Noone seems to escape the all-seeing-eye of the ModMyMc Editors
Azanor said:Thaumcraft 4.2.3.3
various bugfixes
- the cultist portal will now always drop its reward no matter how it is destroyed
- added a check to prevent infinite loop with spined champion mobs attacking other entities with thorns
- dowsing on the excavation focus will now add the native clusters ability to the arcane bore
Lunatrius said:InGame Info XML 2.8.1.70
- Fixed the 'mouseoverpowerweak' tag showing wrong values
LatvianModder said:LatBlocks 1.6.5
- Added Glowium Blocks (5 types, 16 colors of each), LatTanks & LatBlocks Hammer
SgtPunishment said:Soul Shards: The Old Ways RC6
Reverted Soul Forge smelting to original concept (Default 10:30 minutes:seconds), added configuration options for smelting time, shard amount, nugget amount, changed some default values to be less op, fixed an issue with killing mobs.
OndraSter said:Better Sleeping 0.1.0-4
- Initial public alpha release
Tradeworld said:Mine Trading Cards 1.5B
- Complete code rewritting
- Changes in custom editions integrations
- Corrected binder derps on servers (they should works now)
- Added villager
- Editions booster is live now
- Add incompatibility with previous versions
DenBukki said:Baublelicious 1.0.7
- fixed dupe bug
pixlepix said:Aura Cascade 139
- Minor language changes
- Corrected Red Aura encyclopedia entry
- Prevented angelsteel tools of higher degrees from showing up in tools tab
- Fixed fairy rendering issues
- Fixed crash with redstone or illumination pumps
Davenonymous said:Compact Machines 1.15
- Player rotation is now being saved when setting a spawnpoint
- Fixed item duping issue
- Fixed AE2 spamming the console in some cases
- Fixed another crash when mekanism is not installed
I ... do not understand what this news item is about :\{Stuff}
I ... do not understand what this news item is about :\
Thanks, I really had no idea!Mojang is adding new things.
Something that requires a lot of textures.
And have added a system that allows for multiple boss bars and a timer indication.
One of the issues with mods adding multiple bosses is that there hp bars twitch back and forth depending on where you are looking. This will allow you to fight multiple bosses at once. And encourage mod and map makers to make that happen.
My dream just came true! A End game boss fight with lots of bosses is coming soon to ALL of my mods!Mojang is adding new things.
Something that requires a lot of textures.
And have added a system that allows for multiple boss bars and a timer indication.
One of the issues with mods adding multiple bosses is that there hp bars twitch back and forth depending on where you are looking. This will allow you to fight multiple bosses at once. And encourage mod and map makers to make that happen.
tterrag1098 said:Ender IO 2.2.7.325
New
Changes
- IO labels on capacitor banks can now be expanded to any square size, no longer limited to one face (MatthiasM2)
- Add chargeable item filter, allows RF containing items to be filtered based on their fullness (MatthiasM2)
- Add blacklist option for ender fluid conduits (MatthiasM2)
Bugs
- #1549 All appropriate blocks are now mined faster with a pickaxe
- DS Armor solar upgrade can now charge other mods' armors (configurable)
- Clean up all button/widget textures (RandomGenius)
- Add some more default whitelisted hoes (MatthiasM2)
- Added some more ExN recipes for the SAG Mill (MatthiasM2)
- Update Russian translation (Adaptivity)
- Update Chinese translation (mymagadsl)
- Add warning comment to all XML files
- Killer Joe now needs line-of-sight to hit mobs (configurable) (hilburn)
- Change default vanilla SAG Mill recipes to use oredict (LordBlackhole)
- Conduit facades painted as fused quartz/quite clear glass will have connected textures (MatthiasM2)
- Capacitor Banks will stack in more cases, "NONE" face mode no longer saves to NBT (MatthiasM2)
- Allow configuration of XP juice ID, uses OpenBlocks' value by default (MatthiasM2)
- Wither skeleton is now a unique entity, this should allow powered spawners to spawn them in the overworld, and fix a host of other similar issues in other mods. Configurable. (hilburn)
- Added recipes for Lumium and Signalum to default XML (MatthiasM2)
- Show mob name in soul vial tooltip (MatthiasM2)
- Allow naming of soul vials (MatthiasM2)
- Show moo fluid name in soul vial tooltip (MatthiasM2)
- Show mob health in soul vial tooltips (MatthiasM2)
- Show sheep color in soul vial tooltips (MatthiasM2)
- Add soul bound enchantment description (MatthiasM2)
- Implement IInventoryConnection on item conduits. Should improve compatibility with TE (hilburn)
