Block like a normal block of ore. You will want to construct the RioV Activator to activate the portal. You need coal, and leaves.

Construct the RioV Activator like so:

9nS2YNQ.png


You will then proceed to the first dimension: RioV. A world given to the citizens of the world, now corrupted due to the Shadow of Aun'Tun.
To get to the second dimension, you need to mine Trivu Ore, and make the portal like the first portal. See the recipe for the activators below.

Tool Stats

All tools are in order from worst to best.
Ermyst, Oni, Frav, Unix, Trivu, Frevinite, Redur, Olite, Vrutri, Shadow, Tritter, Brunim, Redtri.
This also applies for ores, the easiest to mine, to hardest. I.E: You need Oni tools to mine the Frav Ore.

Screenshots said:
 
Last edited:

McJty

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May 13, 2014
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New release of RFTools 1.34

http://www.minecraftforum.net/forum...ftools-teleportation-storage-scanner-powerful

Another maintenance release with a small new feature in the shield system.

1.34:

  • A crash bug in the shield gui was fixed in case 'del' was pressed with an empty list of filters.
  • Fixed an important bug in the shield that could cause crashes when RFTools was used on a server.
  • New feature in the shield: you can now set the type of damage to 'Player' allowing XP and special loot. Uses more memory though.
  • Increased the damage radius of the shield (+1 block in the height and +.4 blocks in all other directions).
  • Fixed a few notes in the manual related to the shield system.
  • Reduced the default maximum teleportation speed to half the current value (remove the rftools config files to benefit from this or set the value manually).
  • Added 'rfttp' console command to allow checking all teleporter receivers and cleaning up dangling receivers (something that you should normally not have but which you can have if you are debugging a lot of teleportation related things).
  • Many (still hidden changes) to the dimension builder system. Not yet operational.

McJty

I just only now notice an error in this changelog. Uses more 'memory' should of course be more RF. /me slaps me
 

Yusunoha

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Jul 29, 2019
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Ender IO 2.2.2.285

http://minecraft.curseforge.com/mc-mods/64578-ender-io/files/2220070

New
- #779 Added solar upgrade for DS helm
- #1098 Added Soulbound enchantment. Items with this enchantment will not be dropped when the player dies
- Added send/recieve item filters to the Dimensional Transceiver
- Added 'Capture Mode' to powered spawners to allow automated filling of Soul Vials
- Added white/black lists for paint sources for the Painter. Thaumcraft silverwood/great wood planks
whitelisted by default. See PainterPaintSources_Core.xml for details.
- Added support for transparent facades. Facades that are not opaque will not stop conduits rendering

Changes
- #1257 Upgrading Dark Steel items with capacitors now increases the amount of damage absorbed by power as
well as the amount of power stored
- #900 New texture for quite clear glass block
- #1011 Shift-clicking armor from a Capacitor Bank's charge slots will re-equip the item if possible
- #1320 Charged Certus Quartz Ore now produces charged rather than normal certus quartz in the SAG Mill
- Increased max stack size for Soul Vials and Broken Spawners to 64
- Reduced amount of powered stored in wireless charger from 1 mil to 200k

API
- #1254 Add method for tools to control hiding of facades
- For this, a new API has been added, containing ITool
- Added support for a large number of new IMC messages. Details in crazypants.enderio.api.IMC

Config
- Increased range of Aversion Obelisk and lower power use to tier three upgrade
- #1261 Add max level configs for XP obelisk, killer joe, and soul binder
- Added Thaumcraft Warded blocks to the default teleport black list
- #1272 Number of items required for each enchantment level in the Enchanter can now be set in the config
- Added config option to disable Dimensional Transceiver

Bugs
- Fix outer corners on connected texture blocks not being metadata sensitive when they should be
- Fixed coolant tooltips
- #1266 Certain types of blocks can't be repainted
- #1273 Farming Stations not accepting enough power to keep up
- #1284 Spawner not working when chunk loaded
- #1280 The Ender Sword holds 1m RF but only shows 100k
- #1298 Painted Blocks for biome specific Blocks render grey
- #1300 Farming Station won't take MFR Rubber trees
- #1312 Incorrect number of items used in Alloy Smelter recipe
- #1313 Solar arrays cause an immense amount of packets to be sent
- #1310 Crash using existing item filter

CrazyPants
 

pc_assassin

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Jul 29, 2019
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I have moved on from well known! I am now very *insert rank here*


As soon as I get my trophy points....

(sorry not a mod update)

----------------------------------------------------
Sent From Something That You Won't Care About Using Tapatalk 2
 
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buggirlexpres

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Sponge API 1.0 Release

https://forums.spongepowered.org/t/status-update-api-release-edition/4889

The first release of the Sponge API was released today:
In some parts of the world, it is still the 30th and still technically November. As such we have kept our promise of releasing the Sponge API during November!

We’re at the sunset of November, but don’t worry, Sponge is as strong as ever. In fact, this past November we contributed more code to the API than October and September, combined. See this pretty Github contributions graph:




Screen Shot 2014-11-30 at 21.58.50.png934x559 34.3 KB



And we’ve completed all PRs and issues in our 1.0 github milestone:

e5ebf86e1ebc9c38.png


API 1.0 Release
The API is almost in a finalized state, as you can see from the contributions winding down. Over the past few weeks major additions have been made to the API, such as entities, events, text, as well as other important APIs to help developers make their plugins.

In light of that fact, we have decided to release 1.0231 and declare the all current API to be ‘stable’. This means that most interfaces and methods won’t change as we consider them complete; however, there may still be some slight changes and fixes for plugin developers to adapt to.

