Updated AbyssalCraft (1.8.9) (1.9) (1.9.4) to 1.9.2:
1.8.9:
- The Staff of Rending should now sync better when reaching the max energy values
- If you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essence
- Adjusted the colors of the Abyssalnite and Dreadium crystals
- Fixed custom particle color
- Tweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)
- Added Spanish translation (thanks Moichrocks)
- Added decorative versions of the statues (they're just blocks, no disruptions or anything)
- The message that should appear in chat when the "Ritual of reversed time" is performed will now display
- The death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)
- Boss messages shouldn't display twice while in multiplayer
- The Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!
- Added Crystal Clusters (storage blocks for Crystals)
- Things added to the crystal list are now properly regarded as crystals
- Slightly re-balanced fuel values for Crystal-based fuels
- Added a event that fires before Disruptions are triggered (can be cancelled)
- Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)
- Reduced the follow range on a couple of mobs
- Ethaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)
- Failing to complete a ritual now triggers a Disruption
- It should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)
- Added Enchantment Rituals (allows you to enchant an item through a ritual)
- The leaves on AbyssalCraft trees should now decay when there isn't any nearby log
- The Altar of Cha'garoth is now created through rituals (instead of crafting)
- The Coralium and Dread enchantments are now applied through rituals
- Improved the custom explosion code a bit
- You can no longer brew any AbyssalCraft potions
- All things regarding Shoggoth food has now been moved over to EntityUtil
- Implemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)
- The spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)
- Renamed the config option "Evil Animal spawn rate" to "Evil Animal spawn weight"
- The fire rain disruption has been reduced to 8 fireballs (previously 20)
- Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)
- You can now configure the portal cooldown (time it takes before you can use a portal again)
- Fixed a couple of achievement icons looking weird
- If you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essence
- Adjusted the colors of the Abyssalnite and Dreadium crystals
- Fixed custom particle color
- Added Spanish translation (thanks Moichrocks)
- Tweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)
- Added decorative versions of the statues (they're just blocks, no disruptions or anything)
- The message that should appear in chat when the "Ritual of reversed time" is performed will now display
- The death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)
- Boss messages shouldn't display twice while in multiplayer
- The Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!
- Added Crystal Clusters (storage blocks for Crystals)
- Things added to the crystal list are now properly regarded as crystals
- Slightly re-balanced fuel values for Crystal-based fuels
- Added a event that fires before Disruptions are triggered (can be cancelled)
- Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)
- Reduced the follow range on a couple of mobs
- Ethaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)
- Failing to complete a ritual now triggers a Disruption
- It should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)
- Added Enchantment Rituals (allows you to enchant an item through a ritual)
- The leaves on AbyssalCraft trees should now decay when there isn't any nearby log
- The Altar of Cha'garoth is now created through rituals (instead of crafting)
- The Coralium and Dread enchantments are now applied through rituals
- Improved the custom explosion code a bit
- You can now brew AbyssalCraft potions again
- All things regarding Shoggoth food has now been moved over to EntityUtil
- Implemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)
- AbyssalCraft loot has been added to the vanilla loot tables
- The spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)
- Renamed the config option "Evil Animal spawn rate" to "Evil Animal spawn weight"
- The fire rain disruption has been reduced to 8 fireballs (previously 20)
- Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)
- Portal teleportation in survival mode should work normally again
- You can now configure the portal cooldown (time it takes before you can use a portal again)
- Now runs on Forge 12.16.1.1938
- Fixed a couple of achievement icons looking weird
- If you for some reason manage to exceed the max energy values, the Staff of Rending will reset the value and give you a essence
- Adjusted the colors of the Abyssalnite and Dreadium crystals
- Fixed custom particle color
- Tweaked the FOV modification for the Coralium Longbow (should fix a crash with Blood Magic)
- Added Spanish translation (thanks Moichrocks)
- Added decorative versions of the statues (they're just blocks, no disruptions or anything)
- The message that should appear in chat when the "Ritual of reversed time" is performed will now display
- The death animation for J'zahar has been changed slightly (including a new sound effect, courtesy of Funwayguy)
- Boss messages shouldn't display twice while in multiplayer
- The Staff of The Gatekeeper, Dreadium Katana and Cudgel have their 3D models back!
- Added Crystal Clusters (storage blocks for Crystals)
- Things added to the crystal list are now properly regarded as crystals
- Slightly re-balanced fuel values for Crystal-based fuels
- Added a event that fires before Disruptions are triggered (can be cancelled)
- Added a event that fires before a Lesser Shoggoth places down a Ooze block (allowing you to replace the Ooze block, or cancel the event)
- Reduced the follow range on a couple of mobs
- Ethaxium/Dark Ethaxium Pillars can now be rotated when placed (like Quartz Pillars)
- Failing to complete a ritual now triggers a Disruption
- It should be impossible to enchant the Dreadium Katana, Cudgel and Sacthoth's Soul Reaper Blade now (not even possible by anvil now)
- Added Enchantment Rituals (allows you to enchant an item through a ritual)
- The leaves on AbyssalCraft trees should now decay when there isn't any nearby log
- The Altar of Cha'garoth is now created through rituals (instead of crafting)
- The Coralium and Dread enchantments are now applied through rituals
- Improved the custom explosion code a bit
- You can now brew AbyssalCraft potions again
- All things regarding Shoggoth food has now been moved over to EntityUtil
- Implemented the sacrifice mechanic for rituals (some rituals will require you to present a living entity as an additional offering)
- AbyssalCraft loot has been added to the vanilla loot tables
- The spawn weight of End Abyssal Zombies is now configurable (replaces the previous config option to stop them from spawning)
- Renamed the config option "Evil Animal spawn rate" to "Evil Animal spawn weight"
- The fire rain disruption has been reduced to 8 fireballs (previously 20)
- Some rituals now require a sacrifice (and the statue rituals can be performed anywhere)
- Portal teleportation in survival mode should work normally again
- You can now configure the portal cooldown (time it takes before you can use a portal again)
- Now runs on Forge 12.17.0.1962
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