new day, new update, and today it's @Binnie567 with Binnie's Mods
and @chemistrymodmaker with Calculator
				
			Binnie567 said:Binnie's Mods 2.0-pre13
New recipes can be found on the wiki at http://binnie.mods.wiki/
- Added Analyst, a beealyzer-type device that analyses anything and tells you all sorts of useful information. Basically like a database for actual items
 - Added Registry and Master Registry, new type of database that combine the four different databases into one sleek new interface
 - Added Splicer, first in a range of more powerful faster genetic machines. This inoculates individuals much faster (a few minutes) but needs insane amounts of power
 - Compartments have been updated, to have a search function similar to the old indexer.
 - Lots of changes to the mutations and genes of trees/bees. Use the Master Registry if you want to check new mutations.
 - Fixed dupe bug with inventories (267)
 - Can now drink bottles/buckets/etc of alcohol (be careful of drinking too much) (201)
 - Fixed not being able to type chinese into text boxes(262)
 - Fixed missing texture bug (265)
 - Changed trowel recipe to avoid recipe clash with Chisel (268)
 - Changed when lumbermill calculates products (269, 270, 268)
 - Fixed mobs interacting with Extra Trees gates (241)
 - Fixed render issue with serums (235)
 
and @chemistrymodmaker with Calculator
chemistrymodmaker said:Calculator 1.7.5
- Added Flux Controller
 - Added Flux Plug
 - Added Flux Point
 - Added Rain Sensor
 - Added Weather Controller
 - Added Fences for all the woods.
 - Fixed Storage Chamber Glitch & Incompatibility with Thermal Dynamics
 - Fixed progress bar glitch.
 - Changes to Speed/Energy upgrade system.
 - Moving stack glitches with Calculators
 - Crash with Atomic Calculator Recipes.
 - More bug fixes