What's new in modded minecraft today?

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Fixided

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Jul 29, 2019
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Modular Forcefield System (@Minalien Version) 1.7.10!
Minalien said:
This build is so alpha it hurts. There are only three possible reasons you should be using this:

  1. You really, really badly want Monazit world gen. And should probably get your head examined, I guess?
  2. You're testing performance of Projectors on servers. (Place the block, insert the Cube Shape and maybe a Sponge and/or block breaker module, then supply a redstone signal).
  3. You're an idiot and are giving me permission to pour molten lead in your eye-holes if you come to me complaining about it not being complete yet.

@iChun with a bunch o' updates!
iChun said:
iChunUtil updated to 3.3.0
- Added renderLivingLabel for Morph.
- Added obfuscation strings for PiP and Morph.
- Tweaked the framebuffer helper.

This update is mainly needed by PiP. Morph is not finalized yet and may require iChunUtil to be updated again.
==========================

PiP updated to 2.0.4 and 3.0.3
- Plugged a memory leak when removing PiPs (It still leaks a bit, but a lot less than before).
- Fixed crash with other mods trying to send packets using the player instance.
- Fixed the FoV of PiPs being affected by the actual Minecraft player.
==========================

Sync updated to 2.2.3
- Fixed synching between shells causing a new state of player, losing all of the shell’s previous items. Sorry this went unfixed for so long!

Aquaculture had updates for 1.7.10
Aquaculture's changelog said:
Updated to 1.7.10
Fixed Efficiency and Barbed hook being added together
Removed custom efficiency for new minecraft enchant
Beep, beep, beep! My Changelog Radar" detects a changelog that hasn't been mention in some time now. Justice is SERVED!

Steve Carts 2 changelog, back from the dead!
Beta 15
Fixed another issue with the smelter modulers that caused problems with their carts.

Beta 14
Fixed an issue with drills stopping the cart from moving.

Beta 13
  • Fixed crash issue with the Smelter and Advanced Smelter when the recipe was empty.
  • Fixed broken recipes for Experienced Assembler upgrade.
  • Fixed issues where some modules had a too small part of the GUI to display properly.


BalkondeurAlpha said:
- Updated to Minecraft 1.7.10.
- Added mass property to the Helm GUI.

Jaded's Blood has a 1.7.10 update too!
Minalien said:
Updated to 1.7.10

Thermal Expansion 3 & Equivalent Exchange 3 Recipes disabled (TE3 isn't updated, and you can't even open the GUIs for EE3 yet, so these will be re-implemented when the mods are ready). Will also add Thaumcraft, as originally planned, when Azanor returns and updates to 1.7.10.

Vanilla & Blood Magic recipes are functional. Still haven't implemented dumping of vanilla crafting recipes, but will do so soon.
Asie has updated AUTOMATIC_MAIDEN's Statue mod to 1.7.2[/quote]
 
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Yusunoha

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Jul 29, 2019
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new day, new update, as I barely managed to steal an update from @Fixided's hands without him noticing
and that update is from the Project Red team
Project Red said:
Project Red 4.4.4 build #43
  • ADDED: Illumar feedback buttons
  • ADDED: Bus randomizer gate
  • CHANGE: Slightly more efficient wire propagation
  • FIX: Wires loosing connectivity on world reload
  • FIX: Unusable text boxes in guis
  • FIX: Inventories not closing with inventory hot key
  • FIX: Firewall pipe crash
 

Fixided

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Jul 29, 2019
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1.6.0d33
Bugfixes:
- There is only one copy of controls now
- Blue slime eggs have textures
- Manyullyn/alumite blocks meltin the Smeltery
- Fixed Various ore blocks looking wrong in the Smeltery
- Fixed Casting tables look strange while being mined
- Fixed Auto-Smelt completely not working
- slime drops look like themselves now
- Heart canisters no longer drop on death
- Mattocks have sound when hoeing
- Accessories (belts, glove) show up on the player now
- Tool repairs in crafting station should work with all 8 slots

I have a hunch @Bevo 's Modded News for this week might be a 1 hour special.
 
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Fixided

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Jul 29, 2019
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Changelog MC 1.6.4 v2.1.3
--------------------------
- Refactored safe code to help prevent crashes.
=========================================

Changelog MC 1.7.2 v3.2.5
--------------------------
- Refactored safe code to help prevent crashes.
- Now must sneak to apply safe upgrade.
- Upgraded Forge build requirement to 1121.
- Bed designs now fully support texture packs.
=========================================

Changelog MC 1.7.10 v3.2.5
--------------------------
- Refactored safe code to help prevent crashes.
- Now must sneak to apply safe upgrade.
- Ownership code shifted over to new UUID system.
- Bed designs now fully support texture packs.

Note: These are the dev builds Mineshopper talked about in his recent post here
 
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Fixided

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Jul 29, 2019
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Guys... I'm sorry, but I guess I'll have to tell you my secret on how I get these updates and releases really fast.

Okay, here goes *Cough* I live in the future! Yes, don't believe me? GMT +8
I see daytime before any of you do, unless you live in Sydney and Japan.
I come from a Semi-Future timezone.
Don't tell the goverment!
 
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tyggy

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Jul 29, 2019
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Guys... I'm sorry, but I guess I'll have to tell you my secret on how I get these updates and releases really fast.

Okay, here goes *Cough* I live in the future! Yes, don't believe me? GMT +8
I see daytime before any of you do, unless you live in Sydney.
Don't tell the goverment!
Japan sees the daytime before you do(I don't live in Japan, just to point out).
 
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buggirlexpres

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Guys... I'm sorry, but I guess I'll have to tell you my secret on how I get these updates and releases really fast.

Okay, here goes *Cough* I live in the future! Yes, don't believe me? GMT +8
I see daytime before any of you do, unless you live in Sydney and Japan.
I come from a Semi-Future timezone.
Don't tell the goverment!
Pssh. Who needs daylight? :p


Sent from my Genetic Lifeform and Disk Operating System using Tapatalk
 

Yusunoha

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Jul 29, 2019
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Status quo works for me. @Yusunoha created a nice thing here, and its taken a life of its own. Doesn't really matter who finds and posts things first or fastest though folks, just keep the love comin.

yup, I'm really glad that I started this topic and I'm very happy to see how it's become a community project :)
as always, anyone is free to contribute, no matter how big or small
 

Yusunoha

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Jul 29, 2019
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*checks left* *checks right*
*quietly walks in and starts whispering*

@Vazkii updated Baubles for 1.7.10 as Azanor seems to be MIA at the moment
Vazkii said:
BLogo.png

This is a fork of Azanor's Baubles, since he apparently is MIA for the 1.7.10 update and the original suffers from quite a few issues with that version. For all of the stuff regarding this mod, you should have a look at the original thread.

Changes from Azanor's Version:

  • Added the FML @API annotation;
  • Fixed onUnequipped not getting called when a item is replaced and not directly removed;
  • Fixed baubles not saving in 1.7.10, contains backwards compatibility;
  • Added a method to the API to allow modders to disable the miner's ring recipe without hackery.
Download:
Latest version: 1.0.0.18p (dammit azanor, why must you use such a convoluted versioning system!?)

Universal
Deobfuscated
Source Code

Other Links:

Support Azanor on Patreon.
Follow Azanor on Twitter.
Baubles is distributed under the Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license. So is Baubles ~Princess Edition~ as it is simply a fork.