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Just started work on a new technical mod; has no name yet. Uses rotations(using gears), steam, and electricity as energies.
- Added a 1.7.10-only version that requires AppleCore
- Added a lunch box and lunch bag
- The lunch bag has 3 slots and the lunch box has 6, they are only able to hold food, and they can only hold stacksizes up to a default of 2 (max stacksize is configurable). If you right click them on an inventory, it will automatically fill them with a variety of foods from that inventory (chosen somewhat intelligently based on % diminished, etc), and if you 'eat' a lunch box/lunch bag, it will intelligently choose the best food to eat from it and eat it.
- Improved food groups and made them defined by json files
- Food groups are defined by json files in /config/SpiceOfLife/
- Added support for different diminishing returns formulas per food group
- Added support for using food groups as blacklists/whitelists
- If config option 'use.food.groups.as.whitelists' is true, items not in a food group will be excluded from diminishing returns
- If a food group has 'blacklist' set to true, items in it will be excluded from diminishing returns
- Added config options: affect.food.hunger.values and affect.negative.food.hunger.values
- affect.food.hunger.values can be set to false and affect.food.saturation.modifiers can be set to true to make diminishing returns affect saturation only
- Added command /spiceoflife reset [player]
- Resets all TSoL mod data of the command sender or the specified player (current food history, all-time total food eaten, and food journal recieved flag)
- Added French localization (thanks AegisLesha)
- Made the 1.6.4/1.7.2 versions compatible with Harder Peaceful (for 1.7.10, use Hunger In Peace instead)
- Fixed a crash when joining a server with a food journal in your inventory
AppleCore
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An API for modifying the food and hunger mechanics of Minecraft.
Also adds some useful information about food/hunger to the HUD (see 'Screenshots' below).
More information about what this mod does can be found on the AppleCore Github wiki
Note: On its own, AppleCore does not make any changes to the hunger mechanics of Minecraft. To read about Minecraft's exhaustion and saturation mechanics, see the Minecraft wiki article on Hunger
Mods That Use AppleCore
Hunger Overhaul (coming soon) - Extensive tweaks to hunger and related mechanics
The Spice of Life - Encourages dietary variety through diminishing returns
Hunger In Peace - Normal hunger and health regen in peaceful
For Mod Developers
Getting started with and using AppleCore
Making sure your food is compatible with AppleCore
Screenshots
Tooltip
Food values are shown when holding shift
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Hunger/saturation HUD overlay
When holding food, the hunger/saturation you'd get from eating it flashes on the screen
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Food exhaustion HUD underlay
Food exhaustion gets shown as a progress bar behind the hunger bar
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Misc
Source Code on Github | Bug/Issue Tracker
Support me on Patreon
Hunger In Peace
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Enables normal hunger/health regen in Peaceful mode.
Basically, an AppleCore compatible version of the Harder Peaceful mod.
I love that nameNew mod: AppleCore (1.7.10 only). Note also that this is the API that will power the 1.7.10 version of Hunger Overhaul (soon to be released).
Mineshopper said:Carpenter's Blocks 3.3.0
- Added Carpenter's Garage Door and five total styles.
- Added rail and pole ladder styles.
- Redstone propagation for Carpenter's Block added.
- Buttons can now be placed on top or bottom faces of block.
- Pressure plates can now be placed on any side of block.
- Daylight sensor can now be placed on sides of block, and has a new dynamic sensitivity setting.
- Fix possible crash when removing covers.
Benimatic said:Uploaded new version, 2.3.2. This version fixes a crash on the server when killing unstable ice core mobs in the aurora palace. It also removes some debug messages. I also excluded openblocks grave blocks from the structure protection, so you should be able to break those anywhere now.
This ladies and gentlemen, is the peril called burnout. Thank you Algorithm for one of the best mods we have. And thank you even more for leaving it open for us in your wake.AlgorithmX2 is stepping down from development of AE and AE2.
http://ae-mod.info/Important-Message/
What does it actually do though? The github does not say much/Is this even legal?
https://github.com/Vexatos/TinkersGregworks
Tinkers' Gregworks
This is an Addon for the Minecraft mods Tinkers' Construct and GregTech. it is entirely made for fun, and nothing else.
Is this even legal?
https://github.com/Vexatos/TinkersGregworks
Tinkers' Gregworks
This is an Addon for the Minecraft mods Tinkers' Construct and GregTech. it is entirely made for fun, and nothing else.
THIS is what happens when you moan about nerfs, people.
Sad to see him go. AE and AE2 were revolutionary mods.
I do not know what your talking about but a nerf is when you make something that was once consider easy (or possibly not) harder or change the mechanic so it cannot be as easily use. But you are taking something from the original state and changing it to make it "more difficult" or "harder" or "less powerful" or less "useful" so you are detracting from something.A complete re-wright of a mod is hardly a nerf. A nerf shouldn't be any thing more than something changes to configs could revert.
What he did was replace a welllikedloved mod with one that was not.
One that used an unintuitive and confusing nature as a balancing point. A players intelligence or understanding should not be used to balance a mod. It's meaningless to someone who can figure it out but crippling to those who can't.
The channel system wasn't a bad idea. I just think it was employed incorrectly.
If it was used as part of a short range wireless system it would make since. It would be optional and it would only have a point towards the end game. And it would have made some kind of sense. With out destroying the systems we have spent years getting used to.
I do not know what your talking about but a nerf is when you make something that was once consider easy (or possibly not) harder or change the mechanic so it cannot be as easily use.
The problem is not it's not simply harder or more complex. It can be, depending on who uses it, just as easy and simple to use as it was or almost impossible to use.
Doing things in such a round a bout way is a fun puzzle a challenge. But only when you are not forced to do it.
Example: I was watching a Dwolf video. Soaryn made a complex set up easily. Dwolf looked at it and couldn't figure out how it worked.
How is that balanced.
Nerf pretty much means balance(make harder or more difficult) and nothing else, if it does mean something else in the what? 10 years that I have heard the word I have never heard it that way.The problem is not it's not simply harder or more complex. It can be, depending on who uses it, just as easy and simple to use as it was or almost impossible to use.
Doing things in such a round a bout way is a fun puzzle a challenge. But only when you are not forced to do it.
Example: I was watching a Dwolf video. Soaryn made a complex set up easily. Dwolf looked at it and couldn't figure out how it worked.
How is that balanced.