What's new in modded minecraft today?

Eruantien

New Member
Jul 29, 2019
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Your hour-before-bat-outta-heck report: (EDT edition) [yes, that stands for "Ermuffin's Diabetic Troll"]
@CoolSquid's altbot has gone haywire and generated a mind of its own.
@Vazkii has updated Botania to 1.6! I'm... flabbergasted.
R1.6 173
  • Added Relics. New unique, soulbound items with really powerful effects. There's currently 6 of them along with 2 extras.
  • Added the ability to enter the Alfheim dimension through the portal if you have a specific item...
  • Added fluid mana that you can store in railcraft, buildcraft, and so on, tanks. The conversion rate isn't 1:1 if you do it both ways.
  • Added multiblock mana pools, 3x3, 5x5 and even 7x7. They store way more than normal ones, as expected.
  • Added radius viewer functionality to the Manaseer Monocle. While looking at a flower with it equipped one will be able to see the flower's effective range visually.
  • Added the Black Hole Talisman. It's the unlimited cobblestone works. Wait, that's from thaumic tinkerer. STOP STEALING CODE FROM YOURSELF VAZKII YOU SCUMLORD
  • Added the Resolute Ivy, an Ivy item similar to the Timeless Ivy that lets you keep the item it's attached to through death.
  • Added the Reverse Mana Fluxfield that transforms RF to mana. Again, the conversion rate isn't too generous so get your big reactors dusted.
  • Added the Spriggan Mana Tablet, an upgrade to the normal Mana Tablet using Dragonstones that holds 10x as much.
  • Botania tile entities no longer register non-prefixed names (eg, "pump" rather than "botania:pump"). This fixes incompatibilities with mods that have similar names. Since both names were registered previously, transition will work with no problems.
  • Changed the Gaia Guardian to be able to be killed by fake players after I got spammed with requests for it.
  • Edited the Thaumcraft Integration page to tell the user that the Botanurgist's Inkwell needs to be charged when created.
  • Entries that come from botania addons will not have the "View Online" button.
  • Fixed Ancient Wills rendering on a Terrasteel Helmet that has Phantom Ink.
  • Fixed double flowers being able to be duplicated through bone meal.
  • Fixed glimmering flowers being able to be bonemealed to create double flowers.
  • Fixed the Hyacidus, Pollidisiac, Tigerseye, Narslimmus and Medumone having their range be lower in one side.
  • Fixed the Phantom Ink recipe working if more than one piece of armor is put in the grid.
  • Floral Powder can now dye sheep.
  • Moved the Life Aggregator to the Ender Artifacts section and made it require two Bottles of Ender Air.
  • Redid all the flowers, spreaders and pool HUDs. They now show exactly (in numbers) how much mana the blocks have, are producing and are receiving.
  • Removed the cooldown on Thermalilies and returned their production rate to the original speed they were at before.
  • The Mana Pump will not stop outputting a comparator signal once it stops pumping as long as it has a cart on the rail.
  • [API] Added IManaFluidContainer and IRFManaAcceptor for compatibility.
  • [API] Added IRelic, IWireframeCoordinateListProvider, ISequentialBreaker.
  • [API] Added RELIC EnumRarity.
  • [API] Added breakOnAllCursors() to the internal method handler.
  • [API] Increased version number to 37.
Terra was released by the evil-minded ones of Feed The Beast!
A suspicious @iChun was seen lurking around today, emerging after nearly two years, which brought to light that his mods were recently either updated or just recently added to Curseforge! I'm too confused to find out which!
^^ This was already reported! I should probably stop!
 

buggirlexpres

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Nov 24, 2012
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SquidAPI 1.1.2
  • Bugfixes.
  • New utilities.
SquidUtils 1.2.3
  • Added a config for disabling any GUI.
  • Added a config for disabling any GUI button.
  • Added a config to set various item properties. Currently customizable properties are: creative tab, max damage, stack size, texture and tooltip. In addition, the following properties can be customized for food items: always edible, eating time, hunger bars, saturation and wolf meat. The following properties can be customized for tools: attack damage, efficiency and tool material. The following properties can be customized for armor: damage reduction and armor material.
  • Added a config to set various block properties. Currently customizable properties are: creative tab, fire encouragement, flammability, hardness, light level, resistance and slipperiness.
  • Added a config option to remove the highlighting of the block the player is pointing at.
StarStones 1.0.5
  • Minor bugfixes.
  • Started preparations for the next version.
SafeChat 1.0.7
  • Minor bugfixes.
FighterMobs 1.0.6
  • Decresed the teleportation chance slightly.
  • Minor bugfixes.
ExplodingItems
  • Discontinued, and no longer compatible with the latest SquidAPI build.
Why are you using an alt, CoolSquid? Are you doing a ban-evasion thing due to warning points, or is this just April Fools, or...?
 

