That would be a fantastic addition to magic farmand the lord said "let it be true" and it was and it was good.
Hahahahaha nothing makes factorization energy. Neptune doesn't allow it. There is no power api. In my dreams alone can other powers systems be converted into fz energy.
Who can create steam? Railcraft and factorization can. That's not "utilizing the power system" it's the ore dictionary being awesomeUntrue. Many mods can create steam. Factorization can utilize steam. But if you're talking of direct FZ power creation, yes, there is no way.
Who can create stream? Railcraft and factorization can. That's not "utilizing the power system" it's the ore dictionary being awesome
I was simply going off of what it said in the Advanced Thaumaturgy forum post.Hahahahaha nothing makes factorization energy. Neptune doesn't allow it. There is no power api. In my dreams alone can other powers systems be converted into fz energy.
I saw it in the MCF thread. It would be incredible if couldI was simply going off of what it said in the Advanced Thaumaturgy forum post.
I think you may be able to pump steam out of TE's Steam Dynamos, but I've never tried. Gregtech can also make it with its boilers, if you have that installed.RotaryCraft can as well. And if Neptune didn't want that functionality than he'd have changed his steam from being OreDict compatible by now. So, as I see it, it's intended functionality.
(If you have railcraft installed)While it's not a direct universal power standard, steam seems to be a universal power fluid in that you can make pretty much any power type with it.
(If you have railcraft installed)
I'm talking about turning it into energy. Railcraft adds the steam->EU there is no in house solution. Same with mj. Rf is special because te is special. Rotarycraft just has everything.Other mods can directly create steam including, but not limited to, Factorization and RotaryCraft.
Can mfr create steam or is it just a consumer?Also MFR has Steam Turbine can consume steam and generate RF.
MFR can't create steam.Can mfr create steam or is it just a consumer?
Sooooo bees from potatoes?as a note: the MFR steam turbine produces both MJ and RF, so it is an option for MJ if you have a steam producing mod but no railcraft or RF mod. (so a steam turbine + factorization boiler can power binnies stuff)
Reika said:V15:
- DragonAPI: Improved performance of Mod Registry fetching
- DragonAPI: Fixed UE ModList entry
- DragonAPI: Improved leaf decay algorithm
- DragonAPI: Made MCPC crashes more clear
- DragonAPI: Added vanilla integrity tracker to check for deletion of vanilla content that would cause NPEs
- DragonAPI: Added simple config class
- DragonAPI: Added ExtraUtilities Handler
- DragonAPI: Added HarvestCraft support
- DragonAPI: Added MystCraft instability control code
- DragonAPI: Redesigned integer parsing
- DragonAPI: Fixed modelled break particle bug
- DragonAPI: Removed retrogen controller
- DragonAPI: Improved TileEntity syncing performance
- Dye Trees: Added Rainbow Trees
- Dye Trees: Added dye drop ratio (vanilla-to-tree) control as replacement for "vanilla dye" option
- Dye Trees: Added out-of-biome tree density control
- Ender Forest: Fixed ITE bug when loading without TE or TiC
- Expanded Redstone: Improved Waila interaction with Camouflage block
- GeoStrata: Added rock tooltips
- GeoStrata: Added opal
- LegacyCraft: Fixed the crash from v14
- LegacyCraft: Added glistering melon recipe rollback
- LegacyCraft: Fixed baby zombie spawning
- MeteorCraft: Fixed Mimichite generation
- MeteorCraft: Fixed crash with non-block ore drops
- ReactorCraft: Fixed ore gen in other dimensions
- ReactorCraft: Finished Neutron Irradiation Chamber
- ReactorCraft: Finished electrolyzer
- ReactorCraft: Added most missing recipes
- ReactorCraft: Fixed Heavy Water Pump
- ReactorCraft: Added hot liquid events
- ReactorCraft: Fixed Angular Transducer interaction
- ReactorCraft: Fixed fluid conflicts
- ReactorCraft: Fixed breeder reactor behavior
- ReactorCraft: Fixed fluorite ore drops
- RotaryCraft: Added decorative tank
- RotaryCraft: Massive performance increases
- RotaryCraft: Fixed fractionator console spam
- RotaryCraft: Fixed Mekanism dependency on UE machines
- RotaryCraft: Increased bedrock axe speed
- RotaryCraft: Fixed bedrock tool enchanting
- RotaryCraft: Fixed heat ray math
- RotaryCraft: Added WorldGuard/AntiBuilder overrides for core machines
- RotaryCraft: Fixed Handbook GUI issue
- RotaryCraft: Reservoirs can now be covered in glass; stops falling in and rain accumulation
- RotaryCraft: Uncovered reservoirs now lose fluids if they are lighter than air
- RotaryCraft: Temperature of contained fluid now affects surroundings
- RotaryCraft: Pipes and reservoirs now melt if carrying liquid hotter than 2500C (eg pyrotheum)
- RotaryCraft: Added HarvestCraft farming to fans
- RotaryCraft: Increased speed of bedrock pickaxe on many blocks (eg pistons)
- RotaryCraft: Made Van De Graaff quieter
- RotaryCraft: Fixed floodlight Luxor mode
- RotaryCraft: Rolled liquid spiller back to old code; works again
- RotaryCraft: Made pipes much more GPU-friendly
- RotaryCraft: Fixed vacuum item transfer losing NBT data
- RotaryCraft: Made filling station inventory only allow one item per slot
- RotaryCraft: Removed handbook from stronghold chest gen
Anyone else noticed that the dense ore textures become a swastika? >.> Since it spins it a few times...@Yusunoha you missed some stuff
RWTema made a mod for 1.7 while playing around with the new mechanics of worldgen: Dense ores. http://imgur.com/a/iojxV
Calclavia made more awesome stuff for the new Resonant Induction: "RI (Resonant Induction) steam boiler using AS (Atomic Science) turbines! http://puu.sh/6B9sX.jpg", "Grinding ores into dust with new gear shafts MUHAHAH! http://puu.sh/6B6lt.png", and 3 hours ago he said "Going to have a beta build out for testing shortly if you want to help test. http://puu.sh/6B3Hg.png" Personally I'm very excited for the new RI, using gears to process things seems pretty awesome to me.
Engineers Toolbox and GasCraft received an update: "Engineer's Toolbox 1.1.7.1 and GasCraft 2.0.4.1 are now out. Both contain minor bugfixes."
Pokefenn hinted at a Totemic release: "Client dy-sync issues fixed, expect a build of totem... eventually... :3"
Anyone else noticed that the dense ore textures become a swastika?