What's new in modded minecraft today?

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Ryanasaurus

New Member
Jul 29, 2019
82
-1
0
jaquadro updated Storage Drawers (1.4.7)
  • Internal changes to support wood style packs.
  • Fixed Thaumcraft aspect icon render for labeled jars and jar labels. Thanks codewarrior0.
  • Log any errors during Tile Entity save operations.

10paktimbits updated Plant Mega Pack (5.04 for MC1.8.0, 4.18 for MC1.7.10)
Version 5.04 for MC1.8

Added: biome support for Realistic World Gen
Added: biome support for VintageCraft and Vintage Terrain Gen
Fixed: tooltip for beet displaying incorrect information

Version 4.18 for MC1.7.10

Added: biome support for Realistic World Gen
Changed: Forge version bumped to 10.13.2.1291

Changed: logo image on mod screen
Fixed: crash when crafting food wraps
Fixed: tooltip for beet displaying incorrect information

XCompWiz updated Mystcraft (0.11.9.03)
[BugFix]Fixes LookingGlass Integration server-side
 

FrankieTheSnake

New Member
Jul 29, 2019
137
0
1
Custom main menu (1.5, both for minecraft 1.8 and minecraft 1.7.10)

- Added: "pressSound" and "hoverSound" for buttons

- Added: Option to create different versions of an gui for different gui scales.
- Fixed: Custom Splash Text requiring a refresh to show up
- Fixed [1.7.10]: Semi Transparent images not working
- Fixed [1.7.10]: Web Images not working

And jaquadro adding some natura style drawers! (looks awesome!)
Storage drawers: Natura pack
 

Eruantien

New Member
Jul 29, 2019
1,181
0
0
Another day, another update. (cue "TAPS")
Botania R1.6-190 by @Vazkii
  • Added a bit more info to the Flower Pouch page, it should've been there to begin with but I forgot >_>
  • Added the ability to light an Incense Plate with a Flash Lens. It also has a comparator output now.
  • Fixed being able to re-do petal apothecary recipes if the apothecary doesn't have water.
  • Fixed Incense Stick missing texture log spam.
  • Fixed the Flower Pouch showing a single chest interface when depositing the items in a double chest.
  • Fixed the Incense Plate not syncing its inventory to the client when it receives an item from a hopper.
  • Lowered goldfish.
  • Mana Bursts with the Flash lens can now create flashes in tall grass and other replaceable blocks.
  • Retextured the Terra Blade, Crafting Patterns and Placeholders.
  • [API] Added hooks for SubTiles to control redstone behavior and light. (SoundLogic)
  • [API] Increased version number to 50.
Technomancy 0.10.k by @theflogat
Mekanism Recipe Compatibility

Auto Output con be set for Condensers

Fixes Crash when pressing shift while in creative

Fixes Texture issue for Essentia Coil

Fixes Thaumonomicon crash
Headcrumbs 1.5.2 by @ganymedes01
-No more entity id conflicts!

-Added more names

-Celebrities are now called Humans (Celebrity was a stupid name)

-Baby humans are now a thing (they are faster than the usual ones and have a 10% chance of spawning. Chance can be changed in the config file)
ExtraTiC 1.4.4 by @JeanGlassmaker
- Adds Nevermine 2: Advent of Ascension support.
Inventory Pets 1.1.2a by @Purplicious_Cow
- Hotfix to 1.1.2 for Elemental Witches compatibility.
Gravestone 2.12.3 by @NightKosh
Fix NoClassDefFoundError, Candles and Skull Candles can't be used to stabilized Thaumcraft infusion

Also, CoFH mods keep getting alpha updates. You might want to go check them out, Idunno. No changelogs, of course...