Eruantien

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Jul 29, 2019
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Why are you using an alt, CoolSquid? Are you doing a ban-evasion thing due to warning points, or is this just April Fools, or...?
I'm guessing
https://twitter.com/coolsquid_/status/582627580093796352 said:
The Leader of Earth‏ @coolsquid_
I'm (temporarily?) leaving the FTB forums. I'm just getting annoyed at people by being there.

had something to do with it.

Come back, squiddyyy
 

SoraZodia

Forum Ghost
Third Party Pack Team
Mod Developer
Mar 11, 2014
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For all your dirty needs:
DirtDiamonds
Tired of having those useless rocks cluttering your storage? Look no further! This mod allows you to convert diamonds into dirt via the crafting table.

TNl6S8j.png



And for players who loves to use those rocks as decorations.

Y317UwG.png
 

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
For all your dirty needs:
DirtDiamonds
Tired of having those useless rocks cluttering your storage? Look no further! This mod allows you to convert diamonds into dirt via the crafting table.

TNl6S8j.png



And for players who loves to use those rocks as decorations.

Y317UwG.png
This is without a doubt in my mind one of if not the most incredible, balanced, and well designed mod I have ever seen, that you for your generous donation to the modding community.
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's @Nividica with Thaumic Energistics
Nividica said:
Thaumic Energistics 0.8.9.1b-rv2
Built for:
  • MC: 1.7.10
  • Forge: 10.13.2.1291
  • Thaumcraft: 4.2.3.5
  • Applied Energistics 2: rv2 beta 18
Added:
  • Jar labels can be set in the essentia terminal.
  • Added config option that controls if essentia gas can be used by ExtraCells.
Changes:
  • Crafting cores now uses 3 quicksilver drops.
  • Crafting 1k storage cells takes 2 less essence.
  • Clarified some Thaumonomicon entries.
  • Essentia filter-slots can now be set by jar labels.
Bugfixes:
  • Blocks now make sure their tile entity is valid before using them.
  • Removed essentia types are now properly ignored on launch.
  • Assembler AE-network connection initialization now protected.
  • Wrench focus disabled when quartz wrench has been disabled.
  • A.C.T. ignores right-clicks on the crafting result.
  • Aspect registration during load is now protected from causing a crash.

and @lumien with Custom Main Menu
Lumien said:
Custom Main Menu 1.3
  • Added: #username# as a String placeholder
  • Changed: hoverImage for Images now allows web images & random images
  • Fixed: Config Folder not being selected properly sometimes
  • Fixed: Wrapped Buttons not working

and @Kobata with Inventory Tweaks
Kobata said:
Inventory Tweaks 1.59
  • Auto-refill is more consistent.
  • Compatibility XML file can now disable display of buttons.
  • Shortcuts try harder to merge stacks instead of filling up empty space.
  • Tool damage ordering can be reversed by configuration file.
  • Sorting rules should be less likely to cause strange behavior. (KNOWN ISSUE: Chests still frequently act strange in horizontal/vertical sort mode)

and @Vanhal with Progressive Automation
Vanhal said:
Progressive Automation 1.6.9
  • Tinkers tools will be ejected into the machine inventory once they are broken
  • Added config option to eject vanilla tools once broken also
  • Added Russian translation (Thanks to shikhtv)
  • Fixed an issue where the Mattock was not taking duribality damage
  • Miner now needs to be running for the cobble gen to work

and @Reika with ChromatiCraft, RotaryCraft & TerritoryZone
Reika said:
ChromatiCraft, RotaryCraft & TerritoryZone V6b
  • ChromatiCraft: Added recipe for Crystalline stone groove alternate
  • ChromatiCraft: Fixed freezing when calculating item value due to AE/TiC/BC integration
  • ChromatiCraft: Added fragment for heat lamp
  • RotaryCraft: Added WAILA note for high-ratio gear
  • RotaryCraft: Bedrock coils now take more torque and power to charge than steel ones
  • TerritoryZone: Added option to disable HUD overlay
 
Jul 29, 2019
14
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So uh... Hey guys.
As a experienced modded MC player, the mod I missed most is Xycraft.
And because Soaryn is nowhere going to update the mod, I have taken the liberty to port the mod to 1.7.10.
I have been working at it for a while, and it is time to release a public beta.
So uh... Xycraft 2.
Link
Thx for that. Ive been vaiting on this for an eternity, but is there any other funktion than the ones shoved in the video?