What's new in modded minecraft today?

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dmillerw

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Jul 29, 2019
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So, I had to do something new and challanging, something not EDX. So at the suggestion of @Eunomiac...

Mod Suggestion #2: Mouse Gestures --- With so many mods, hotkeys are in short supply. I'd love a mod that allowed binding a sequence of mouse gestures to an action---in a simple, granular way that wouldn't require a lot of precision. E.g.: To configure a gesture, Ctrl+Shift+MiddleMouse brings up a 5x5 grid of squares on the screen. You then move your mouse through the squares to define the gesture, and release MiddleMouse when you're finished. The gesture would then appear as a "hotkey" in the options (e.g. "Gesture1")---or, if that's not possible, perhaps the mod would then ask you to link the gesture to an allowable keyboard shortcut (likely one you wouldn't generally use because it's impractical, like NumpadMinus, or "+"). In-game, you'd start a gesture by holding down MiddleMouse, move through the same sequence of squares, release MiddleMouse, and bam: Hotkey fires.

vkTPwP3.png


Slow, but steady progress. I can jump with the middle mouse button!
 

Fixided

New Member
Jul 29, 2019
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Dynious‏@Dynious
I derped and uploaded a broken version 1.0.5d to CurseForge, a working one is is building now, sowwy!
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Seems like Refined Relocation 1.0.5d for 1.7.x will download the 1.7.10 version of CCL which crashes 1.7.2. I can't fix this now :( To make it work on 1.7.2, remove the dependencies.info from the .jar file using a zip opener/editor. Make sure you have CCL installed!

Dynious said:
1.0.5d

- Added Item Detector Module, will pulse on item in filter
- Fixed crash when the BuildCraft API was present, but BuildCraft wasn't
- Added a Multi Module, a module that can hold multiple modules, multiple modules per side!
- Fixed unneeded exception throwing (cleans up console at start!)
- Fixed dupe bug (yikes!)
- Fixed more crashes and derps!
- Fixed CCL downloading


The Electrical Age Team said:
Beta 1.5_r10
  • A new electrical simulator, That remove all bad side of the old simulator. Now cables retain zero energy. When you cut off a switch, all connected consumer instantly shutdown : D
  • Add a ingame version checker
  • Remove 50V turbine model
  • Tree resin colector added in tutorial
  • Battery charge math added tutorial
  • In game wiki crash fix
  • Iron heating corp recipeconflict fix
  • Add math operator ^ =
  • Fix one cable corner connection issue
  • Fx Machine block recipe conflict
  • Fix bug for portable mining drill, Now you can drill and charge the item in same time
  • oreregen configuration added into mod config file
  • Fix a big OpenGL memory leak

Electric-Magic Tools has been updated by @Tombenpotter
Tombenpotter said:
Commit for version 1.1.1. Last version before the BIG rewrite that will include RF support, and more!

By the way, did anyone mention Vazkii updating Baubles for Azanor? Yes? Who?
@Yusunoha?
Curse you Yusunoha the changelog guy!
 
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Fixided

New Member
Jul 29, 2019
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a4me9.jpg


joshie‏@joshiejack
Remember there's a Mariculture for 1.7.10, but it's on my jenkins. There won't be an 'official' release for a bit: http://ci.tterrag.com/job/Mariculture/…
================================================================

Also a new mod that @Wasliebob is working on
Wasliebob @Wasliebob · 17h
If someone wants to test Modular Machines (1.7.10) in creative (unstable, with a lot of bugs) you can get it here https://wasliebob.ci.cloudbees.com/job/Modular%20Machines/…

================================================================

Stan Hebben‏@StanHebben
MineTweaker 3.0.3 available at http://minetweaker3.powerofbytes.com . Fixes bugs including 1.7.10 crash, can discharge ic2 tools on crafting, see wiki.

Wiki said:
Version 3.0.3
  • Finished IC2 support (and extended it to 1.6.4)
  • Extended NEI support to 1.7.10
  • Fixed crash upon startup in 1.7.10
  • Can now craft with IC2 tools and have it consume energy upon crafting
  • Fixed 1.7.10 chat messages resulting in a stack overflow
  • 3.0.3B: fixed 1.7.10 not being built properly, causing items not to be resolved and breaking the entire API interface in general
================================================================
Kihira's Player Beacons has a BETA update
Zoe Lee @KitsuneKihira · 5h
Just released Player Beacons 2.0.0-beta2 on my IRC channel http://esper.net/publicirc.php Channel: #Kihira
Changelog said:
2.0.0-beta2

Beacons now disable if there is a block above them
Pylons now use metadata to store state instead of constantly calculating
Fix various pylon model issues
Buffs should now be able to remove themselves properly
Fix crash related to crystals and null lists
 
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Fixided

New Member
Jul 29, 2019
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Yeah! It's out! Time to crash, *turns Automagy's hourglass*
tuhljin said:
Initial Alpha Release

@Pokefenn updated Chisel
pokefenn said:
1.5.5a
Fixed the unintended feature of crashing on servers.
Maybe a secret hidden? Or i just feel like messing with you.

Factorization had a minor update
neptunepink said:
0.8.35
Coremods are even better than localizations.

This is my 7th 9th update, and 3rd 4th post today....
I haz no lyf :(
 
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NJM1564

New Member
Jul 29, 2019
2,348
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Hype hype hype

You can say that againe. It looks like a nice pack but I don't want to use it because of the stupid spamy image link.
This is a news thread. NOT an advertisement thread. We do not want or need adds. Even if they are related to the thread.