What's new in modded minecraft today?

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Lathanael

New Member
Jul 29, 2019
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Yes, I buffed it to bring them around the power level of Reika's Reactors. I think I got the math right. If not, I will readjust it in the future.
I will be doing a LOT of tweaks now before I am willing to pull Monster from 1.0.x to 1.1.x
I like this change, there are certainly not enough mods with high power output.
My only hope is that this will not lower the use of ReactorCrafts reactors further as they are more complicated to set up correctly compared to BigReactors reactors. I'll have to check the numbers first before commenting further though ;)
 

Yusunoha

New Member
Jul 29, 2019
6,440
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Yes, I buffed it to bring them around the power level of Reika's Reactors. I think I got the math right. If not, I will readjust it in the future.
I will be doing a LOT of tweaks now before I am willing to pull Monster from 1.0.x to 1.1.x

KDZw5dG.gif
 

Nooska

New Member
Jul 29, 2019
32
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We don't even know if he's on a server or single player world. And I'm taking what he's saying literally because it's what he stated.
the "if noone is using it" indicates more than 1 person, alternately "if I'm not using it".
Another reason to have the mod - its include din the modpack you use, so its there (and its easier to keep it in, for example if you are following Dires LP, you know you might need it later to do something cool that you want to reproduce) - anywho, back to news from the modded world.
 

Yusunoha

New Member
Jul 29, 2019
6,440
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there's been an update to AOBD, which might be interesting for the Mekanism lovers...

ganymedes01 said:
New version released!
Added Mekanism support :D

Mark719, the developer of Magical Crops, asked this question

Mark719 said:
Who likes the idea of giving every out e.g. 8 Iron essence = 8 Iron Ore, a config option, so you can config every recipe that is made with Essence to balance the game more to your liking? Good or bad idea?

So config option would be like:
Change number for Iron Ore out put, default 8: 8

which people seemed to like, so he replied with

Mark719 said:
OK, These will be added, in next release.

and ofcourse Eyamaz also came by to say hello :)

eyamaz said:
Yay! more things for my users to yell at me for nerfing in configs :D (actually, this makes me very happy.)

there also seems to be a new Thaumcraft addon. this one looks like it adds some nostalgic items from previous Thaumcraft versions into Thaumcraft 4

WerWolv said:
6Apsh.png

This mod is an addon for ThaumCraft 4 about the good, old times of TC2 and TC3.
Important:
This mod is in an early state so please report any Bugs in my GitHub-Bugtracker!
Im always open to suggestions and Ideas!
3mcJWel.png


Here you find some images. These may have some spoilers in it. When you wont know what you expect, dont open this Spoiler!
6AsBw.png
6AsQs.png
Also, feel free to record a modspotlight if you want
wink.png
sDtGwsq.png


For this mod to work, you need MinecraftForge and of cource ThaumCraft!

Download latest Version!

Older Versions:
No old versions right now!

Changelog:
Code:
--1.0--
-Release!
Wtx3JTN.png

Can I use ThaumicHistory in my Modpack?
You can use my Mod in your public modpack as long you have the permissions from Azanor for ThaumCraft. Feel free to use it in a private Server modpack
smile.png


How can i suggest Ideas to you?
You can contact me in this Thread, with a private message or with Twitter.

Arent some of these textures from Thaumcraft?
Thats right. Some of these textures are from an older version of Thaumcraft copied or modified.

Why is the spelling so bad?
I live in switzerland and learnd english in 4 years in the school, so...
OtPaG4N.png
  • MCP and Forge Team for creating the Minecraft Coder Pack and MinecraftForge!
  • Azanor for creating ThaumCraft
  • Vazkii for some nice help
    tongue.png
  • Flaxbeard for helping me at the end with some stupid errors.
  • Learwin for making lots of awesome textures!
What are you still making here? Go play ThaumCraft!
[If you like my work, feel free to click on that shiny, little, green arrow :p ]

you can find the mod here http://www.minecraftforum.net/topic/2343194-164-thaumic-history-thaumcraft-addon-10/

on reddit Vazkii and RWTema took a few sneak peaks of what seems to be a new block for Thaumcraft
it looks like it's an automated way of doing crucible crafting

Vazkii said:
RWTema said:
 

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
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I'd say another one bites the dust is for people who hate having to process Ti C ores through a smeltery, not just us Mekanism lovers ;)

Edit: and the gap in between this post and my sig is absolutely stupid.
 

kaovalin

New Member
Jul 29, 2019
782
0
0
DW20 updated to 1.0.13 today (21 minutes ago as of this post). The release adds a few mods like binnie's mod (who wasn't waiting for this?), and something for MPS. It also updated UE, Calclavia, and MFFS so they dont derp out converting power to fortron or using upgrades in the coercion deriver. Official changelog here:

https://feedthebeast.atlassian.net/wiki/display/PML/Direwolf20+(1.6.x)+1.0.13
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
I'd say another one bites the dust is for people who hate having to process Ti C ores through a smeltery, not just us Mekanism lovers ;)

Edit: and the gap in between this post and my sig is absolutely stupid.

true, but this particular update added Mekanism support, but there already was support for other mods.
so now the mekanism lovers can also process their cobalt/ardite through their machines

and I noticed the changelog for the direwolf20 pack, kind of sad that Steve's Factory Manager didn't get added :(
 
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Niels Henriksen

New Member
Jul 29, 2019
502
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1
DW20 updated to 1.0.13 today (21 minutes ago as of this post). The release adds a few mods like binnie's mod (who wasn't waiting for this?), and something for MPS. It also updated UE, Calclavia, and MFFS so they dont derp out converting power to fortron or using upgrades in the coercion deriver. Official changelog here:

https://feedthebeast.atlassian.net/wiki/display/PML/Direwolf20 (1.6.x) 1.0.13

He should also do this:

AddOpenPeripheralCore-0.3.0
OpenModsLib-0.1
OpenPeripheralAddons-0.1

Remove
OpenPeripheral-0.2.1-preview8


Then the portal he has made will work.
 

MoosyDoosy

New Member
Jul 29, 2019
593
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0
true, but this particular update added Mekanism support, but there already was support for other mods.
so now the mekanism lovers can also process their cobalt/ardite through their machines

and I noticed the changelog for the direwolf20 pack, kind of sad that Steve's Factory Manager didn't get added :(
I'm guessing Direwolf didn't play around with SFM yet. It's also slightly overkill to acoomplish just an inventory sorting task is the thing. But again, it's extremely awesome and powerful.
 

hiroshi42

New Member
Jul 29, 2019
538
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Dylan4ever

New Member
Jul 29, 2019
151
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