Modded News for this week has been posted. Now with 100% less drama (I hope anyway!)
Modded News: ModJam 4 & OpenEye
Modded News: ModJam 4 & OpenEye
Modded News for this week has been posted. Now with 100% less drama (I hope anyway!)
Modded News: ModJam 4 & OpenEye
AlgorithmX2 said:rv0.alpha build 115
- Raised Packet Size Limits Signifigantly.
- Fixed some potential crashes.
- Added MJ6 Support ( currently disabled ).
- Re-named MJ to MJ5 Support.
- Added Support for Buildcraft 6.0.12 Builder / Blueprints.
- Facades now refrences their blocks by name instead of id.
- Fixed visual update when placing facades.
- Added Support for BC 6 Facades.
- Certus Quartz Ore No longer Renders at random rotations.
Posted Yesterday, 03:05 PM
I have a preview build of the update I'm working on.
changes:
Added new Materials from extraTic 0.8
Config to set all stats of most tool Material stats (the rest will be coming with the non beta build)
Expanded config for block harvest levels.
Config to rename and change the number of tool exp levels
THIS IS A BETA THERE WILL BE BUGS!
download
Silly HQM folks said:WARNING, THIS IS AN ALPHA FOR MINECRAFT 1.7.2. WE TRIED OUR BEST TO PORT IT PROPERLY BUT SOME BUGS MAY HAVE CROSSED THE LINE AND KEPT INSIDE THIS VERSION. REPORT EVERYTHING TO THE BUG TRACKER THAT SEEMS OFF.
Known issues :
Sometimes the book doesnt sync properly when opened. Open and close the book for it to sync properly, if this doesn't fix it. Please note the part where it doesn't sync and report it to the bug tracker. As all other bugs you may find.
We will try to fix this issue in the next Alpha we release.
Welp.... I guess I have no excuses to hold off on my 1.7 pack for the gang... blegh... Toooooo the drawing board mobile! *tosses my questline I just finished for 1.6.4 out*
CrazyPantsMC said:New 1.6.4 release just uploaded with a few bug fixes. Huge shout out to William Lahti who did all the coding for the release.
A couple of updates today
@Democretes has updated Technomancy to 0.4.1
@Emoniph has updated Witchery to 0.18.3
@joshie has updated Mariculture to 1.2.2
There is also a new mod which was released just yesterday by @theflogat that adds "Super powerful RF power generation". A link for those interested: Here
I know that figuring out what goes into the dynamo can be a pain so I will give you the full list (as it will be implemented in-game later):1.0.1: Bugfix: really game breaking bug fixed (efficiency and output are now calculated properly)
Compatibility with TE(tested), Blood Magic(tested) and MFR(untested)
Frame work for the "Tome of gearboxing" (is craftable and openable but doesn't provide content
SpaceToad said:BuildCraft Beta Release 6.0.13
Posted by SpaceToad on May 13, 2014
Posted in: Annoucements, Releases.
BuildCraft 6.0.13 downloads
Requires latest Forge (10.12.1.1079+)
Support & Help
Builder-related bug reports
General bug Reports
Good news everyone!
I hope nobody is superstitious, but here we go, release number 13! Which as it stands is the 14th release on the 6.0.x, so it’s not too bad. We’re really getting close to stability BTW. This is still called beta, might as well be called release candidate. Oh yeahThis is an attempt at freezing the API for good too. You can definitely start using it.
Some useful hotfixes, including one server problem that has been raised by a lot of people. It’s actually a fix in Forge, which is why this version of BuildCraft is relying on a non-recommended version (1079) and actually enforces that version.
BTW – keep using Open Eye! That’s really useful to identify the last bugs around!
As always, here’s the complete list of tweaks and fixes:
#1799 fix drain method causing dupe glitches [M3gaFr3ak]
#1794 glass should be considered standalone block [SpaceToad]
#1792 remove unnecessary extends for ISidedBatteryProvider [Prototik]
#1791 refinery doesn’t get emptied in blueprints [SpaceToad]
#1790 blueprints don’t remove liquid from pumps [SpaceToad]
#1789 quarries should not remove bedrock [SpaceToad]
#1786 migrate to Forge’s fake player management [SpaceToad]
Enjoy!
Buildcraft updated again, he is saying might be first stable so ... woot?
Also he again is saying OpenEye has been super useful. That makes me happy!
Also, Also, Note his mention of Forge 1079
http://www.mod-buildcraft.com/
Is the cobblegen in the background via transport nodes a new thing or did I miss something?-snip-
Is the cobblegen in the background via transport nodes a new thing or did I miss something?
The real question is, does it support unstable ingots?
Is the cobblegen in the background via transport nodes a new thing or did I miss something?
xcompwiz said:[Update]1.7.2
[Compat]Improves falling block item drops
[Compat]Changes most checks to use isAir instead of Blocks.air
[Symbol]Adds symbols for new log types
[Visuals]Minor tweaks to book entity rendering
iChun said:Okay guys, what should I do for ModJam? (You can choose 1 or more). http://strawpoll.me/1686865
Download Link
This is the final update before version 1, this wont be released for some time as I am going to re-working allot of stuff to make things more stable.
- Updated to latest version of forge and Thaumcraft
- All blocks are now infusable
- Processing has been moved to the server side to help the client
CrazyPants said:New 1.6.4 release with a fix for 'stack overflow' crashes with tesseracts. Thanks openeye! http://enderio.com @Eyamaz @OpenMods
joshie said:Mariculture 1.2.2a
Added localisation + tag to the Blood Magic Ritual
Fixed using the wrong ethanol name for the plastic recipes
Fixed potential fishing/environment related crashes
Fixed Casting Blocks messing up when fluids/items change sometimes
bdew said:v1.10.5 – Released 14/05/2014
Added Ex Nihilo addon