- #1458 Add button to merge inventory with existing snapshot in the existing item filter (MatthiasM2)
- Right clicking while sneaking with an existing item filter will add the content to the snapshot (MatthiasM2)
- Fluid conduits will now show their information in WAILA (MatthiasM2)
- Add detailed tooltips to fuel items while inside the Stirling Generator GUI (MatthiasM2)
- Process IMC from mods that send them in Post-Init (Parker8283)
- Show upgrade information in Stirling Generator GUI (MatthiasM2)
- Localized recipe names and keybind names (Adaptivity)
- Fix power monitor reading int values where it saved long values
- #1556 Fix farming station allowing 2 of the same kind of tool in the inventory
- Fix disabled mode not being accessible when a capacitor bank was against a generator
- #1548 Fix wireless charger redstone control not affecting wireless lights
- Fix farming station not accepting wooden axes (hilburn)
- Fix farming station allowing broken Tcon tools to be used (hilburn)
- Prevent crash when XP juice could not be found (MatthiasM2)
- #1595 Fix all buffers showing as Item Buffer in WAILA
- #1600 Travel Anchor crashes when painted as itself
- Fix fluid containers not being drained when the top side is configured for push (MatthiasM2)
- #1607 Fix farm damaging some items incorrectly
- #1433 Fix crash when Mekanism cable broken while next to capacitor bank (MatthiasM2)
- #1627 Fix not being able to extract from an unconfigured side on buffers (MatthiasM2)
- Fix Stirling Generator not pushing out empty buckets (MatthiasM2)
- Fix soul binder caching IIcons and rendering incorrectly after texture restitch
- Fixed author list in mcmod.info (Adaptivity)
- Fixed ExU colored blocks not rendering properly in facades (MatthiasM2)
- Fixed light calculation of painted slabs to match vanilla (MatthiasM2)
- #1673 Fix grinding ball percentage tooltip being invalid sometimes (MatthiasM2)
- #1655 Fix conduit probe not copying redstone mode of fluid conduits (MatthiasM2)
- #1609 Fix buffer buttons having incorrect tooltips (MatthiasM2)
- #1701 Bucket interaction on tanks no longer takes side configuration into account (MatthiasM2)
- Fix fused quartz/quite clear glass sides not rendering when they are occluded by different types of the same block
- #1640 Fix soulbound having ridiculous values for enchantability
- #1643 Fix Ender Rail breaking instantly
coolAlias said:Zelda Sword Skills 0.2.1
Added:
Changed:
- Official manual is now included in the .jar file; latest versions can always be found online
Updated ZSS Manual:
- Fire resistance has a chance to extinguish 'burning' state once no longer in fire source
- Fixed Bugs:
- Hurt animation playing even when 100% immune to a particular type of damage (e.g. fire)
- Achievement line starting with crafting the Fairy Ocarina unregistered as stats, thus not being saved
- Hardcore mode hearts reset after player death until next login
- Possible null pointer exception in Spin Attack's onUpdate method
- Nocking an arrow set the player's borrowed mask rather than nocked arrow
- Leaping Blow becomes stuck in the 'active' state when leaping into a liquid
- Added information on obtaining the Mirror Shield
Guichaguri said:PvPTime was originally a Bukkit plugin and now it's a Forge mod.
Features
Configurable hours when PvP is enabled or disabled per dimension.
Can be disabled in certain dimensions.
Can broadcast PvP time on/off.
Custom colors and message in broadcast.
More features coming soon!
FAQ
Q: It's not working, PvP is disabled during night
A: This mod requires pvp=true in server.properties, so make sure pvp is on before complaining that is not working.
Q: Can I include this mod in my modpack?
A: You may include this mod in a modpack, if I am credited (Guichaguri). If you also include a link for this page would be awesome.
Q: Do I need to include this mod in the client?
A: No, PvPTime is a server-side only, but if you want it working with LAN...
Binnie567 said:Binnie's Mods 2.0-pre5
- Added Alveary Transmission (http://binnie.mods.wiki/wiki/Alveary_Transmission)
- Added mutation for Dwarf Hazel
- Fixed NPE in localisation (#139)
- Altered tooltip for Glassworker to reflect materials (#143)
- Fixed crash with unstable Forestry build (#135)
- Fixed crash due to recipe for removed block (#53)
- Added alternative iron trowel recipe if Chisel is present (#44)
- Fixed frame housing losing content on world load (#40)
jaquadro said:Garden Stuff 1.2.2
- Fixed render bug where some single-height plants would render as double-height.
- Added "Dirty Clay Stamp", which will appear in dungeons in place of normal stamps. Wash them in a cauldron to get an assigned pattern.
