What's new in modded minecraft today?

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Yusunoha

New Member
Jul 29, 2019
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new day, new update, and today it's @ljfa with a new mod which is NoItemRotation
ljfa said:
This very small mod will prevent dropped items from spinning around their axis. Perfectly in rank and file.

and @TheCricket26 with Chisel 2
TheCricket26 said:
Chisel 2 2.3 & 2.3.1
  • Fixed Crash with recipes
  • API WAS DRAMATICALLY CHANGED
  • Fixed issues with stairs
  • NEI Handler for seeing how to obtain all the blocks
  • Fixed sand having the wrong sound
  • Fixed some assorted rendering and lighting issues
  • Brand new Auto Chisel
  • Recipes for the upgrades are now available
  • Brand new Chisel GUI
  • Added antiblocks
  • Chisel Modes and left click!

and @GotoLink with Mine & Blade: Battlegear 2
GotoLink said:
Mine & Blade: Battlegear 2 1.0.7.0
  • Fix bow breaking in left hand removing right hand item
  • Reduce speed while wearing knight armor
  • Increased knight armor damage absorption
  • Fix incompatibilities removing DataWatcher need for shield
  • Fix possible crash with flagpole rendering
  • Made 'pick block' more reactive client side
  • Added buckets as usable item in battlemode
  • Silently handle incompatibity with modded skeleton rendering
  • Fixed selection highlight/item offset in HUD
  • Added option to disable sheathed item rendering
  • Fixed invalid offset on quiver/sheathed items when wearing armor
  • Added update rate option for server

and @tonius11 with NEI Integration
tonius11 said:
NEI Integration 1.0.5
  • Readded HarvestCraft handlers as they don't currently work in the mod itself. Thanks to iTitus who provided the code of their version of the handlers.
  • Added Big Reactors Cyanite Reprocessor handler
  • Added localized/display names to Ore Dictionary, Fluid and Fluid Container dumps.
  • Added chest loot dumper
  • Added Ore Dictionary usage recipe handler, disabled by default.
  • Set the Fluid Registry handler to be disabled by default.
  • Added tooltip for how much liquid glass a smelting input is worth in T.Fabricators.
  • Remove unnecessary caching from some Forestry handlers. Should fix the handlers not updating when the recipes are changed at runtime (MineTweaker).

and @michael__ with Liquipacks
michael__ said:
Liquipacks 1.3.3
  • Added LiquidXp Upgrade (Requires Openblocks)
 

VikeStep

New Member
Jul 29, 2019
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Redstone Arsenal

and

CoFHCore

both updated and no changelog ._.

Anyone know more?
skyboy doesn't really do proper changelogs any more. Technically you can read commit messages from github but its hard to determine which commits were for which updates, since the times that files were released don't always match up with commits. In this case its quite easy to see that there are two changes to CoFHCore. But for other updates the commit messages aren't very helpful.
 

CreeperShift

Well-Known Member
Dec 31, 2014
99
97
53
skyboy doesn't really do proper changelogs any more. Technically you can read commit messages from github but its hard to determine which commits were for which updates, since the times that files were released don't always match up with commits. In this case its quite easy to see that there are two changes to CoFHCore. But for other updates the commit messages aren't very helpful.
I wasn't aware CoFH-Core was viewable on github, I thought it was closed source like the rest of the mods.
 

VikeStep

New Member
Jul 29, 2019
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I wasn't aware CoFH-Core was viewable on github, I thought it was closed source like the rest of the mods.
Nope, every CoFH mod is open source, as well as all of skyboy's mods

EDIT: Except for Thermal Expansion and Thermal Dynamics *thanks chbachman*
 
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NJM1564

New Member
Jul 29, 2019
2,348
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Liz @Vazkii · 8h 8 hours ago
Elven Knowledge: "Other Magical Energies". #soon

Liz @Vazkii · 7h 7 hours ago
A Botania flower that uses kinect and generates mana from you dancing.

Liz @Vazkii · 7h 7 hours ago
A flower that generates mana from consuming the tiny slimes, works only on a slime chunk and from natural spawns.