And I have a new trophy. Woo.
 

sinkillerj

New Member
Jul 29, 2019
63
0
0
ProjectE 1.4.7 "Forgetting Things" is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files

###Version 1.7.10-PE1.4.7
* NOTICE: A longstanding internal issue of spaces in unlocalized names has been corrected. World conversion code has been added and extensively tested but as always when updating a mod it would be wise to backup your world
* NEW: Unlearn item slot added to transmutation GUI. If you are using a resource pack it will need to be updated
* NEW: Chinese language file updates
* NEW: German language file updates
* FIXED: A mod interaction issue with the Transmutation Table
* FIXED: ingotCyanite has been registered in the oreDict mapper to provide a saner EMC value
* FIXED: Ores from the DenseOres mod are now properly recognized
* FIXED: A issue preventing ProjectE projectiles from despawning in some situations
* CHANGE: ProjectE commands have been unified
* CHANGE: Harvest Goddess Band no longer passively grows flowers and tall grass on grass blocks by default. A config option has been added to revert this
* CHANGE: Gem of Eternal Density is now faster thanks to a change that makes it work more like its EE2 counterpart
* CHANGE: Pick AOE config now applies to the Morning Star as well
 

XBlack_LeopardX

New Member
Jul 29, 2019
28
0
0
Also, CoFH mods keep getting alpha updates. You might want to go check them out, Idunno. No changelogs, of course...
just so you know the curseforge links arent ment to be used by us its not the offical releases therefor we dont post them here because they are updated often but arent "stable" the stable ones are on curse not curseforge for any mods by teamcofh those are the ones we post here not the alpha
 

Eruantien

New Member
Jul 29, 2019
1,181
0
0
Also, just thought I should post this here: the FTB subreddit has a weekly tips/tricks thread, so you might want to go check it out, there's also links to previous occurrences.
just so you know the curseforge links arent ment to be used by us its not the offical releases therefor we dont post them here because they are updated often but arent "stable" the stable ones are on curse not curseforge for any mods by teamcofh those are the ones we post here not the alpha
of course except i thought people might like to know about the recent updates of cofh mods because sometimes there's neat little stuff added in like recently there was the phytogenic insulator and flux plates and lumium lamps that were added in an unofficial update which were then moved to a stable update if i recall correctly so sometimes it's better to just let people know "hey there's been an update again which may or may not include neat gadgets we don't know about because not everybody watches curseforge or stalks mod authors"
 

NJM1564

New Member
Jul 29, 2019
2,348
-1
0
Also, just thought I should post this here: the FTB subreddit has a weekly tips/tricks thread, so you might want to go check it out, there's also links to previous occurrences.

of course except i thought people might like to know about the recent updates of cofh mods because sometimes there's neat little stuff added in like recently there was the phytogenic insulator and flux plates and lumium lamps that were added in an unofficial update which were then moved to a stable update if i recall correctly so sometimes it's better to just let people know "hey there's been an update again which may or may not include neat gadgets we don't know about because not everybody watches curseforge or stalks mod authors"


Those lamps are nice. Those and the old version got several different styles. Everything from plates to torch versions. All extremely configurable. In how they are activated and even there color.
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
In other news, Greg has added 3D models to coins, plus they can be placed in the world. Eventually you will be able to print coins with custom designs.
index.php

index.php
 

Redsaphir_CZ

New Member
Jul 29, 2019
16
0
0
Rockhounding mod by @GlobbyPotato updated to 2.21
Machines Update
-Added the Columns cut into the Cutting Station. It will produce pileable columns out of plain blocks. Added the Column Geometry Chip to select the cut.


Building sets
-Added a Bedrock set. Fake crafted block, not the Vanilla bedrock.
-Added a Crag Stone set. Polished block obtained smelting the BoP Crag Rock (if rock support is enabled).


Graphical/Rendering fixes
-Renderer reworked for most of the blocks. Tried to uniform the lighting, Stairs and pillars still not updated.
-Some texture fixes.


Mod Support (turnable on/off) (Credits and thanks for the autors)
-BoP and Natura wooden plank support for caged porcelain blocks. Just for fun, disabled by default.
-Temporary Chisel support for vanilla rocks (andesite, diorite, granite) for the Cutting Station (Rockhounding vanilla rocks can be turned off then).


Misc fixes
-Some config additions. Regen suggested.

IronMan by @Crafter_L updated to 1.1.0
  • Added WarMachine Mark 1; Mark 2 and Iron Patriot
  • WarMachines Armors have Rocket Launchers
  • Changed Hover Mode Behavior
  • More damage while hitting entities with hand
  • Repulsor Shots are now chargeable
  • No Fall/Lava/Water Damage (can be changed in Config)
  • Added Config File

Decocraft 2 by @RazzerberryFox released

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