Wait, Facebook owns Oculus Rift? I suddenly lost interest.
yes, sadly the bought the Oculus VR company... not to thrilled about it either...
Wait, Facebook owns Oculus Rift? I suddenly lost interest.
Its conceivable FB would be more picky about who they work with, whereas Oculus VR (the original owning company) would likely deal with anyone who takes a serious interest. Since FB is already strongly in software development, they're less likely to interact positively with a firm who might develop competing software (such as, for an obvious example, a virtual-reality social networking application).Why does it matter who owns them? It's still the same product and does the same thing. The only difference I see is who is footing the bill for the development.
this.Its conceivable FB would be more picky about who they work with, whereas Oculus VR (the original owning company) would likely deal with anyone who takes a serious interest. Since FB is already strongly in software development, they're less likely to interact positively with a firm who might develop competing software (such as, for an obvious example, a virtual-reality social networking application).
Why does it matter who owns them? It's still the same product and does the same thing. The only difference I see is who is footing the bill for the development.
Facebook's blockbuster buy of Oculus has many of the project's original crowdfunding backers and others, most notably Minecraft designer Markus Persson, decrying the development. "We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal," Persson posted on Twitter. "Facebook creeps me out."
Why does it matter who owns them? It's still the same product and does the same thing. The only difference I see is who is footing the bill for the development.
what about android devices?i just had a smoke, so here's the lighter side.
what if facebook kept them as their own entity? let them develop and sell their hardware on the open market. example: google never technically had branded mobile devices, but they owned motorola.
that's just the rosy side though, such a thing will never happen.
android is an os (software) made by google, motorola is a mobile hardware manufacturer. big difference.what about android devices?
yeah there is linux ubuntu mobile edition . i looks pretty good.android is an os (software) made by google, motorola is a mobile hardware manufacturer. big difference.
i've got one of my old droids with a pretty powerful linux pentesting suite on it. you can run more than just android on them, you know
WayofTime said:1.0.0a
- - Added ice recipe to alchemy, and fixed Mycelium
- - Fixed the Earth Environmental Melee spell
- - More general fixes
joshie said:Mariculture 1.2.1b
Mariculture 1.2.1c
- Limestone shouldn't crash loading on some instances
- Reduced chance for the one ring to generate in dungeon chests
- Pressurised water should now only break blocks on the side, fixed y coordinate bug with it too
- Fish egg generation has been reduced 10 fold when producing with an eternal life upgrade
- Nerfed Fish finger output to 16. Still more than the raw ingredients, in terms of 'nutrition'. 25 food vs 32, 3 Saturation vs 8(nerfed with hunger overhaul as always)
- Water Geysers will now also pull from the tanks behind them to fill themselves up
- More fish have special effects on consumption
- Removed the custard, bowl + bottle recipe. You need to manually fill bowls with custard directly from a vat.
- Bowl exploits should be fixed , you now get half-eaten calamari once you eat one
- Rather than failing to catch anything when it generates loot instead of fish, fishing nets will generate vanilla raw fish instead
- Fixed Jewelry Teleport bug. Jewelry is no longer stored on the players nbt, this appears to be 'unreliable' due to a forge bug, the data is now saved to the map. You shouldn't lose jewelry on upgrade, but i'd recommend you take it off beforehand just in case. Take note this new method, uses your username, so you will need to be logged in. There is a config option to enable SinglePlayer offline mode. (Uses the same username always)
- Removed accidental debug text from the dictionary slots
- Fixed flipped textures on limestone pedestals
Mariculture 1.2.1d
- Update to fix potential auto-dictionary exploits
- NOTE: I have added the vanilla dyes to the item blacklist! So feel free to remove dyeBlue, dyeBlack etc. from the name blacklist
- The whitelisting check is now handled on load rather than live
- Added blacklisting for prefixes for autodictionary, by default adds listAll, to stop the exploit with harvestcraft
- Added blacklisting for items individually uses the format of 'id meta' or 'unlocalizedname meta', by default adds tconstruct glue to stop exploit between slimeballs and rubber, as well as vanilla dyes
- MAJOR: Fixed the jewelry saving... somehow i'd messed up the new saving method -_-
Changes - 1.1.0
- New Machines
- Extractor – Converts Bees, Sapling, Pollen, Butterflies, etc. into Liquid DNA (compatible with ExtraBees if installed)
- Liquifier – Converts uncooked meat into Protein liquid
- Replicator – Uses Liquid DNA and Protein to create a Queen / Sapling / Butterfly from a filled genetic template
- Transposer – Copies genetic templates and samples
- New Items
- Scooporator MX200 Turbo (A.K.A Industrial Scoop)
- Environmental Processor – Used in new upgrades
- New Upgrades
- Desert/Plains/Jungle Emulation Upgrade – Overrides the biome, allows some species to produce their specialty products. Also changes temperature and humidity.