We've also released Javadocs in a temporary location on github pages:http://spongepowered.github.io/SpongeAPI/233.

In order for server administrators to use the amazing plugins the community creates there needs to be server software to run those plugins with. Sponge, the implementation for the Sponge API, is being worked on as well, and will be released as soon as possible. This part of the development process is more complicated and was put on hold until the API was more finalized and Forge for 1.8 was released as both of those things are dependencies for the implementation. However, now that we have a stable API release and Forge 1.8 we are able to start working on the Sponge implementation and we will be sure to give out a timeline.

Rolling Releases
Some parts of the API that were deemed “non-essential” have been moved back to the 1.1 release or further. This includes NBT, inventory, permissions, chat channels, and databasing. This is because we have adapted a “rolling release”63 model due to our rather unique situation.

In a nutshell, developing some parts of the API without having a stable implementation or testing ground is near-impossible. However, we don’t want to delay release of the API either because that delays plugin developers from using the API and giving feedback. A rolling release solves both of these problems. By making releases less stable and more incremental, we are able to make more of them, more rapidly, as we receive suggestions and discover problems when doing the implementation.

After several rolling releases(we project up to v1.5 or further) the server API will be declared stable in its entirety. Plugin developers can expect these features to change or be added before then:

  • Events
  • Inventory
  • NBT
  • Permissions
  • Simple database support
What does this mean for Sponge plugins?
Developers can start making Sponge plugins now if they want to. The current API will not change too drastically from this point on. As mentioned previously, some non-essential features have been pushed back until the v1.1 release and further, we believe that the v1.0 release should 80% of everything a developer requires to build a plugin.

Please see the Plugin Workspace Guide139 to learn how to set up a workspace for developing plugins. This will be moved to the documentation once that is up.

Forge Status
As many of you know, Minecraft Forge for 1.8 has been released in a beta state(do not be confused, however, because FML 1.8 was released in September). This is good news for Sponge, as it allows us to power on with the implementation. With the API in a stable state, work on the Forge implementation can begin. Due to Forge being in a Beta state and the Implementation being in an Alpha state, we strongly recommend that you do not attempt to run Sponge in a production environment until we officially release a “Beta” version of Sponge due to instabilities with both projects at the current time.

gratimax
 

SynfulChaot

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Jul 29, 2019
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AgriCraft 0.0.9a (by InfinityRaider)
-Further work on irrigation systems
-Changed some methods for dropping seeds and fruits in the world when harvesting crops
-AgriCraft should now be compatible with Hunger Overhaul
-Fixed duping bug with Hunger Overhaul installed
-Fixed bonemeal not working with Hunger Overhaul installed

Please note. This is 0.0.9a, *not* 0.0.9. There have been additional fixes. No, this is not a duplicate post.
 
Last edited:

LivingAngryCheese

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Aug 22, 2014
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A place
AgriCraft 0.0.9 is out!

http://minecraft.curseforge.com/mc-mods/225635-agricraft

0.0.9
-Further work on irrigation systems
-Changed some methods for dropping seeds and fruits in the world when harvesting crops
-AgriCraft should now be compatible with Hunger Overhaul

InfinityRaider

AgriCraft 0.0.9a (by InfinityRaider)
-Further work on irrigation systems
-Changed some methods for dropping seeds and fruits in the world when harvesting crops
-AgriCraft should now be compatible with Hunger Overhaul
-Fixed duping bug with Hunger Overhaul installed
-Fixed bonemeal not working with Hunger Overhaul installed
Bro
 

Kamran Mackey

New Member
Jul 29, 2019
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Mod Update: BuildCraft 6.2.2

http://www.mod-buildcraft.com/2014/12/01/buildcraft-6-2-2-stable/

Quick bugfix release to fix some of the last important bugs in 6.2.x to let people finally update to this version. Get it at the usual downloads page.

PLEASE UPDATE – THERE IS A SERIOUS DUPLICATION ISSUE IN 6.1.8 AND BELOW

Bugfixes:

  • [#2257] Regression: some RF engines do not connect to wooden power pipes (asie)
  • [#2256] Templates in Construction Marker crash server (asie)
  • [#2253] NPE in fluid container checking can crash servers (asie)
  • Added missing Charging Table recipe (asie)

asiekierka
 

VictiniX888

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Jul 29, 2019
285
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Simple Fluid Tanks 1.2.0.5 (by Zarathul)
  • Bottles will no longer be placed in inventories of fake players (e.g. Thaumcraft Golems, Thermal Expansion Autonomous Activators). They're always spawned in the world instead.
  • Recipes now use ore dictionary by default.

Another One Bites The Dust 2.3.4 (by ganymedes01)
-Fix a few corner cases where AOBD would find an ore that isn't actually there and crash

-Added Hydraulicraft support

Praticalities 0.5.0 (by jotato)
0.5.0
* Added the Partitioned Crate
* Added Filter Cards. 3 levels currently available, and their main use is on the Partitioned Crate.
* Added Light Dust & Crystalized Light
* Added Hardend Iron
* Added the Nom-o-Tron (Auto Feeder)
* Added a Practicalities Tab to the Creative mode menu
* The Sitis Stick should reset the rain timer
* Possible fix for the duplicating items/xp with the magnet
* Fixed the Wither Farm not being recognized as a valid multiblock structure
* The Imbued Tool and Sword can no longer take damage
* More bug fixes than I can remember right now
* NEW TEXTURES
* A few secret things.
* Known Issue: The Filter Cards require an actual item. I will be fixing that to work as expected.
* Known Issue: Wither farm can duplicate item when you shift+click
* Known Issue: Partitioned Crate won't honor the filters when you shift+click