Well then don't fret those are Pyramids (Not to be confused with Triangular Pyramids).AAHGH! Triangles!!! My third greatest fear!!!!!
Well then don't fret those are Pyramids (Not to be confused with Triangular Pyramids).AAHGH! Triangles!!! My third greatest fear!!!!!
We need the ability to make blocks and items register as valid forestry-bag itemsBeen working on Quadrum some more. Blocks can now be told to melt in certain lighting conditions, including what fluid they'll melt in to (provided that fluid has a block registered)
Not shown is the ability to adjust how slick the block is.
sounds more like a mine/modtweaker thing to me.We need the ability to make blocks and items register as valid forestry-bag items
We need the ability to make blocks and items register as valid forestry-bag items
Been working on Quadrum some more. Blocks can now be told to melt in certain lighting conditions, including what fluid they'll melt in to (provided that fluid has a block registered)
Not shown is the ability to adjust how slick the block is.
Simple!Hi Dylan! Many thanks for the hard work. Just one request: please also add the code snippet used in your config as part of your spotlight posts.
"melting-data": {
"fluid": "Lava",
"light": 15
}
I think you accidentally mis-pasted this.@Drayshak with an update for EnderTech
Changes
- Charge Pads now retain their charge in item form
- They now have a stack size of 1,
- They have a tooltip showing details and amount of charge contained,
- Items still pop out when you dismantle them,
- State is not retained if you don't dismantle with a wrench / similar tool.
- Ender Tanks report their capacity from the server
- This is GUI only - the server is authoritative about tank state, but you won't get GUI weirdness like overfilling a tank if the client-side configs are wrong.
Changes
- Charge Pads now retain their charge in item form
- They now have a stack size of 1,
- They have a tooltip showing details and amount of charge contained,
- Items still pop out when you dismantle them,
- State is not retained if you don't dismantle with a wrench / similar tool.
- Ender Tanks report their capacity from the server
- This is GUI only - the server is authoritative about tank state, but you won't get GUI weirdness like overfilling a tank if the client-side configs are wrong.
It's sort of top secret. Sort of closed, sorry : pis there now, do I have to access it through the deep web .
Oh it's fineIt's sort of top secret. Sort of closed, sorry : p
Version 3.0.8
- transformReplace now gives the replacement item in the player inventory if it is port of a stack (instead of modifying the whole stack)
- Added noReturn transformation to avoid any item from being returned. Suppresses programmed vanilla/mod behavior to, for example, given a bucket back.
- Added giveBack() and giveBack(item) transformation to return the item, or a replacement item, back into the inventory instead of the crafting table. Fixes fighting between transformations and default mod/vanilla behavior.
- Added tooltip support. Includes formatted tooltips.
- Added ability for mods to execute MineTweaker scripts via IMC messages
- Ported chest loot modification from ModTweaker
- Ported setLocatization from ModTweaker
- Added dev builds
- Fixed asterisks in multiline comments breaking script parsing.
- Fixed removeShaped function not working properly if no ingredients are given.
- Fixed addAll for oredict entries in 1.7.10
Simple!
Code:"melting-data": { "fluid": "Lava", "light": 15 }
3.0.6 - Reinstated the instability effects. The chance of the effect happening is proportional to the % of instability.