What's new in modded minecraft today?

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casilleroatr

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Jul 29, 2019
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I have been excited about this for a long time. Can't wait to start playing with it. I wonder how many new things can be achieved with pocket computers !*10^a trillion (can barely contain excitement)
 

Odovbold

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Jul 29, 2019
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I have been excited about this for a long time. Can't wait to start playing with it. I wonder how many new things can be achieved with pocket computers !*10^a trillion (can barely contain excitement)
You need to wait until all your mods in your modpack with CC API (that's a lot) update their API, or else it will be a crash party.
 

trajing

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Jul 29, 2019
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I have been excited about this for a long time. Can't wait to start playing with it. I wonder how many new things can be achieved with pocket computers !*10^a trillion (can barely contain excitement)
I was thinking of making an OS specifically for Pocket Computers. Something with an extendable App Store and a way for windowing. traOS, a mobile OS with windowing.[DOUBLEPOST=1395957271][/DOUBLEPOST]
You need to wait until all your mods in your modpack with CC API (that's a lot) update their API, or else it will be a crash party.
Yeah, I'm sad about that.
 
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casilleroatr

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Jul 29, 2019
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You need to wait until all your mods in your modpack with CC API (that's a lot) update their API, or else it will be a crash party.
I guess so, the modpack I think the modpack maintainer for my pack has a bit of update fatigue so I can't see it coming up for a short while anyway. But, I am a reasonably patient man so I can wait.
 

Steel

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Jul 29, 2019
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New update for MineFactory Reloaded:
2.7.7
  • Added: Endermen drop their held block if killed by a grinder
  • Added: Clicking conveyors with glowstone dust increases speed (use plastic boots!)
  • Added: MobRouter
  • Added: Fountain
  • Added: Large Bricks and Large Paved Bricks
  • Added: Sticky piston -> piston recipe
  • Added: Dry Rubber Leaves (2x fuel value)
  • Changed: Endermen no longer exact-spawn holding blocks
  • Changed: Needlegun GUI is smaller
  • Changed: Fake slot behavior (left clicking increases stack size, right clicking decreases)
  • Fixed: Color bands on RedNet sometimes being transparent
  • Fixed: AutoEnchanter applying enchants that shouldn't apply together (Sorry, no more Sharpness 4 Sharpness 4 Sharpness 4 Unbreaking 3 diamond swords)
  • Fixed: Alternate RedNet Energy Cable recipe gives 6
  • Fixed: Sacred Rubber Tree lighting
  • Fixed: Various issues with the ChunkLoader
  • Fixed: AutoAnvil accepts the same item when not in repair-only mode
 

Yusunoha

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Jul 29, 2019
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Isn't it a fantastic feeling to start something, and see it take on a life of it's own in the community?

it really is. I had a bit of doubt from time to time whether or not people would still contribute in this topic, as there was quite a while where I was the only one posting updates, but lately everyone has really been stepping up their game, which is very awesome to see :)

So many great mods now released for 1.7 (AE2, NEI, Bibliocraft) I think an update to Unstable would be pretty cool.

chance are that an update for Unstable might take a while, as everyone is busy with their own personal projects and Unstable isn't exactly a modpack that was meant to be updated alot, but it'd be nice to see those mods in there ;)
 

DZCreeper

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Jul 29, 2019
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@Big Bad has made a timelapse video of himself doing some EE3 Artwork for Pahimar. You guys can finally see how he makes his epic work

So what your telling me is his he uses magic and Photoshop. I really should get around to installing it, Paint.NET still can't compete in some areas.
 

midi_sec

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Jul 29, 2019
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There's a lot more frustrated screaming and gouache/acrylic on my face when I actually paint :U
whoa, an "old media" artist as well? good find, ftb team. :)

i used to spew obscenities working with gouache. i was an artist in another life, so i feel your pain ._.
 

dmillerw

New Member
Jul 29, 2019
255
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Technomancy updated to 0.3.2

0.3.2:
  • Fix: Coils misbehaving.
  • Fix: Coils display their filter.
  • Fix: Bellows not working on infernal furnaces. I"m done with the asshats.
  • Fix: Qjars causing crashes.
  • Fix: Qjars work with golems.
  • Change: Major recipe changes across the board.
[DOUBLEPOST=1396068501][/DOUBLEPOST]Also, kind off topic, but I'm thinking about automating the Twitter account to read through this thread. If I did that, would people be opposed to formatting any posts regarding updates in a certain way?
 

Steel

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Jul 29, 2019
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Technomancy updated to 0.3.2

[DOUBLEPOST=1396068501][/DOUBLEPOST]Also, kind off topic, but I'm thinking about automating the Twitter account to read through this thread. If I did that, would people be opposed to formatting any posts regarding updates in a certain way?
I would totally use a special format if needed to have updates go straight to a twitter.