Lunatrius said:InGame Info XML 2.8.1.72
- Updated to 1.8
- Removed the 'invulnerable' tag
SgtPunishment said:Soul Shards: The Old Ways RC6-B
- Fixed Exploit using an autonomous activator from thermal expansion to level up a soul shard
Lunatrius said:Stackie 1.5.1.31
- Updated to 1.8
GuyRunningSouth said:Sliced 1.01
- Fixed creative tab localization; non-gameplay related internal cleanup.
Tmtravlr said:Loot++ 0.8
- Fixed bow rendering in multiplayer
- Tweaked a few things about how items give you potion effects
- A bunch of other little fixes
Charsmud said:TimeTraveler 1.2
Added:
- Time Marker
- Time Distorter
- Slow Armor
Vazkii said:Botania R1.3 153
- Fixed the Terra Shatterer being able to break bedrock and other unbreakable blocks.
Emmanian said:Placeable Items b2
- Added all kinds of buckets (interactive)
MrComputerGhost said:Runic Dungeons v0.9
Added:
Fixed:
- WitherBoss Room
- Rider [WIP]
- Config Options
- Recipe for Chiseled Stone Bricks
- Minor Bugs
Lunatrius said:Schematica 1.7.5.111
- Fixed the tooltip ignoring the 'enabled' config value
crackedEgg said:CrackedZombie 3.1.1
- Added an option to start the game with a randomly chosen sword type, diamond, steel, etc. This is a config option. Also added and option to enchant the sword given to the player. The default is not to give the sword. Note that a sword is only given if the player currently has no sword in inventory. Thanks to duckziller for the suggestion.
Hennamann said:BlastCraft 1.6.3
- Blastproof blocks are now wither-proof, removed unused code for quicker loading times.
- This will be the last 1.7 version as i am moving on to 1.8 for future updates.
crackedEgg said:Parachute Mod 3.1.1
- Added an altitude display. Altitude can be height above the water level (MSL) or height above the ground. Added config options for this.
Mamiya0taru said:VoxelMap 1.8
on disk storage of visited regions cut in half. Memory usage of the same cut to a fourth.
http://chattypics.com/files/diskUsage_px5xg51tt9.png
http://chattypics.com/files/memoryUsage_wj1g916zuu.png
warlordjones said:SteamCraft 2 B3.5b
- Comply with API changes in Boilerplate 3.0.5b
iChun said:Hey guys,
Just wanna let you know that my 4th ModJam mod, It Fell From The Sky (IFFTS) will no longer be updated to the latest Minecraft version.
Reasons for this are mainly because IFFTS was mainly an experiment for Morph’s planned meteorite strike. This doesn’t mean that it’ll be coming any sooner, it’s just to say that I won’t be updating it to MC 1.8 and later.
For those of you who will miss the Compressed Porkchop block introduced in IFFTS, I will be moving it to iChunUtil in 1.8, configurable (enabled by default). The source code for the mod can be found here. Other than that, it’s time to say goodbye to Pigzilla.
Why discontinue the mod? If you guys didn’t know, I have a lot of mods and many more in planning/unannounced. While it’s fun to make mods, maintenance for them can take a lot of time, which can be very hard to come by sometimes. The less mods I have to maintain, the more time I can spend on adding to/improving existing mods. I’m sure you guys miss PortalGun and Gravity Gun, I miss having time to work on them too. That, and I’ve got at least 1 unannounced mod planned for the time being, so look forward to that in the future as well.
So long Pigzilla, many thanks for all the laughs and for what you’ve taught me.
Cheers,
iChun.
My goodness, how long did that take you?new day, new update, and today it's @tterrag1098 with Ender IO
and @coolAlias with Zelda Sword Skills
and @Guichaguri with a new mod PvPTime
and @Binnie567 with Binnie's Mods
and @jaquadro with Garden Stuff
and @Lunatrius with InGame Info XML
and @SgtPunishment with Soul Shards: The Old Ways
and @Lunatrius with Stackie
and @GuyRunningSouth with Sliced
and @Tmtravlr with Loot++
and @Charsmud with TimeTraveler
and @Vazkii with Botania
and @Emmanian with Placeable Items
and @MrComputerGhost with Runic Dungeons
and @Lunatrius with Schematica
and @crackedEgg with CrackedZombie
and @Hennamann with BlastCraft
and @crackedEgg with Parachute Mod
and @Mamiya0taru with VoxelMap
and @warlordjones with SteamCraft 2
and an announcement from @iChun for It Fell From The Sky
My goodness, how long did that take you?
Does your family know you quit your job so you could find and post minecraft modding updates?quite some time xD
I've recently changed the way how I look for updates by looking at the curseforge recently updated page for most mods instead of individual curseforge pages, but that results in quite a few updates each day
still have to get used to doing it like that, so future updates probably won't be as long as this one