What's new in modded minecraft today?

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buggirlexpres

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@AlgorithmX2 has updated Applied Energistics 2 to rv0.beta build 14:

AlgorithmX2 said:
rv0.beta build 12
  1. Fixed Bug: #0461 - bug ( server only NPE )
  2. Added safety check in transformers for null classes.
rv0.beta build 13
  1. Fixed http://openeye.openmods.info/crashes/df3cca6850f2c037b6adb8d8d641b22f
  2. Improved Exception for http://openeye.openmods.info/crashes/d2df850ad1915a015a80f9f7cef56ac3
  3. Improved Exception for http://openeye.openmods.info/crashes/c8a3f70288f017726c5acd09ea91a2b0
rv0.beta build 14
  1. Fixed http://openeye.openmods.info/crashes/e9ee0132c58b39e5d6b41983e239b77f
  2. Fixed http://openeye.openmods.info/crashes/90d72b392a1e968ef7dab98f5a65d1d8
  3. ME Chest can have its drive removed via automation via the front slot.
  4. ME Chest insertion behavior fixed.
  5. ME Chest drive slot now properly accessible from front drive face.
  6. ME Chests can now function as tanks. ( fluid cells from extra cells )
  7. ME Chests now return an empty slot list when they have no storage cells ( thus disconnecting from pipes. )
  8. Fixed https://github.com/M3gaFr3ak/ExtraCells2/issues/18
  9. Fixed a potential crash when picking up items.
  10. Added Energy Cells Charge levels to Waila
 

Yusunoha

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Jul 29, 2019
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new day, new update, and today it's ObsiLP with an update for Advanced Genetics
ObsiLP said:
v1.4.3
  • [FIXED] Chat got spammend when genes are disabled
  • [FIXED] Microscope bugs

and @ganymedes01 with an update for AOBD
ganymedes01 said:
v.2.0.1
  • Fix silly crash bug

aswell as @joshie with a port for Enchiridion
joshie said:
Enchiridion 1.1 for 1.7.2
  • port of the one for 1.6.4
  • Book Binder
  • Fixing potential rand.nextInt(crashes)
  • Adding onCrafting and onJoinWorld for custom books

and @MachineMuse with a few updates for Modular Powersuits

and lastly @Greymerk with an update for Roguelike Dungeons
Greymerk said:
Roguelike Dungeons - Version 1.3.2
  • Added loot configuration
 
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Yusunoha

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Jul 29, 2019
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woops, seems I forgot about a little tweet from @denoflions for a fix for Forestry and Minefactory Reloaded
denoflions said:
I've posted a fix of sorts for the Forestry Fruit picker bug. Go get it over here: http://www.inpureprojects.info/wordpress/?p=25

and it seems the HQM Devs have released an update for Hardcore Questing Mode

Hardcore Questing Mode said:
Hotfix patch for the 1024+ unique player breaking the server.

DISCLAIMER
This will RESET your current progress file. Do NOT complain about this.
 
Last edited:
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Mevansuto

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The kitchen mod is the most unique and I have never seen a mod like it. The cycle would be complete if it had a Sandvich....... Electromatic coherence also looks cool but it has been done before. (The Seasons mod also looks awesome!)

Done before? By?
 

tgame14

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Jul 29, 2019
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Xycraft was the first thing that came to my mind when I saw Cal's mod, but ... well ... Xycraft. Not sure I would use it as an example of something having been done. :D
lol :) The lasers are different though in design from xycraft's, xycraft's were meant to be power transfer, these lasers break blocks and hurt entities and function like real lasers. I Myself plan to have some fun with features with them once Electromagnetic Coherence is merged into Resonant Induction
 

Vasa

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Jul 29, 2019
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I like seasons mod by pahimar, that kitchen mod and mores mod.(dunno authors for last 2)
 

Bevo

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lol :) The lasers are different though in design from xycraft's, xycraft's were meant to be power transfer, these lasers break blocks and hurt entities and function like real lasers. I Myself plan to have some fun with features with them once Electromagnetic Coherence is merged into Resonant Induction
That is has Lasers is really only why Xycraft reminds me of it, because lasers are always cool. Who doesn't love laser?! :D

Oh, I also posted this weeks news. Not a whole lot happened last week, but as I mentioned a few post above Mod Jam voting is Open!

Modded News: ModJam Voting, Gearbox & Thaumic Integration
 
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Qazplm601

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Where else?
lol :) The lasers are different though in design from xycraft's, xycraft's were meant to be power transfer, these lasers break blocks and hurt entities and function like real lasers. I Myself plan to have some fun with features with them once Electromagnetic Coherence is merged into Resonant Induction
uh, i think there is one in crazycraft like cals.