Forum post link it is.Not through adf.ly anyway. It's the rules
What is the reasoning behind this rule?
Forum post link it is.Not through adf.ly anyway. It's the rules
So people do not profit via there own adfly link to say a minecraft forum thread. Probably so people cannot profit off of others mods.Forum post link it is.
What is the reasoning behind this rule?
I dunno. Ask @Jadedcat . What Carbon said.Forum post link it is.
What is the reasoning behind this rule?
So people do not profit via there own adfly link to say a minecraft forum thread. Probably so people cannot profit off of others mods.
That would also then necessitate a total ban on all url shorteners - sometimes a necessity - and of links whose text does not match the hyperlink.There's also a issue with any direct link. It's not impossible for someone to link to a virus or something of that nature.
That would also then necessitate a total ban on all url shorteners - sometimes a necessity - and of links whose text does not match the hyperlink.
0.6
- Added Ring of Ender Disjunction.
- Added new block and item to allow detection and counting of entities (animals, monsters, etc.).
- Added Crystalline Brain: Earth.
- Having a shattered avarice pearl in your inventory now makes enderman spawns more likely wherever skeletons, zombies, spiders, or creepers naturally spawn.
- Research progression hint made more blatant in Greedy Chest's Thaumonomicon entry.
- Made hungry/finical maw a little faster to remove with a pickaxe.
- Adjusted recipe for golem linking bell.
- #876 Item conduit with TE4 caches transer only 64 items and stop.
- #877 Existing Item Filter GUI button "Show" does not go away when removing filter
- #882 SAG Mill doesn't stop crafting silicon from sand when outputs
- #883 Crash when opening Killer Joe GUI SMP
@Fixided: Thank you, you are a lovely mod.Changes
Exchanger behaviour changes
- Some code cleanup,
- Particle effects tweaks,
- Project icon in mcmod.info
- Can now replace blocks under torches,
- Can no longer select bedrock unless using the creative tool.
Oh, well that's it!
- Flax now grows a little slower
- Some lamp glow fixes
- Manager added
- Fixed a dupe bug
- Ore tool levels and hardness tweaked
- Sickle no longer acts like a spade on grass and also treats lily pads as a special case, it will only harvest lily pads when you click a lily pad and won't harvest lily pads if you click something else.
- Synchronizer added
- Config option added for tube caching behaviour
- Several other rendering issues fixed
all the update reports must now be in this format by the order of qaz.The silence in this thread, it has never been as silent as this.
Everyone's gone, no-ones around (Same thing, right?)
Well, I'm here to break that silence, with UPDATES, UPDATES, UPPPDDDAAATTTEESS!
and changelogs.
First let's get Automagy up on stage.
@Fixided: Automagy, how are you doing?
Automagy: I'm fine, thank you.
@Fixided: We see you have an update, would you like to tell us about it?
Automagy: No.
*Awkward silence*
@Fixided: Ummm... Okay then, I'll just show the update.
Automagy 0.6
@Fixided: Now let's present our next contender... Ender IO!
Give it up for this amazing mod!
Ender IO: It's nice to be here, I just have not 1, not 2 but 4 bug fixes!
Here they are:
Ender IO 2.0_beta.180
@Fixided: Give it up for ENDER IO!
@Bevo: Woot!
Ladies and gentlemen, that was our special guest Bevo!
Okay now place the spotlight back to me.
Now with a similar name to Ender IO, here is...
EnderTech!
@Fixided: EnderTech is still fairly new, so he's a bit shy.
EnderTech: Ummm... I have... some... Up-d-ate-s.
EnderTech 0.2.0.262, 0.2.0.259
Changes
Exchanger behaviour changes
- Some code cleanup,
- Particle effects tweaks,
- Project icon in mcmod.info
- Can now replace blocks under torches,
- Can no longer select bedrock unless using the creative tool.
@Fixided: Thank you, you are a lovely mod.
Looks like that's it, we'll be right back after these messages.
=================================================
CameraMan: Sir, there are no messages to come back after.
Director: What!!!? We need to show something. Quick! Cue the gif!
InfoGuy: @Yusunoha took all of the gifs sir.
