What's new in modded minecraft today?

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Todays comedic derailment brought to you by the Fail To Be on track community (also the letters Y U N O and the word stop).

We now rejoin our regularly scheduled What's New in Modded Minecraft broadcast.
 
the letters Y U N O
YunoYandereFace.jpg
 
[You do know that Way Of Time is actualya dding that to blood magic right. Demon Village's. That grow. All on there own. With out any set pattern or control.]

[Don't have any idea what that is.]

That's why he said it. ;)

That picture looks like a Sigil of the Phantom Bridge, just in ritual form and as a VERY large circle. Now I'm excited.
 
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new day, new update, starting with @CrazyPants with an update for Ender IO
CrazyPants said:
New / Changed
  • Fluids now have varying effects when a player goes for a swim in them (tterrag)
  • Halved the output of Nutrient Disilation recipes.
  • Update zh_CN.lang (sb023612)
  • Magnet now attracts XP orbs.
  • Made the level cost for enchanter recipes configurable.
Bugs
  • #800 Crash trying to load 1.7.2 world in 1.7.10
  • #801 Crash on start-up
  • #803 Crash removing conduit from Blood Altar
  • #808 Fixed typo in config (Tlacatecolototl)
  • #810 Crash on start-up (compatibility)
  • #812 Crash with travel anchor
  • Fixed lighting of enchanter block
  • Fix mismatched oredict names for alloys and add name for redstone alloy (terrag)
  • Updated COFH API (no changes other than formatting and API decl)
  • Fixed rendering of non-upgraded dark steel tools/armor

and a tweet from the JourneyMap team
JourneyMap said:
You know what they say? 5th time is the charm, right? Just pushed JourneyMap 4.0.2 RC5 to my betatest group. This one better be it :)

and @dmillerw with a tweet Tweet about a new thing
dmillerw said:
 
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