What's new in modded minecraft today?

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
Been working on Quadrum some more. Blocks can now be told to melt in certain lighting conditions, including what fluid they'll melt in to (provided that fluid has a block registered)
6gToEht.png

Not shown is the ability to adjust how slick the block is.
 
Been working on Quadrum some more. Blocks can now be told to melt in certain lighting conditions, including what fluid they'll melt in to (provided that fluid has a block registered)
6gToEht.png

Not shown is the ability to adjust how slick the block is.

Hi Dylan! Many thanks for the hard work. Just one request: please also add the code snippet used in your config as part of your spotlight posts. :)
 
@CrazyPants with an "official" release for EnderIO
Changes
- Added 'Gas Conduit' to transport Mekanism gases (Tonius)
- Added new alloy 'Soularium'
- Added 'Soul Vial' item to capture and move mobs
- Nerfed default skull drop chances (requires Config reset)
- Updated zh_CN.lang (sb023612)

Bugs
- #933 Removed SAG Mill bonuses from quartz blocks / stairs etc to prevent item dupes.
- #938 Insulated Redstone Conduit with Multiple Colored Endpoints Not Working
- Added recipe to convert storage blocks back to ingots
- Added optimisation to conduit rendering
- Fixed crash when a power network is destroyed before being initialized.


@AlgorithmX2 with an update for AE-2
Fixed Bug: #1000 - Crafting Terminal NEI Sync Clearing
Allow Config to adjust CPU Calculation time per tick.
Added Osmium to the default grind-able ores list.
Fixed Bug: #0998 - crash with latest version of better chests
 
@Drayshak with an update for EnderTech
Changes

  • Charge Pads now retain their charge in item form
    • They now have a stack size of 1,
    • They have a tooltip showing details and amount of charge contained,
    • Items still pop out when you dismantle them,
    • State is not retained if you don't dismantle with a wrench / similar tool.
  • Ender Tanks report their capacity from the server
    • This is GUI only - the server is authoritative about tank state, but you won't get GUI weirdness like overfilling a tank if the client-side configs are wrong.
 
Last edited:
@Drayshak with an update for EnderTech
Changes

  • Charge Pads now retain their charge in item form
    • They now have a stack size of 1,
    • They have a tooltip showing details and amount of charge contained,
    • Items still pop out when you dismantle them,
    • State is not retained if you don't dismantle with a wrench / similar tool.
  • Ender Tanks report their capacity from the server
    • This is GUI only - the server is authoritative about tank state, but you won't get GUI weirdness like overfilling a tank if the client-side configs are wrong.
      Changes
      • Charge Pads now retain their charge in item form
        • They now have a stack size of 1,
        • They have a tooltip showing details and amount of charge contained,
        • Items still pop out when you dismantle them,
        • State is not retained if you don't dismantle with a wrench / similar tool.
      • Ender Tanks report their capacity from the server
        • This is GUI only - the server is authoritative about tank state, but you won't get GUI weirdness like overfilling a tank if the client-side configs are wrong.
I think you accidentally mis-pasted this.
 
Update for MineTweaker, to v. 3.0.8
Version 3.0.8
  • transformReplace now gives the replacement item in the player inventory if it is port of a stack (instead of modifying the whole stack)
  • Added noReturn transformation to avoid any item from being returned. Suppresses programmed vanilla/mod behavior to, for example, given a bucket back.
  • Added giveBack() and giveBack(item) transformation to return the item, or a replacement item, back into the inventory instead of the crafting table. Fixes fighting between transformations and default mod/vanilla behavior.
  • Added tooltip support. Includes formatted tooltips.
  • Added ability for mods to execute MineTweaker scripts via IMC messages
  • Ported chest loot modification from ModTweaker
  • Ported setLocatization from ModTweaker
  • Added dev builds
  • Fixed asterisks in multiline comments breaking script parsing.
  • Fixed removeShaped function not working properly if no ingredients are given.
  • Fixed addAll for oredict entries in 1.7.10