new day, new update, and today it's @Gekoreivax with Geko's Lasers
and @Doctor_Wiggles with Helper Tools
and @UnwrittenFun with Immersive Integration
and @BluSunrize with Immersive Engineering
and @DragonbornSR with Dragon's Radio Mod
and @Ellpeck with Actually Additions
and @QKninja with Network
Gekoreivax said:Geko's Lasers 0.8
- Block models!
- New type of block: Laser Relay
- If hit by a laser, a Laser Relay will change the direction of the laser
- Laser Relays can accept RF or items, and will shoot their own lasers (for free!), with the power or items attached
- If these lasers hit an IInventory tile (such as a chest), it will transmit the items into it. Anything that can't fit WILL be dropped on the ground
- Similarly, if a laser hits an IEnergyHandler tile (RF machines, etc...), power will be transmitted to it! They'll even power multiple machines!
- Fixed cooldowns being applied incorrectly
- Fixed incorrect results for de-crafting a laser to its case + gem
- Changed crafting recipes to require the previous tier guncase (this way you "upgrade" your gun)
and @Doctor_Wiggles with Helper Tools
Doctor_Wiggles said:Helper Tools
A simple mod dedicated to helping with construction work.
- Craft various tools to help with building
- Build bigger and faster than ever
- Create and paste intricate patterns
- Replace blocks with ease
- Simple and easy to use
For more information, recipes, and how to use, please visit the forum page.
License
Helper tools is an open source project and you may include it in any modpack, fork it or whatever you like.
Have fun.
and @UnwrittenFun with Immersive Integration
UnwrittenFun said:Immersive Integration 0.4.1
- Update for api changes in IE v0.4.2
- Add config option for redstone wire range
- Update zh_CN.lang
- Fix ME wire connectors not working with security terminals.
- Add some semi-secret fun rendering things
- Give dense cable more slack
- Increase render distance for wire connectors and therefore wires
- Add upside down arms to the extended post
- Add support for project red bundled cable + red alloy wire (Blue Power support to come)
and @BluSunrize with Immersive Engineering
BluSunrize said:Immersive Engineering 0.4.2
- fixed rendering derp with backtools
- added config for energy output on the ThermoElectric Gen
- fixed coke oven to reset timer on input change
- added external access methods for the Sample Drill
- added null check to wire rendering
- still working on derpy skylines .-.
- fixed replacement ores in the excavator
- more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack
- nerfed Kinetic Dynamos to only take power from one side now
- optimized connections to cache catenaries. Improves rendering performance
- added No Name
- ominous changelog is ominous.
- fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/)
- added config option to disable hammer crushing
- allowed revolver recipe to be mirrored
and @DragonbornSR with Dragon's Radio Mod
DragonbornSR said:Dragon's Radio Mod 1.7.0
- Added Speakers that extend radio range
- Added Dummy Speaker for decoration
- Added remote to bind speaker to radio
- Changed Textures for blocks
and @Ellpeck with Actually Additions
Ellpeck said:Actually Additions 0.0.7.5
- Added XP Solidifiers
- Added Wings that drop from Bats
- Added Wings Of The Bats that allow you to fly
- Drills can now hold Energy Storage Items as Upgrades to have a bigger Energy Buffer
and @QKninja with Network
QKninja said:Network has a simple philosophy: You shouldn't need to advance down complicated tech trees to accomplish basic tasks.
Using Network is easy: Place two Nexus relatively near each other, then use your Hyperspanner to connect the two, and set them to the correct input / output mode. Shift-clicking on a Nexus with a spanner changes it's mode, and right-clicking adds a connection. Once linked, a Nexus will automatically transport any items from it's inventory to the closest connected Nexus.
Credit to AbnormalAndroid for the hyperspanner textures.
Source code can be found on Github. This project is licensed under the MIT license.