- Genetic Stabilizer Upgrade – Removes chance of ignoble bees dying
- Misc Changes
- Added BC gate triggers
- New/Improved slot hints in GUIs
- Sapling drop chance when using a Grafter is now configurable
- Hell upgrade recipe changed
- Hell upgrade now affects humidity
- Genetic Templates now show number of chromosomes (always) and list of missing (with shift)
- Added command /givetemplate (spawns fully filled genetic templates)
- Apiaries can now be controlled with redstone signal
- Added Chinese Traditional localisation (thanks mymagadsl)
Yeah I just woke up and saw the new update change logs will be up after school (8 hours from now)I can't link to a change log for it yet, but keep an eye here for it to be posted eventually. Agrarian Skies is updated on the FTB launcher to 1.0.5 and includes the new quest mod.
New Features:
Added Pocket ComputersAdded a multi-tasking system for Advanced Computers and TurtlesTurtles can now swap out their tools and peripherals at runtimeTurtles can now carry two tools or peripherals at once in any combinationTurtles and Computers can now be labelled using Name Tags and AnvilsAdded a configurable fuel limit for TurtlesAdded hostnames, protocols and long distance routing to the rednet APIAdded a peer-to-peer chat program to demonstrate new rednet capabilitiesAdded a new game, only on Pocket Computers: “falling” by GopherATLFile system commands in the shell now accept wildcard argumentsThe shell now accepts long arguments in quotesTerminal redirection now no longer uses a stack-based system. Instead: term.current() gets the current terminal object and term.redirect() replaces it. term.restore() has been removed.Added a new Windowing API for addressing sub-areas of the terminalNew programs: fg, bg, multishell, chat, repeat, redstone, equip, unequip, fallingImproved programs: copy, move, delete, rename, paint, shellRemoved programs: redset, redprobe, redpulseNew APIs: window, multishellNew turtle functions: turtle.equipLeft() and turtle.equipRight()New peripheral functions: peripheral.find( [type] )New rednet functions: rednet.host( protocol, hostname ), rednet.unhost( protocol ), rednet.locate( protocol, [hostname] )New fs function: fs.find( wildcard )New shell functions: shell.openTab(), shell.switchTab( [number] )New event “term_resize” fired when the size of a terminal changesImproved rednet functions: rednet.send(), rednet.broadcast() and rednet.receive() now take optional protocol parametersturtle.craft(0) and turtle.refuel(0) now return true if there is a valid recipe or fuel item, but do not craft of refuel anythingturtle.suck( [limit] ) can now be used to limit the number of items picked upUsers of turtle.dig() and turtle.attack() can now specify which side of the turtle to look for a tool to use (by default, both will be considered)textutils.serialise( text ) now produces human-readable outputRefactored most of the codebase and fixed many old bugs and instabilities, turtles should never ever lose their content nowFixed the “turtle_inventory” event firing when it shouldn’t haveAdded error messages to many more turtle functions after they return falseDocumented all new programs and API changes in the “help” system
Computercraft 1.60 released! http://www.computercraft.info/2014/03/27/computercraft-1-6-is-here/
@dan200 is doing an AMA (ask me anything) on reddit http://reddit.com/r/feedthebeast/comments/21j8jr/computercraft_16_is_out_pocket_computers/
Sent from my HTC One using Tapatalk