Hotfix- v1.1.1Just released v1.1.0 of Alchemical Bling
Disables Instant Health and Regeneration potions by default.
THIS CAN BE CHANGED IN THE CONFIG!
Hotfix- v1.1.1Just released v1.1.0 of Alchemical Bling
It is! Now, I just need to figure out a model and make the block configurable and I am good to go!Ooh. Is it what I asked for earlier?
I totally know what it is...A teaser: The last thing I was working on for technomancy. It was planned by Demo
It may have been partially my fault for reminding him to disable it. Dat instant health amulet lets you cheese through Blood magic =PHotfix- v1.1.1
Disables Instant Health and Regeneration potions by default.
THIS CAN BE CHANGED IN THE CONFIG!
We still got dat' config do'hIt may have been partially my fault for reminding him to disable it. Dat instant health amulet lets you cheese through Blood magic =P
in 1.7.10 the config is better to handle for the userWe still got dat' config do'h
Looks like another attempt for Modular Suits, I hope this one works out.
Description
Cybernetica is the Modjam4 submission by team Vivalux where you can create and 'install' (equip) cybernetic implants and then upgrade them with various modules. You can only equip and remove implants through the Integration Table so don't get confused if you can't equip them immediately.
This is the gui for the Integration table where you can 'install' and 'uninstall' implants and modules
This is how the implants are rendered. Disclaimer: Yes, I know it looks bad - I am still inexperienced with rendering code. However it doesn't cause crashes or glitches so I got that going for me, which is nice.
Planned Features and Ideas
This mod is still in its early stages and I still have a few things I would like to add. Feel free to make your own suggestions and look at my idea document
Hello Everyone!!!
I have a new invention, and since it is new, using newly updated mods, I thought I would share it on this post!!!
The machine automatically grows and harvests the AE2 Crystal Seeds.
Here is the mechanism:
A timer set to 4 minutes ticks and retracts a piston. The seeds in the water flow to the hopper, which then will go into your sorting system.
View attachment 11776
View attachment 11776
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Hope you guys enjoy!!! Unfortunately, this is only available in 1.7.2, as Project Red is not available for 1.7.10. If there is a timer replacement(besides over 9000 repeaters) I would love to know about them!!!
mdiyo said:An alpha version of TConstruct for 1.7.10 has been released. I'm sure everyone knows where to find it! Make sure you have the new Mantle.
Hopper timers , minecart timers , despawn timers , AT timers , MFR timer .Hello Everyone!!!
Unfortunately, this is only available in 1.7.2, as Project Red is not available for 1.7.10. If there is a timer replacement(besides over 9000 repeaters) I would love to know about them!!!
Dont worry , I'm bringing you all a 1.7.10 replacementsadly @CyanideX's EXO isn't really being developed
it looked to be a really good replacement for MPS
It is easy to implement as a modder , a great addition in general.in 1.7.10 the config is better to handle for the user
sadly @CyanideX's EXO isn't really being developed
it looked to be a really good replacement for MPS
I might just be an awful awful person...
https://github.com/dmillerw/AlchemicalBling/commit/c1013f94e1a9c797fdb2e0baf95b405d25c24c04
AlgorithmX2 said:rv0.stable build 4
rv0.stable build 5
- Fixed Minor Texture Rotation issue on 1.7.10 for ME Chest. ( 1.7.2 will get worse, sorry )
- Flipped Charged Staff, and Entropy Manipulator Texture so they are held correctly.
- Split handling of RF API into an item and block segment to fix a crash when the block API is available, but the item one is not.
rv0.stable build 6
- Dropped Support for MC 1.7.2 ( Sorry APIs are making breaking changs from .2 Versions )
- Upgraded IC2 API to Match IC2 Experimental Build #489 ( minimum requirement if installed )
- Removed a deprecated method call for 1.7.10.
- Fixed an issue where Fuzzy Import buses were ignoring damage differences.
rv0.stable build 7
- Fixed Bug: #0571 - Storage Cell dismantling not working.
rv0.stable build 8
- Includes all patches from build 8, 6, and 5 for 1.7.2
- Fix an issue where formation planes would eat items if there where too many entities in the chunk.
Do that to bunnies. Please?I might just be an awful awful person...
https://github.com/dmillerw/AlchemicalBling/commit/c1013f94e1a9c797fdb2e0baf95b405d25c24c04
What do you take me for, some kind of monster!?Do that to bunnies. Please?
Yes.What do you take me for, some kind of monster!?