new day, new update, and today it's @Stephen_789 with Biplanes Mod
and @WayofTime with Blood Magic
and @makeo with CursorPosSaver
Stephen_789 said:A biplane, in its natural habitat:
(apologies for the "Activate Windows" thing, I didn't turn my computer off enough during the Insider Preview)
Biplanes Mod adds multiblock biplanes into Minecraft, allowing you to build and modify flyable biplanes from a variety of custom parts and components. Keep in mind, though: it's still in development. I've been working on this mod for about 3 months now, and I've worked hard to iron out a lot of the bugs, but this mod is NOT ready for integration into any modpacks or survival worlds.
The primary items in this mod are as follows:
The Fuselage Frame Block/Slab:
This block comes in various materials. you can place them in the world and use the Mechanic's Wrenchto turn a line of them into the fuselage for a biplane. (Note: the block you click becomes the nose block of the plane and MUST be a Steel Fuselage Frame Block. The rest of the fuselage is generated in a line going back from said block)
The Mechanic's Wrench:
This item is the basic tool for Biplanes Mod, it's used to generate the fuselage, adjust wing positions, and remove rotors from engines.
The Wing Section:
After forming the fuselage, you can use these items to add wings onto your aircraft to generate lift (don't take off without 'em)
Various Components:
These Items can be placed within biplane structural parts to modify how it flies.* For example, Aileronsare used to control the degrees of movement for your aircraft. (I realize that the general term is "flaps", but aileron sounds cooler) I don't have the code in to allow canards yet, but I'm working on it!
Note: don't try placing components into a structural block after you've already platedit. They aren't ghosts, they can't phase through blocks (but apparently you can, the collision code isn't done yet either)
Useless Items:
Most of these don't do anything. I might use them in the construction of components and parts later, but for now they're just here to look cool.
Note:
Start up propellers by right-clicking them, mount your craft by right-clicking on a seat, and maneuver with W, A, S, D, LSHIFT, SPACE, and LCTRL. Disembark with LCTRL+RIGHT_MOUSE
A short explanation of the mechanics of flight:
Wings' shapes cause air moving past them to increase in pressure beneath them and decrease above them (see bernoulli), producing an upward force. As a result, the more unobstructed wing area you have the more lift your craft produces, and the less speed it requires to balance the force of gravity.
However, it's not enough to merely float in the air, in order to easily navigate in your craft you must have control over the three degrees of freedom: yaw, pitch, and roll.
-if you want to fly upward, have two options: 1) move fast enough for lift to overcome gravity and rise with your speed, or 2) install Elevator flaps in the rear or front of your plane (currently, Biplanes only supports rear) to change the pressure across your plane to raise or lower the nose (or adjust the pitch), channeling the lift and forward propulsion forces to help you go up and down.
-to turn is somewhat more complicated. You could put a stabilizer with a rudder onto your plane, and use that to adjust the yaw and therefore turn it, but in the air there's not much you can use for traction, so you would drift and may lose control of your craft. Therefore, in order to properly turn while airborne you must control the final degree of freedom: roll. By installing Ailerons on the wings of your aircraft, (only at the front for now, in Biplanes) you can spin your craft. This, in conjunction with the rudder, channels the plane's already present forward velocity into the turn, minimizing drift. Thankfully, Biplanes does this for you, and you only need to install the rudder and ailerons and press "A" or "D" to adjust your rate of turn.
Another note, in case you've forgotten:
This mod is a work in progress. Currently, the biplanes don't render if you relog, or let you fly them, for that matter. They also only fly correctly if you have the same wing area as the Sopwith sample plane. AND for some reason they don't load chunks when you fly in them, any projectiles you fire from a bow spawn from where you boarded, and unless you disembark in mid-air you just teleport back to where you started from. THESE ARE ALL BEING FIXED. DON'T PANIC.
Do, however, help. this is my first mod, and I can use all of the pointers I can get**. I want this mod to be as amazingly awesome as possible, and I'll make it open source as soon as its un-broken and I figure out how to use github properly.
But above all, enjoy.***
*Note: As this mod is still a work in progress, not all blocks work as they should. I'm still working on it and encourage** suggestions
**Don't be spammy in your suggestions, or rude. No one likes rude people. Not even you! Yes, you! the one with the green and gray striped shirt!
***Without stealing.
and @WayofTime with Blood Magic
WayofTime said:Blood Magic 2.0.0-1
Initial release of the open beta for the mod to Minecraft v1.8.9! This mod version has a lot of changes. Because it is a full-on rewrite, some of the mechanics of the mod have changed/are going to change. As such, the feel of the mod will be slightly different than previous iterations.
This mod has a large amount of compatibility with the recipe look-up mod, Just Enough Items (JEI). It is VERY much recommended that you download JEI, since it will make your life a lot easier with the new mechanics.
Because this is a beta of a rewrite, there will be a lot of missing content. I am trying my hardest to add new content as fast as I can, but my team and I are only human and can only code so fast. Please give a little patience while we make the mod the best it possibly can!
Also, please submit bug reports or feature requests to the github, https://github.com/WayofTime/BloodMagic. We'll get to the issue soon!
Changelog:
- Initial release - added Rituals, imperfect rituals, the Blood Altar, and sigils
- Added "Alchemy Array" crafting - this is achieved by making some "Arcane Ash" and clicking on the ground to create an array. You then click on the array with the first ingredient and then the second - breaking the array will give the items back.
- Added JEI compatibility
- Added WAILA compatibility
- Added most of the sigils back - they work, and can be spawned in via the creative menu, but only some of them have recipes via the Alchemy Array crafting.
- Used the Unity textures for most of the stuff in-game and stole one or two texture artists. Oops!
- A LOT of under-the-hood work to make the system work better.
and @makeo with CursorPosSaver
makeo said:Hey,
This mod requires Forge to work and is currently only available for Minecraft 1.7.10!
Normally if you open a new gui in Minecraft your cursor will always be in the center of your screen.
This mod will change this behavior so that your cursor will always remember its last position.
You only need to install this mod clientside but it will not crash if you install it serverside (Its just useless on serverside)
And if you don't like this kind of behavior just ignore this mod