What's new in modded minecraft today?

Fixided

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1.7.10 mods... they're rising....
*Insert epic battle music and Mod montage*
-Morgan Freeman: Coders... Ready, Get Set, CODE!
*FADING TRANSITION while Angelic voices play in the background*
Coming soon....

Random Things is now in 3D for 1.7.10 pleasure!
Random Things said:
- Added: Dyeing Machine
- Added: Support for the Forge Configuration GUI (Some options might require a minecraft restart even though it won't tell you too)
- Modified: Changed recipe of lapis lamp to not collide with stained glass (derp)
- Modified: Spirits no longer require a Spirit Binder to spawn, to compensate for that the default spawn chance has been reduced.
- Fixed: Collision Box of Spirits
- Fixed: A crash while loading a wireless lever
- Fixed: A crash while using the Advanced Item Collector with the Item Filter
- Fixed: mcmod.info (Invalid formatting + added logo file)

- Updated to Minecraft 1.7.10
 

Fixided

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new day, new update, and today it's @mDiyo with a port for Tinkers Construct
Just gonna add the changelog here
mDiyo said:
1.6.0d31
- Updated to Minecraft 1.7.10. 1.7.2 is not supported.
- Many undiscovered bugs may be present.

New Content:
- Armor pulled from experimental version
- Tool Forges can name every item provided they do not have a name.
- Mod separated internally into modules. Modules can be disabled, but this process is not yet finished.

Changes:
- FluidType is more suitable for outside use

Bugfixes:
- Various glass types have been fixed
- Fixed memory leaks with packets

Refined Relocation with an update 5/4 days ago... Y U NO REALISE!
Dynious said:
- Added Toolbox (stores wrench type items)
- Added WAILA compatibility for Relocators (shows stuffed items!) Thank MCMicky!
- Fixed Sorting Interface
- Added seconds to extraction time. Thank MCMicky again!
- Code optimizations and fixes

We were hyped about this mod when it came out, but no changelogs were mentioned.
Professor Flaxbeard Wondrous Steam Power's changelog since it was last mentioned here.
Flaxbeard said:
Prerelease 20:
BUGFIX: Fixed crashes related to the exosuit
BUGFIX: Fixed client/server sync for the crucible (for reals)

Prerelease 19:
ADDITION: Reload bar for firearms
CHANGE: Musket cartridge recipe much easier. Harder one is a config option.
BUGFIX: Fixed FSP tab name
BUGFIX: No more Archimedes Screw lag spikes! Thanks to zenith, our new dev!

Prerelease 18b:
BUGFIX: More server stuff

Prerelease 18:
BUGFIX: Works on servers!

Prerelease 17:
ADDITION: Survivalist's Toolkit
ADDITION: Archimedes Screw
CHANGE: Config added for passive steam consumption on the exosuit
CHANGE: Exosuit recipe includes pistons
BUGFIX: Fixed sync issues with the mold
BUGFIX: Fixed issues with the mold eating metal or outputting incorrect results
BUGFIX: Steam pipes no longer crash when adjacent to other mod's pipes, when fluid steam is not added.
BUGFIX: More fixes that I can't remember.

Prerelease 16:
ADDITION: Waila support! Thanks to wasliebob for helping me learn my way around the Waila API.
BUGFIX: Fixed crash related to other mods' liquid containers
BUGFIX: Fixed another bug with other mods' pipes, without fluid steam.

Prerelease 15:
ADDITION: Valve pipes (HL3 confirmed)
BUGFIX: Fixed boiler GUI
BUGFIX: Fixed molds not showing the mold inside on save+load
BUGFIX: Fixed crashes with steam heater on multiplayer

Prerelease 14:
CHANGE: Exosuit storage capacity changed to 30 mins of fuel
CHANGE: Lowered jetpack cost to 1 SU/tick
CHANGE: Changed mold block recipe so it no longer conflicts
CHANGE: Allowed using lava under the crucible
BUGFIX: Removed new forge hook dependency
BUGFIX: Steam pipes no longer crash when adjacent to other mod's pipes, when fluid steam is not added.
BUGFIX: You no longer suffocate in steam hammers or the crucible.
BUGFIX: Fixed alloys disappearing in the crucible.
BUGFIX: Made molds have mining time.
BYGFIX: You no longer instantly die when hurt wearing an exosuit

Prerelease 13:
ADDITION: Added information and crafting for flintlock weapons
ADDITION: Support for shapeless recipes in the book
ADDITION: Spyglass crafting+info
CHANGE: Changed how spyglass worked
BUGFIX: Made sure ores dropped the correct item
Ps: Sorry for the Double post, I have a bad habit of clicking the 'Post Reply' button without remembering to check if I just posted before.
 
