I see an impaled devil frog.Looks like a tree and two rocks to me. I dunno what you're on about.
I see an impaled devil frog.Looks like a tree and two rocks to me. I dunno what you're on about.
I was talking about how the minimap has a square border but it's on a diagonal.The fact that people see what I think they're seeing makes me lose all faith in mankind. For the rest of the night anyway. As you were.
oh, uh, me tooI was talking about how the minimap has a square border but it's on a diagonal.
Looks like broccoli to me!I see an impaled devil frog.
- Added: APU, a hybrid of CPU and GPU. Limited for the costs, but essentially opens up a card slot.
- Added: Getter in Debug Card to query list of online players and known dimensions.
- Added: Made blocks compatible with AE2 spatial system.
- Added: Slow block breaking for robots and drones.
- Changed: AE2 controller driver functionality is now always present in interfaces, even when channels are enabled.
- Changed: Port of a received ComputerCraft network message is now appended instead of prepended (allows more generic message handling).
- Changed: Removed recipe for endstone, added fake endstone instead and OreDictionatified the drone recipes.
- Changed: Tablets should now keep running when changing dimensions (e.g. going to the nether).
- Changed: Updated native libraries to Lua 5.2.4. Tested them as best I could in VMs, but let me know if persistence stops working for you after this update.
- Fixed: 3D Printer shape limit check being off by one.
- Fixed: Duplicate rendering of equipped item on robots.
- Fixed: GUI of invalidated screens not closing.
- Fixed: Hopefully got rid of potential one-time lag when turning on the first computer after starting the game.
- Fixed: Hover upgrades not working when built-into robots (worked only in container slots).
- Fixed: Issues in ComputerCraft integration.
- Fixed: Issues with AE2 export bus driver.
- Fixed: MFR Safari Net converter (i.e. info added to item stack descriptor).
- Fixed: Shift-clicking something into a database filling all empty slots with that item.
I see either a key or crudely drawn male genitaliaLooks like broccoli to me!
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I see either a key or crudely drawn male genitalia
This mod adds teleporters, that uses experience as fuel.
By default, its 30 levels to travel between dimensions and 20 per 1000 blocks to travel in the same dimension.
Two teleporters has to be linked with XPT Link Card and it disappears after a successful link creation.
Teleporters has a small cooldown, 3 seconds by default, to prevent from getting stuck on portals.
You can also disable crafting, set travel costs to 0 levels, and add expensive recipes with MineTweaker.
Teleporters in world:
Check out my other mods Here!
My patreon: LatvianModder
Also, special thanks to tfox83 for the idea!
I was looking at this a while ago. It seems cool, but I could never get it to work properly :/
AM I REBEL, I WILL BE ON ANY CHAIR I WANT. #UNTAMEDKITTY #REBELIOUS #SCREWTHESYSTEMaaaaaaand I'm back, well, almost back.
I'll be picking up my daily job starting tomorrow, so I still have today off
and I see you all kept the place clean for me, watered the plants and fed the kitty, but who let him climb on the chair? he knows he can't just jump on the chair like that.
*mews*AM I REBEL, I WILL BE ON ANY CHAIR I WANT. #UNTAMEDKITTY #REBELIOUS #SCREWTHESYSTEM
AM I REBEL, I WILL BE ON ANY CHAIR I WANT. #UNTAMEDKITTY #REBELIOUS #SCREWTHESYSTEM
BaublesHud is a small add-on for Baubles that allows you to see your equipped Baubles at all times .
well things getting a "tad" more interesting i seeLast but not least, new stuff from the developers of "Minecraft"!
https://gfycat.com/CoordinatedCompassionateKakarikis