What's new in modded minecraft today?

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dmillerw

New Member
Jul 29, 2019
255
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Been working on Quadrum some more. Blocks can now be told to melt in certain lighting conditions, including what fluid they'll melt in to (provided that fluid has a block registered)
6gToEht.png

Not shown is the ability to adjust how slick the block is.
 

AlCapella

New Member
Jul 29, 2019
709
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0
Been working on Quadrum some more. Blocks can now be told to melt in certain lighting conditions, including what fluid they'll melt in to (provided that fluid has a block registered)
6gToEht.png

Not shown is the ability to adjust how slick the block is.

Hi Dylan! Many thanks for the hard work. Just one request: please also add the code snippet used in your config as part of your spotlight posts. :)
 

Elec332

New Member
Jul 29, 2019
683
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@CrazyPants with an "official" release for EnderIO
Changes
- Added 'Gas Conduit' to transport Mekanism gases (Tonius)
- Added new alloy 'Soularium'
- Added 'Soul Vial' item to capture and move mobs
- Nerfed default skull drop chances (requires Config reset)
- Updated zh_CN.lang (sb023612)

Bugs
- #933 Removed SAG Mill bonuses from quartz blocks / stairs etc to prevent item dupes.
- #938 Insulated Redstone Conduit with Multiple Colored Endpoints Not Working
- Added recipe to convert storage blocks back to ingots
- Added optimisation to conduit rendering
- Fixed crash when a power network is destroyed before being initialized.


@AlgorithmX2 with an update for AE-2
Fixed Bug: #1000 - Crafting Terminal NEI Sync Clearing
Allow Config to adjust CPU Calculation time per tick.
Added Osmium to the default grind-able ores list.
Fixed Bug: #0998 - crash with latest version of better chests
 

Elec332

New Member
Jul 29, 2019
683
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@Drayshak with an update for EnderTech
Changes

  • Charge Pads now retain their charge in item form
    • They now have a stack size of 1,
    • They have a tooltip showing details and amount of charge contained,
    • Items still pop out when you dismantle them,
    • State is not retained if you don't dismantle with a wrench / similar tool.
  • Ender Tanks report their capacity from the server
    • This is GUI only - the server is authoritative about tank state, but you won't get GUI weirdness like overfilling a tank if the client-side configs are wrong.
 
Last edited:

immibis

New Member
Jul 29, 2019
884
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0
@Drayshak with an update for EnderTech
Changes

  • Charge Pads now retain their charge in item form
    • They now have a stack size of 1,
    • They have a tooltip showing details and amount of charge contained,
    • Items still pop out when you dismantle them,
    • State is not retained if you don't dismantle with a wrench / similar tool.
  • Ender Tanks report their capacity from the server
    • This is GUI only - the server is authoritative about tank state, but you won't get GUI weirdness like overfilling a tank if the client-side configs are wrong.
      Changes
      • Charge Pads now retain their charge in item form
        • They now have a stack size of 1,
        • They have a tooltip showing details and amount of charge contained,
        • Items still pop out when you dismantle them,
        • State is not retained if you don't dismantle with a wrench / similar tool.
      • Ender Tanks report their capacity from the server
        • This is GUI only - the server is authoritative about tank state, but you won't get GUI weirdness like overfilling a tank if the client-side configs are wrong.
I think you accidentally mis-pasted this.
 

unknown zombie

Well-Known Member
Jan 31, 2013
213
219
68
Florida
Update for MineTweaker, to v. 3.0.8
Version 3.0.8
  • transformReplace now gives the replacement item in the player inventory if it is port of a stack (instead of modifying the whole stack)
  • Added noReturn transformation to avoid any item from being returned. Suppresses programmed vanilla/mod behavior to, for example, given a bucket back.
  • Added giveBack() and giveBack(item) transformation to return the item, or a replacement item, back into the inventory instead of the crafting table. Fixes fighting between transformations and default mod/vanilla behavior.
  • Added tooltip support. Includes formatted tooltips.
  • Added ability for mods to execute MineTweaker scripts via IMC messages
  • Ported chest loot modification from ModTweaker
  • Ported setLocatization from ModTweaker
  • Added dev builds
  • Fixed asterisks in multiline comments breaking script parsing.
  • Fixed removeShaped function not working properly if no ingredients are given.
  • Fixed addAll for oredict entries in 1.7.10