Awesome! Glad that BuildCraft is getting updated more often. It makes me really happy.Buildcraft Updated to 6.2.0
http://www.mod-buildcraft.com/2014/11/27/buildcraft-6-2-0-stable/
Buildcraft was updated to 6.2.0 today.
Changelog:
asie
Awesome! Glad that BuildCraft is getting updated more often. It makes me really happy.Buildcraft Updated to 6.2.0
http://www.mod-buildcraft.com/2014/11/27/buildcraft-6-2-0-stable/
Buildcraft was updated to 6.2.0 today.
Changelog:
asie
- Engines do not explode anymore! They now overheat – hit with a wrench to fix! (Explosions can be restored via config)
Pipe improvements!
Clay Transport Pipes – insertion pipes, now in official BC!
Diamond Liquid Pipes – sort liquids.
Emerald Liquid Pipes can now filter liquids as an option.
Sandstone Kinesis Pipes, which offer more throughput but do not connect to machines.
Rebalanced liquid pipe capacities.
Charging Table – charge RF items with lasers!
Engines do not explode anymore! They now overheat – hit with a wrench to fix! (Explosions can be restored via config)
Huge networking code improvements!
Major rewrite of networking – instead of 3 networking subsystems, we now only use one.
Small improvements in packet size.
Quarry changes!
Quarries and Mining Wells now dynamically calculate the energy required to break a block based on its hardness.
They also render a fancy block breaking animation when breaking a block.
Quarry arms move slower in rain, unless the rain is covered by a roof.
Stirling engines can now burn paper at 1 RF/t.
Engine centipedes are back! You can now connect engines to each other.
Improved error messages for Schematics (CovertJaguar)
OreDictionary support for almost all BuildCraft recipes (ganymedes01)
Robot Miners respect BlockBreakEvents now (useful for MCPC+/Cauldron)
Updated RF API to latest version (discerns between Providers and Receivers)
New APIs for modders:
IEngine – send energy between engines!
IHeatable – control the heat of a block!
Bugfixes:
[#2236] Tanks consume water bottles and don’t support IFluidContainerItem (asie)
[#2225] Crash with blueprints (asie)
[#2222] Add support for Blocks that use a color multiplier for rendering (nulano, asie)
[#2218] Can’t dismantle Landmarks (Gyro)
[#2213] Message for receiving an invalid IMC is not formatted (asie)
[#2210] Crash when changing dimensions with robots (asie)
[#2208] Server-side crash when opening BuildCraft list (asie)
[#2199] Pipes call interface methods on invalid tiles (asie)
Fix builder packet spams (asie)
Fix gate powering causing crashes (asie)
Fluid pipe multipliers now respect fixing the travel delay as well (asie)
Important severe blueprint bugfix! Server admins – this is SERIOUS! Update!
already mentionedBuildcraft 6.2.0 (for 1.7.10) released
http://www.mod-buildcraft.com/2014/11/27/buildcraft-6-2-0-stable/
http://www.mod-buildcraft.com/2014/11/27/buildcraft-6-2-0-stable/
Among other good stuff, this catch my eye:
And the full changelog:
Buildcraft team
aww, the extra interesting 1.8 stuff was nice.Ok to avoid spam on this thread I made a new thread for all the stuff and things for mod developers for 1.8
http://forum.feed-the-beast.com/thr...ent-help-thread-updating-to-1-8-thread.56281/
That would be what the RED thread was created foraww, the extra interesting 1.8 stuff was nice.
Especially since this thread has just turned into changelog after changelog after changelog, most of which are just bug fixes. updates posted here used to be interesting features and small discussions of those features - now the thread feels cold and distant. Its trying to sift through lines and lines of changelog for the more interesting stuff.
Yep, just skimmed through the forum and saw no post about it there.already mentioned
"GregoriusT" , for the 3rd time.GregariousT Updates Gregtech to 5.06.06
http://forum.industrial-craft.net/index.php?page=Thread&threadID=7156
5.06.06:
[ADDED] A way to autoproduce Repeaters and Comparators in the Assembler using liquid Concrete rather than Stone.
[FIXED] Fluid Container Crash if Twilight Forest is not present.
[REMOVED] Iron Blocks and Diamond Blocks are now no longer made more Blastproof, due to some strange Mechanics depending on them in other Mods. Why don't they just use Item Entities laying on the Ground instead of inworld Blocks for TNT Processing?
[CHANGE] The Railcraft Recipe Replacing now only removes regular Crafting Recipes and not any special Handlers (using an API change below). Sorry CovertJaguar.
[API] The removeRecipeByOutput() Function can now be flagged to only remove native IRecipes by using a "getClass().getName() == One of the Native Classes Names" check (so no instanceof check). I made a List of Native and Native alike Handlers (Vanilla, GT, IC2, Forestry and AE regular Crafting) for that purpose.
[API] Made the MetaGenerated Item more dynamic and added a 1 Item -> 1 Prefix Variant for later usage.
GregariousT
No, it probably won't be an API that lets you do almost nothing and not require you to code at all. The API has been in development for a couple years now. Pretty sure it will be an API that is actually useful. Anyway, now we can go back to the updates.The plugin API will probably be an API that lets you do almost nothing, and not require you to code at all. It will be useless crap. But I think we should go back to the updates now.
And so far it lets us do almost nothing and doesn't allow us to code at all.No, it probably won't be an API that lets you do almost nothing and not require you to code at all. The API has been in development for a couple years now. Pretty sure it will be an API that is actually useful. Anyway, now we can go back to the updates.