Liz @Vazkii · 7h 7 hours ago
(Natural spawns, as in the parent was a natural spawn, not the tiny slime itself)

Liz @Vazkii · 7h 7 hours ago
A flower that captures mic input and makes more mana the screechier and loud you are. I call it the Peonypie.

Liz @Vazkii · 7h 7 hours ago
A flower that makes mana if you have a compass on you. It also plays "don't lose your way".

Liz @Vazkii · 7h 7 hours ago
A flower that makes random tap noises and if you type the right name of the song it's guessing it makes a full mana pool's worth.

Liz @Vazkii · 7h 7 hours ago
A flower that generates mana depending on how accurately you can sing "All Star" by smash mouth.

Liz @Vazkii · 7h 7 hours ago
A flower that simulates osu in your game and generates mana equal to the pp your play would make.

Liz @Vazkii · 7h 7 hours ago
A flower that makes you pay for mana. The ubirose.

Liz @Vazkii · 7h 7 hours ago
The ubirose also lags your world if you have too many people in your skype friends list.

Liz @Vazkii · 7h 7 hours ago
A flower that runs a bitcoin mining program for mana and pretends to be SKIDROW.

Liz @Vazkii · 7h 7 hours ago
A flower that removes your avatar's face except for the 2 pixels where the eyes are. It goes great with the Unity texture pack!

Liz @Vazkii · 7h 7 hours ago
A flower that tweets stupid flower ideas.

Liz @Vazkii · 7h 7 hours ago
A flower that writes to chat "Not a Won Run" every time you pick up a diamond.

Liz @Vazkii · 7h 7 hours ago
A flower that splits players' soul into a gem, slowly darkens it and generates mana when it breaks.

Liz @Vazkii · 7h 7 hours ago
That's all the ideas for now. I'm going back to doing productive stuff.

Liz @Vazkii · 7h 7 hours ago
One more. A flower that features Dante from the Devil May Cry series.

Liz @Vazkii · 4h 4 hours ago
To compensate for there being no mana hoes I'll add that ability to the shovels. I'll also add the "torch place" ability to the picks.

Liz @Vazkii · 4h 4 hours ago
I'm going to mirror (no pun intended) the Worldshaper's Looking Glass from TT into botania with a bit of a twist too.

Liz @Vazkii · 4h 4 hours ago

Liz @Vazkii · 3h 3 hours ago
If shovels have till dirt and picks have place torch what sub ability should axes have...


[I think some of those ideas were a supposed to be jokes. :D ]
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
1,784
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Raxacoricofallapatorius
Liz @Vazkii · 8h 8 hours ago
Elven Knowledge: "Other Magical Energies". #soon

Liz @Vazkii · 7h 7 hours ago
A Botania flower that uses kinect and generates mana from you dancing.

Liz @Vazkii · 7h 7 hours ago
A flower that generates mana from consuming the tiny slimes, works only on a slime chunk and from natural spawns.

Liz @Vazkii · 7h 7 hours ago
(Natural spawns, as in the parent was a natural spawn, not the tiny slime itself)

Liz @Vazkii · 7h 7 hours ago
A flower that captures mic input and makes more mana the screechier and loud you are. I call it the Peonypie.

Liz @Vazkii · 7h 7 hours ago
A flower that makes mana if you have a compass on you. It also plays "don't lose your way".

Liz @Vazkii · 7h 7 hours ago
A flower that makes random tap noises and if you type the right name of the song it's guessing it makes a full mana pool's worth.

Liz @Vazkii · 7h 7 hours ago
A flower that generates mana depending on how accurately you can sing "All Star" by smash mouth.

Liz @Vazkii · 7h 7 hours ago
A flower that simulates osu in your game and generates mana equal to the pp your play would make.

Liz @Vazkii · 7h 7 hours ago
A flower that makes you pay for mana. The ubirose.

Liz @Vazkii · 7h 7 hours ago
The ubirose also lags your world if you have too many people in your skype friends list.

Liz @Vazkii · 7h 7 hours ago
A flower that runs a bitcoin mining program for mana and pretends to be SKIDROW.