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BreezyTaco

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*chuckles, in the canadian wilderness, not caring at all*
A bald eagle hears your ignorance and swoops down and grabs you by your shirt and carries you, you scream "Let me go" and the eagle replies with "Sorry, what was that? I only speak freedom." The eagle then drops you and you hit the ground. You look up, ignoring your broken legs, and see 4 presidents faces carved into a mountain, at that moment, you pass out... You were overwhelmed by the liberty and justice. 'Murica
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
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Where else?
A bald eagle hears your ignorance and swoops down and grabs you by your shirt and carries you, you scream "Let me go" and the eagle replies with "Sorry, what was that? I only speak freedom." The eagle then drops you and you hit the ground. You look up, ignoring your broken legs, and see 4 presidents faces carved into a mountain, at that moment, you pass out... You were overwhelmed by the liberty and justice. 'Murica
i am inside. i NEVER leave my computer. the eagle was killed by my sentry turrets powered by RF.
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
2,754
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Where else?
No, the eagle shot red, white, and blue freedom beams at your stupid turrets then got you from inside your house. Freedom>RF
i shoot my healthcare-bazooka at the eagle, and is explodes into red, white, and blue streamers. Healthcare>USA eagles.
(lets move this to the forth of july thread now. this is NOT the thread for it.)
 

NJM1564

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Jul 29, 2019
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Looks like another attempt for Modular Suits, I hope this one works out.

Did anyone
Do that to bunnies. Please?

Not just bunnies all the mobs. Imagine sheep, and cows that don't wander about.[DOUBLEPOST=1404539129][/DOUBLEPOST]Some videos Mithion posted.
Yay for the new mechanics.
But this next one makes me say "Hay Dire"
Shrink spells and walking on the moon.
Shrink spells and walking on the moon. Squeee
 

GreatOrator

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Jul 29, 2019
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So a friend of mine started making a mod specifically for my modpack for 1.7, but then we decided it was a mod he wanted to share with everyone. It is still currently beta and he still has a ton of items he wants to add. currently the public release is 0.9.1-beta. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2093099-1-7-2-draconic-evolution-0-9-1-beta

More items are in the mod now than are on the post at the moment since I have not had the time to update the images. But the text side of the mod does reflect most of the current items in the mod.

EDIT: Guess there is such a thing as using too many spoiler tags...lol
 
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NJM1564

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So a friend of mine started making a mod specifically for my modpack for 1.7, but then we decided it was a mod he wanted to share with everyone. It is still currently beta and he still has a ton of items he wants to add. currently the public release is 0.9.1-beta.
More items are in the mod now than are on the post at the moment since I have not had the time to update the images. But the text side of the mod does reflect most of the current items in the mod.

Your link is a little messed up. it's adding /spoiler to the end. Just skip that ans post the link with out any additions. The forum will convert it into a click able form.

As for the mod it's self. It might have potential but to few people are going to want to use it with those extremely high def textures. I hope he puts up a normal def alternative.
 
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GreatOrator

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i'll edit out the spoiler tags, just seemed to be such a long link, lol. I'll talk to him about lower res textures, but in testing so far they have had minimal to no impact in using the mod as they are at most 64x and most at 32x
 

Arouka

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Some videos Mithion posted.
Yay for the new mechanics.
But this next one makes me say "Hay Dire"
Shrink spells and walking on the moon.
I
Shrink spells and walking on the moon. Squeee

The update with those features is already out, if you don't already know.
 
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CyanideX

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i'll edit out the spoiler tags, just seemed to be such a long link, lol. I'll talk to him about lower res textures, but in testing so far they have had minimal to no impact in using the mod as they are at most 64x and most at 32x

It's not about performance impact, it's about the feeling of wanting to gouge my own eyes out. :p

They do not fit with vanilla Minecraft; textures with that level of detail fit best in resource packs with the same base resolution.
 

Yusunoha

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Jul 29, 2019
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new day, new update, starting with an awesome new mod by @Skerp called The RC Mod
Skerp said:
thercmod-minecraft.net
Join our dedicated server! - Offline
Version 3.0 is still work in progress and will be updated periodically to introduce the other RC vehicles.The RC Mod is taking a major leap forward from the previous versions and v3.0 will introduce new features. Some of these features are:​
  • New detailed 3D models with 512x512 textures. (These models are for both RC entities and items).
  • New overlay system. (The overlay that displays information).
  • New physics modelling. (Which allows for more detailed simulations)
  • Integrated jBullet (Bullet physics) which provides a collision detection and response system.
For more frequent updates on development and early access follow us on Facebook.http://www.facebook.com/TheRcMod

-Updated 28/06/2014

Discussions will still continue on this forum.​

and neptunepink with an update for Factorization
neptunepink said:
Factorization 0.8.84
  • Localizations are useful.
  • Fixed probe
 
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Fixided

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and neptunepink with an update for Factorization
http://forum.feed-the-beast.com/thr...ed-minecraft-today.39595/page-144#post-688549
------------------------------------------------------------------------
@Pokefenn has updated Chisel to 1.7.10!
pokefenn said:
1.5.5
Major parts of this update is brought to you by Zombiepig333, so go thank him
635356669596273706.png

Config for the amount of factory blocks you get.
Half done locale support (For some block descriptions and the names)
Works on 1.7.10 now, no crashes from AABB changes.
Few bug fixes.