Director: Curse you Yusunoha!!!!!!!
Editor: I'll just put up the Technical Difficulties screen for now.
=================================================
And we are back!
Sorry about the messages, don't what went wrong there.
@Fixided: Let's talk about colors/colours.
Not Red, nor green, yellow, orange... but BLUE!
BluePower: I like Trains.
@Fixided: -_- Okay...
BluePower 0.1.663
Oh, well that's it!
Thank you for joining us!
Stay tune because this show will never air again!
(And please don't quote this post, there's too many "@Fixided"
My notifications tab is gonna blow.)
The silence in this thread, it has never been as silent as this.
Everyone's gone, no-ones around (Same thing, right?)
Well, I'm here to break that silence, with UPDATES, UPDATES, UPPPDDDAAATTTEESS!
and changelogs.
First let's get Automagy up on stage.
@Fixided: Automagy, how are you doing?
Automagy: I'm fine, thank you.
@Fixided: We see you have an update, would you like to tell us about it?
Automagy: No.
*Awkward silence*
@Fixided: Ummm... Okay then, I'll just show the update.
Automagy 0.6
@Fixided: Now let's present our next contender... Ender IO!
Give it up for this amazing mod!
Ender IO: It's nice to be here, I just have not 1, not 2 but 4 bug fixes!
Here they are:
Ender IO 2.0_beta.180
@Fixided: Give it up for ENDER IO!
@Bevo: Woot!
Ladies and gentlemen, that was our special guest Bevo!
Okay now place the spotlight back to me.
Now with a similar name to Ender IO, here is...
EnderTech!
@Fixided: EnderTech is still fairly new, so he's a bit shy.
EnderTech: Ummm... I have... some... Up-d-ate-s.
EnderTech 0.2.0.262, 0.2.0.259
@Fixided: Thank you, you are a lovely mod.
Looks like that's it, we'll be right back after these messages.
=================================================
CameraMan: Sir, there are no messages to come back after.
Director: What!!!? We need to show something. Quick! Cue the gif!
InfoGuy: @Yusunoha took all of the gifs sir.
Director: Curse you Yusunoha!!!!!!!
Editor: I'll just put up the Technical Difficulties screen for now.
=================================================
And we are back!
Sorry about the messages, don't know what went wrong there.
@Fixided: Let's talk about colors/colours.
Not Red, nor green, yellow, orange... but BLUE!
BluePower: I like Trains.
@Fixided: -_- Okay...
BluePower 0.1.663
Oh, well that's it!
Thank you for joining us!
Stay tune because this show will never air again!
(And please don't quote this post, there's too many "@Fixided"
My notifications tab is gonna blow.)
HL3 CONFURMEDI'm working on something I can't reveal, but it involves this
Might as well join in:
Sneak peek of the ChromatiCraft mechanics I decided on:
Forum post link it is.
What is the reasoning behind this rule?
That would also then necessitate a total ban on all url shorteners - sometimes a necessity - and of links whose text does not match the hyperlink.
That looks awesome can't wait to see the full mechanics !Might as well join in:
Sneak peek of the ChromatiCraft mechanics I decided on:
ErogenousBeef said:Big Reactors 0.4.0rc2
- Bugfix: Cyanite reprocessors were unable to accept inputs from hoppers, pipes, etc. This has been fixed.
Lumien said:RandomThings 2.1.3
- Added: /rt setBiomeCapsule [biomeID] to manually set the biomeID of a biome capsule you have in your hand.
- Added: There are now multiple colors of Spectre Blocks, you can dye your Spectre Blocks in the Spectre Dimension by right clicking one of the blocks with a dye.
- Added: Chinese Localization
- Changed: The Wireless Levers Particles are now black when the lever is out of range and a slight gray when it's disabled
- Changed: Moved Stuff that isn't finished yet out of the Creative Tab
- Fixed: Biome Capsules no longer require at least one charge in creative mode
- Fixed: The Player Interface not working
- Fixed: Spectre Dimension not loading correct player positions after server restart
- Fixed: Crash while Random Things extended the Potion Array
- Fixed: Config Option for Modified Backgrounds not working
- Fixed: Creative Chest Generators max stack size set to 1