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What's new in modded minecraft today?

Gonna post these here due to the amount of fixes I've done today.

R1.1 88
  • Added a "If you have this, it means something went wrong, you should report it" message to the fallback flower (The Poppy textured "Botania Flower"), in case somebody gets it somehow.
  • Added the Rod of the Highlands, an upgrade to the Rod of the Lands that lets you place blocks in midair.
  • Changed some documentation.
    • The Runic Altar's entry now has a small preface telling players they should look into Mana Manipulation first.
    • The Mana Spreader's entry now has clearer instructions for how the rotating is done and documentation for the fact that you can disable it with a redstone signal.
    • The disclaimer that lenses only function when there's a proper block to shoot at has been changed and moved to a single page rather than being on various lenses' pages.
  • Fixed Mana Burst particles going above the spreader on the first few ticks.
  • Fixed shaders not compiling sometimes and causing crashes/log spam. I have no idea what I'm doing :V
  • Fixed the Gaia Guardian being able to freeze the game if it falls in a ravine or equivalent (found this while fighting it in an island made by the Shard of Laputa).
  • Fixed the Hyacidus wasting mana by trying to poison undead.
  • The Influence Lens no longer moves other Mana Bursts. I designed the thing at 5AM that time I had insomnia, gimme a break.
R1.1 87
  • Fixed Mana Spreaders freezing your game, woot!
  • Removed the ability for the Rod of the Seas to place water in the nether, after some thought it wasn't that great of an idea after all.
R1.1 86
  • Fixed compatibility with 1.7.2.

R1.1 85
  • Botania should now work properly in a developer environment and not complain about sand in it's eyes or something.
  • Added the Infrangible Platform, a counterpart to the Abstruse and Spectral Platforms only available in creative, its' collision box is similar to a regular block and it's unbreakable, it's meant for mapmakers, see.
  • Added the Ring of Far Reach (Elven Knowledge), it increases your reach by 3 blocks.
  • Changed the Terra Shatterer texture to Futureazoo's. See previous link.
  • Fixed the Drum of the Gathering dropping the Drum of the Wild instead.
  • Fixed the Mana Lens crafting recipe only allowing you to use invalid combinations instead of valid ones.
  • Fixed the Shard of Laputa...
    • Being allowed to go above world height.
    • Sometimes having an offset of 1 block.
    • Being able to be used in the nether
    • Being able to mobilize Bedrock and other unbreakable blocks.
    • Overriding any blocks already in the area.
    • Stopping if the player relogs.
    • Creating bursts that can be pulled by the Tiny Planet (lol).
  • Fixed the Tiny Planet creating way too many particles when used with the Terra Blade.
  • Mana Bursts now properly save the time they've been in the world and the lens they were spawned with when you leave the game.
  • Removed Capes. Just so mojang doesn't throw a hissy fit, I'll find something else.
  • Removed the feature where the Tiny Potato would take over other mods' item renders.
  • Removed the technical quantityDropped override for special flowers at request of mDiyo, might fix some stuff with tcon. /shrug
  • [API] Added getTicksExisted() to IManaBurst.
  • [API] Added ITinyPlanetExempt.
  • [API] Incremented Version number to 4.

Yes, all of these were today, shut up.
http://vazkii.us/mod/Botania/downloads.php
 
Dev update for Draconic Evolution

Version 0.9.2-beta2-pre8
-Added Admin Teleporter (Randomly teleports a player when redstone signal applied from 1000 blocks up to 10000 blocks from the block)
-Added feature, checks for solid block under player, if none adds a single stone block (helps keeps players from drowning in ocean)
-Draconic Generator - If no other RF mod installed is a way to be able to generate power for the draconic infuser
- Mob souls can now be used to summon a single mob of it's kind if no spawner present
- Draconic Spawner, use item on it to take "control" of vanilla spawner
-Upgrades available are spawn rate and number, redstone control and light control, can be moved once you control it
Planned Features:
- Craftable teleporter which will allow single use to randomly teleport up to 10,000,000 blocks away (configurable max range, and possible max number of uses)
- A few decorative blocks
 
Dev update for Draconic Evolution

Version 0.9.2-beta2-pre8
-Added Admin Teleporter (Randomly teleports a player when redstone signal applied from 1000 blocks up to 10000 blocks from the block)
-Added feature, checks for solid block under player, if none adds a single stone block (helps keeps players from drowning in ocean)
-Draconic Generator - If no other RF mod installed is a way to be able to generate power for the draconic infuser
- Mob souls can now be used to summon a single mob of it's kind if no spawner present
- Draconic Spawner, use item on it to take "control" of vanilla spawner
-Upgrades available are spawn rate and number, redstone control and light control, can be moved once you control it
Planned Features:
- Craftable teleporter which will allow single use to randomly teleport up to 10,000,000 blocks away (configurable max range, and possible max number of uses)
- A few decorative blocks

Spoiler please!
 
I have a phone like an 1/8 of an inch bigger all around then an ipod and it only takes up about half-three quarters of the screen

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My iPod is tiny, but most basic posts fit on it, such as the entirety of this post's bbCode
 
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