Liz @Vazkii · 7h 7 hours ago
A flower that removes your avatar's face except for the 2 pixels where the eyes are. It goes great with the Unity texture pack!

Liz @Vazkii · 7h 7 hours ago
A flower that tweets stupid flower ideas.

Liz @Vazkii · 7h 7 hours ago
A flower that writes to chat "Not a Won Run" every time you pick up a diamond.

Liz @Vazkii · 7h 7 hours ago
A flower that splits players' soul into a gem, slowly darkens it and generates mana when it breaks.

Liz @Vazkii · 7h 7 hours ago
That's all the ideas for now. I'm going back to doing productive stuff.

Liz @Vazkii · 7h 7 hours ago
One more. A flower that features Dante from the Devil May Cry series.

Liz @Vazkii · 4h 4 hours ago
To compensate for there being no mana hoes I'll add that ability to the shovels. I'll also add the "torch place" ability to the picks.

Liz @Vazkii · 4h 4 hours ago
I'm going to mirror (no pun intended) the Worldshaper's Looking Glass from TT into botania with a bit of a twist too.

Liz @Vazkii · 4h 4 hours ago


Liz @Vazkii · 3h 3 hours ago
If shovels have till dirt and picks have place torch what sub ability should axes have...


[I think some of those ideas were a supposed to be jokes. :D ]
I seriously like the slime one, though. That's actually something I would use.
 
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Yusunoha

New Member
Jul 29, 2019
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new day, new update, and today it's @JavierDarkona with Adventure Backpack
JavierDarkona said:
Adventure Backpack 0.8
  • Backpacks no longer use the chestplate slot. Now to equip or unequip them you must use the new buttons in the GUI.
  • Added the Campfire block. It is a spawn point marker. Works in tandem with sleeping bags (but not regular beds). To use, simply place near (8 blocks) from your backpack, sleep in the sleeping bag. Wake up, take your backpack, leave and die. You will respawn at the campfire.
  • Completely integrated the CopterPack. Only available when Buildcraft is installed. It can use Buildcraft, Forestry and MFR fuels:
  • Sneak + N (Or the hose switch button) to turn on/off. N to switch between Hover and normal modes.
  • Added the Steam Jetpack. Only available when Railcraft is installed. You can load water with buckets or by standing in water pools. Add coal. Be careful.
  • Sneak + N (Or the hose switch button) to turn on/off.
  • Added the clockwork crossbow (creative only, WIP). Uses arrows.
  • Added a GUI overlay for all wearables to show Tank Information.
  • Added an optional status effects GUI overlay. Enabled by default.
  • Added inflatable boats. They don't break on impact. Just that and look pretty for the moment.
  • Increased the Machete's damage value to reflect its cost. Also increased slightly its usefulness with wood.
  • Slightly increased the Piston Boots' armor value.
  • Removed the Adventurer's suit. It will come back as a different armor set.
  • The hose can now "milk" mooshrooms too and fill your backpack with mushroom stew, like it does with cows and milk.
  • Added abilities to the following backpacks:
  • Iron Golem: Makes you inmune to fall damage while worn.
  • Sunflower: If you are under the sun, will slowly feed you.
  • Mooshroom: Makes mushroom soup in the same way the cow produces milk.
  • Spider: When wearing this backpack you'll be able to tame spiders and ride them. Simply right click a spider for this to happen.
  • Horse: Horses or donkeys you tamed and assigned a name with a Name Tag will follow you when you are wearing this backpack.
  • Rainbow backpack's ability will now stop the sound AND the buff if you remove it.
  • Added more config options.
  • Added more localization strings.
Fixed several bugs:
  • Issues #37, #40, #36, #34, possibly #32, #31 and many more not reported at GitHub, including the on death placement, the weird dissapearances, the enchantment problems, the NBT erasing, the Bat backpack weird night vision problem, and some synchronization bugs with different clients. Hose issues have been resolved as well.
  • Probably created more exciting, exotic, fun bugs.
  • Removed Herobrine Backpack.