@CrazyPants Ender IO with updates from the past 24 hours
CrazyPants said:
2.0_Beta.131
- Fixed crash with quite clear glass

2.0_Beta.130
- Fixed Sagmill not consuming ores

2.0_Beta.1.2.9
New / Changed
- Added Wireless Charger
- Added and improved tooltips
- Changed items required for speen and jump upgrades for Dark Steel Armor

Bugs
- #774 Crash when block next to cap bank changes.
- #781 Enabled Dim. Trans. to work on offline servers.
- #789 Vacuum chest now keeps its inventory when broken and can be wrenched properly.
- Armor droped when selected in Capacitor Bank UI
- Fixed several rendering issues in 1.7.10
- Fixed 'fov toggle' bug when DS leggings with speed upgrade ran out of power

A small mod for AE2, not a big huge thing.
AE2 Tech Add-on
AE2 Tech Add-On is a mod that adds new tech to Applied Energistics 2 by adding machines and other devices that are designed to interact with AE2 and run off the AE2 network Grid.

Machines
  • Energetic Incinerator - Basic Electric Furnace, uses 2 AE/t power just being on the grid, doesn't use a grid channel.
  • Advanced Energetic Incinerator - Electric Furnace that can take upgrades such as speed upgrades.
  • Energetic Crumbler - Machine that can ore double by pulverizing ores
Development is on-going and more machines are in the works.

ItemSearch by Briman has been:
- backported to 1.6.4
- updated to 1.7.10
It's back!

Have you ever felt like you have too many storage containers in your world?
Do you spend countless minutes mashing your open-container button trying to find that diamond or wire or smidgen of food?
Stop wasting your time and use Briman's ItemSearch!
When installed on a server, any clients who have this mod installed will be able to use the /searchcommand to search containers around them in the world.
Not playing on a server? It works in single-player too!

Say you're standing in your farm and have a bunch of chest containing various harvests.
Just type /search wheat and you'll get a nice indicator showing you exactly where you kept your wheat:

TSUA20i.png


Can't see that? You should put your things in a more reachable place.

Nka9YBj.png



This works on any block that can store items (unless it's from a mod whose author doesn't want you peeking into other users' stuff!).

I'm sorry Yusunoha.... I took all the updates :(
 
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Fixided

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Sangar has a few updates for OpenComputers and a very unstable, untested 1.7.10 OC build
Sangar said:
All right, here's another double release, a maintenance update for OC 1.2 that fixes one or two potential crashes, and the first release candidate for OC 1.3!

As always, remember to make a backup of your world before updating.

The wiki is not fully updated to represent the state of some Lua APIs in OC 1.3. I'll try to work on that over the weekend.

@Modders: I'd like to encourage everyone who's using OC's API in their mod to start updating to the OC 1.3 API now. The changes are non-breaking for the most part, meaning you probably won't have to change your code. The breaking changes are documented and explained in the wiki, including how to adjust to them.

Regarding MC 1.7.10: there's currently an issue preventing compilation of mods using Scala in some cases on some systems. This includes my build server, meaning no automatic builds yet, so I'm a little unmotivated to explore 1.7.10 at this point. For those that need it, there are experimental builds for 1.7.10 here. By experimental I mean that some of the changes that were made to get it to build in 1.7.10 were not extensively tested. Let me now if something breaks.
 
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Scott DTA

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Weekly Logistics Pipes Update

0.7.4.dev.269 thru 0.7.4.285

davboecki said:
1.Supplier should check every 100th tick, not every tick.
2.Add missing null check in HUDStopModuleWatchingPacket
3.Whoops, _fluidIdentifierCache can contain nulls. Fixes #395
4.Rewrite ItemIdentifier again.
5.Damage and maxstacksize now ask using a itemStack.
6.Remove debug spam
7.Add missing NBTBase conversion.
8.Avoiding a full equals on hashcode mismatch saves time here.
9.Replace open-coded .clone() with .clone()
10.We have a caching getMaxStackSize on ItemIdentifier, use it.
11.isDamagable -> isDamageable, also use it in a few more places
12.There are too many errors in the current zh_CN localization. Start to redo.
13.zh_CN rework almost done
14.finished zh_CN rework
15.Add request GUI item sorting.
16.Use a TreeMap for displayMap, that way providers HUD content gets sorted automatically.
17.Send Packets to EntityPlayer not Player
18.Part of 80337ca43a94db91eaa1eadc5270c0a143370d9f broke matching damaged items as crafting materials, fix that.
19.Improve Packet Debugging.
20.Fix CraftingSign content packet's location.
21.Fix possible NPE.
22.Add message to indicate what is meant by the exception cause here.
23.Fix power laser packet.
24.Ignore CRP's that still need to init the router.
25.Only render power balls on corners not every LP pipe.
26.Dump ItemIdentifier for any clicked DummyContainer slot to stdout in debug builds