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Yes, I buffed it to bring them around the power level of Reika's Reactors. I think I got the math right. If not, I will readjust it in the future.
I will be doing a LOT of tweaks now before I am willing to pull Monster from 1.0.x to 1.1.x
I like this change, there are certainly not enough mods with high power output.
My only hope is that this will not lower the use of ReactorCrafts reactors further as they are more complicated to set up correctly compared to BigReactors reactors. I'll have to check the numbers first before commenting further though
Yes, I buffed it to bring them around the power level of Reika's Reactors. I think I got the math right. If not, I will readjust it in the future.
I will be doing a LOT of tweaks now before I am willing to pull Monster from 1.0.x to 1.1.x
the "if noone is using it" indicates more than 1 person, alternately "if I'm not using it".
Another reason to have the mod - its include din the modpack you use, so its there (and its easier to keep it in, for example if you are following Dires LP, you know you might need it later to do something cool that you want to reproduce) - anywho, back to news from the modded world.
Mark719, the developer of Magical Crops, asked this question
Mark719 said:
Who likes the idea of giving every out e.g. 8 Iron essence = 8 Iron Ore, a config option, so you can config every recipe that is made with Essence to balance the game more to your liking? Good or bad idea?
So config option would be like:
Change number for Iron Ore out put, default 8: 8
there also seems to be a new Thaumcraft addon. this one looks like it adds some nostalgic items from previous Thaumcraft versions into Thaumcraft 4
WerWolv said:
This mod is an addon for ThaumCraft 4 about the good, old times of TC2 and TC3. Important: This mod is in an early state so please report any Bugs in my GitHub-Bugtracker! Im always open to suggestions and Ideas!
Here you find some images. These may have some spoilers in it. When you wont know what you expect, dont open this Spoiler!
Also, feel free to record a modspotlight if you want
For this mod to work, you need MinecraftForge and of cource ThaumCraft!
Can I use ThaumicHistory in my Modpack?
You can use my Mod in your public modpack as long you have the permissions from Azanor for ThaumCraft. Feel free to use it in a private Server modpack
How can i suggest Ideas to you?
You can contact me in this Thread, with a private message or with Twitter.
Arent some of these textures from Thaumcraft?
Thats right. Some of these textures are from an older version of Thaumcraft copied or modified.
Why is the spelling so bad?
I live in switzerland and learnd english in 4 years in the school, so...
MCP and Forge Team for creating the Minecraft Coder Pack and MinecraftForge!
Azanor for creating ThaumCraft
Vazkii for some nice help
Flaxbeard for helping me at the end with some stupid errors.
Learwin for making lots of awesome textures!
What are you still making here? Go play ThaumCraft!
[If you like my work, feel free to click on that shiny, little, green arrow ]
on reddit Vazkii and RWTema took a few sneak peaks of what seems to be a new block for Thaumcraft
it looks like it's an automated way of doing crucible crafting
DW20 updated to 1.0.13 today (21 minutes ago as of this post). The release adds a few mods like binnie's mod (who wasn't waiting for this?), and something for MPS. It also updated UE, Calclavia, and MFFS so they dont derp out converting power to fortron or using upgrades in the coercion deriver. Official changelog here:
true, but this particular update added Mekanism support, but there already was support for other mods.
so now the mekanism lovers can also process their cobalt/ardite through their machines
and I noticed the changelog for the direwolf20 pack, kind of sad that Steve's Factory Manager didn't get added
DW20 updated to 1.0.13 today (21 minutes ago as of this post). The release adds a few mods like binnie's mod (who wasn't waiting for this?), and something for MPS. It also updated UE, Calclavia, and MFFS so they dont derp out converting power to fortron or using upgrades in the coercion deriver. Official changelog here:
true, but this particular update added Mekanism support, but there already was support for other mods.
so now the mekanism lovers can also process their cobalt/ardite through their machines
and I noticed the changelog for the direwolf20 pack, kind of sad that Steve's Factory Manager didn't get added
I'm guessing Direwolf didn't play around with SFM yet. It's also slightly overkill to acoomplish just an inventory sorting task is the thing. But again, it's extremely awesome and powerful.
Also: from the latest DW20 video (server play s6e10) Looks like thaumcraft might be adding an automatic cauldron. Joy! No idea how it works but the one dire showed was pushing out alumentum
@Eyamaz - What's the white projectile on the left middle of your avatar ?
A puff of your breath (from working so hard) ?
A marshmallow from your hot chocolate (though, it looks more like coffee than hot chocolate) ?
A tooth ?
A mushroom ?
@Eyamaz - What's the white projectile on the left middle of your avatar ?
A puff of your breath (from working so hard) ?
A marshmallow from your hot chocolate (though, it looks more like coffee than hot chocolate) ?
A tooth ?
A mushroom ?