and @pixlepix with Aura Cascade
pixlepix said:
Aura Cascade 160
Features
  • Added angelsteel swords. These apply a variety of on-hit potion effects, such as randomly calling down lightning on the enemy, or a contagious disease.
Bugs
  • Fixed orange aura strange behavior
  • Fixed proper directional movement for orange and black aura
  • Clarified/Fixed lots of minor encyclopedia entries
  • Switched values for redstone pump duration and speed
  • Added lexicon crafting recipe
  • Made angelsteel tool bonuses only apply on proper materials
  • Made angelsteel tool bonuses show up instantly

and @BluSunrize with Traveller's Gear
BluSunrize said:
Traveller's Gear 1.14.6
  • fixed multiple NPEsfixed syncing issues when clients log onto servers
  • more bugfixes

and @ganymedes01 with Gany's End
ganymedes01 said:
Gany's End 1.8.8
  • Hoppers now pulls from above minecarts with inventories.
  • A bunch of new textures made by Wolfire_Waffle!
  • Creative hopper and fluid source are now unbreakable
  • Fix Creative Fluid Source
  • Fix NPE being thrown by Inventory Binders

and @TheCricket26 with Chisel 2
TheCricket26 said:
Chisel 2 2.3.2 & 2.3.3
  • Fixed antiblocks being chiselable between colors
  • Added recipes to dye existing antiblocks
  • Made all recipes that use dyes support oredict dyes
  • Fixed left click chiseling not going through oredict members of the group
  • Fix crash when left clicking certain blocks with the chisel
 

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
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twitter.com
@sinkillerj with an update to ProjectE
* NEW: Russian language file
* NEW: Watch of Flowing Time can be disabled
* NEW: Transmutation GUI uses NEI search filters
* NEW: Config options for NEI integration and search clearing
* FIXED: Transmutation GUI resized to allow NEI search bar in default MC window size
* FIXED: A EMC dupe bug with Klein Stars
* FIXED: A EMC dupe bug with Swiftwolfs Rending Gale
* FIXED: Collectors making more than they should when a target is set
* FIXED: Font color removed from Alchemical Bag item names due to visibility issues
@Funwayguy with a new mod, InfiniteInvo:
16146328299_06b81cfa15_o.png



Description:
Sometimes you need just that little more inventory spaaaaaace when your down in the depths of your mines, or maybe even while venturing to new horizons in Minecraft. Either way this mod will give you all the extra spaaaaaace you could ever need and then some. This mod allows you to increase the size of the players inventory as much as you like until either Java runs out of memory or you hit the integer limit of ~2.14 BILLION. If you really want to you can even use the mod in reverse and shrink the players inventory or remove it all together! There is even options that allow one to earn their new slots with customisable amounts of XP levels.

Pictures:
15712696033_1a6cf0ab75_o.png

16146724937_f5fc4e6f08_o.png



[Download] |
status.png



Notes:
This mod was originally created for the Sky Factory 2 modpack and the achievements are references to that. The ITweaks patch option is there in the event Spaaaaaace+Click causes a crash when moving items between the player's inventory and chests.

Bug Reports:
If you find a bug in the mod and wish to report it, please add it to the GitHub Issue Tracker

Source Code:
Interested in knowing how the mod is made? Source code can be found on GitHub

Permissions:



You may include this mod within your own pack as long as due credit is given.

Authors:

Funwayguy - Programmer

Bacon_Donut - Original Idea
 

NJM1564

New Member
Jul 29, 2019
2,348
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[Giggles like a school girl.]



Nathan Adams @Dinnerbone · Jan 21
It kinda looks like the Great A'Tuin.
21_16-23-18_PDHlOeuxuJ.png


Nathan Adams @Dinnerbone · 9h 9 hours ago
As some people haven't heard the news: You can change your Minecraft username on February 4th! For free! https://mojang.com/2015/01/announcing-minecraft-name-changes/…

Nathan Adams @Dinnerbone · 8h 8 hours ago
People guessed what yesterdays screenshot was, so I'll confirm it here. I am redoing the Ender Dragon's boss fight for Minecraft 1.9

Nathan Adams @Dinnerbone · 8h 8 hours ago
I am redoing the mechanics to be similar to how it is on Console Edition, but I'm taking it a step further. I have Plans™.

Nathan Adams @Dinnerbone · 8h 8 hours ago
Already killed The Ender Dragon on your world? Don't worry, I'll let you kill him again in his new form without resetting The End.

Nathan Adams @Dinnerbone · 8h 8 hours ago
Okay you guys read way too much into me calling the dragon a "him". Let's pretend the gender is assigned based on your world random seed.

Nathan Adams @Dinnerbone · 8h 8 hours ago
Don't worry, this isn't all I'm doing for 1.9... not by far... but I'll save the best for later.
 
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VapourDrive

New Member
Jul 29, 2019
536
-8
1
Unity 1.7.10 Thermal Expansion/Foundation update "soon"
QiNovzk.png

Note: these are just textures I put together, they are likely to change before they pass the experienced eye of @CyanideX but I'm getting better :)
For those who are unaware, the Unity ResourcePack is now open for community involvement guided by CyanideX. I'm working on updating some of the old textures and such.
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
A new version of RFTools (2.16) has just been released with a number of fixes and tweaks:

2.16:
  • Note: this version does not yet contain the new screen stuff. This is just a release fixing some other issues.
  • Added new config option to set a maximum number of blocks that the network monitor will show. The network monitor will only show maximum those blocks and it will show the blocks closest to the one that you selected. The default maximum is set to 500. Do not increase this over 1800 or the network packet will become too big!
  • Optimize the packet that is sent to the client with the RF monitor item. This makes it lighter on the server and also able to show more blocks.
  • Made the code to get the name of a block more robust. In certain situations some blocks from other mods could cause the RF monitor and storage scanner to crash.
  • Improved the icon for the network monitor slightly
  • Lowered the rarity of the mob default dimlet.
  • Raised the default cost and rarity of liquids and made water more common.
  • Fixed a problem with 'mob default' dimlet crashing the game
  • Added a 'whimpy' difficulty option where dimensions don't drain power.
Mediafire Download: http://www.mediafire.com/download/62gge34y0xsl6lx/rftools-2.16.jar
Curse Download: http://www.curse.com/mc-mods/minecraft/224641-rftools

Have fun!
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's the Project Red team with an update
Project Red said:
Project Red 4.5.9 build #60
  • ADDED: Stacking Latch gate
  • ADDED: Segment Display gate
  • ADDED: Deviating Lily
  • ADDED: Config option for minimum timer gate settings
  • ADDED: Pressure tubes + Importer machine
  • ADDED: Block Breaker
  • CHANGE: Complete gate rewrite
  • CHANGE: Simplified Extractor chip's glitchy side selection
  • FIX: SR Latch stuck state bug
  • FIX: Infinite update loop on Bus Input Panel
  • FIX: Colored Lights crash
  • FIX: Many incorrect/weird gate models
  • FIX: Some awkward volcano generation

and @AEnterprise with Buildcraft Additions
AEnterprise said:
Buildcraft Additions 2.0 testbuild 5
  • gui rewrite
  • added machine configurator tool to configur input/output setting and priorities
  • made kinetic multi tool chargable
  • TiC integration
  • more work on the refinery and cooling tower
  • rewrote dusts
  • added KEB gate triggers
  • minetweaker integration

and @Guichaguri with PvPTime
Guichaguri said:
PvPTime 1.0.1
  • Fixed update issues
  • If you leave the message empty, it will not be broadcasted
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
New mod!

Schematic Meta-Blocks (by AtomicBlom)
About
This mod was designed while putting together the Ruin generation for the mod SteamNSteel. While prototyping using Schematics to design our ruins, we discovered a difficulty in managing what blocks of air should be replaced by air, and what parts should not be touched at all.

Schematic Meta-Blocks provides a series of blocks designed to differentiate between the "Interior air" of a schematic versus the "Exterior air".

It works together with Lunatrius' Schematica to provide the schematic saving.