What's new in modded minecraft today?

Bellaabzug21

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Jul 29, 2019
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Well, I couldn't resist... I'm a weak weak man.


Download available on CurseForge.
nAhipmI.gif

Out of everything, somehow this is the only thing that manages to excite me. YEah redpower 3 is gonna be cool. I'll be interesting if she changes things up or if it's just a port with a new name. The thing that really turns me off about it is that I know it won't be updated. Hopefully this will be.
 
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Fixided

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16 mods in total.
Wow, I can do maths.

Advance Health Options [Insert version here]
1.4.0.6
1.4.1.7
  • Fixed a server crash when repsawn.food setting is lower than 20 (#1)
1.4.2.8
  • No additions / fixes, updating is required only if using copycore 1.3.0.4.
1.4.3.9
  • Fixes shielding indicator on HUD rendering above chat


Railcraft 9.2.10
railcraft_banner.png
  • NEW: Liquifaction Coal (32000 HU) and Blazing Pyrotheum (64000 HU) can now be used by Boilers.
  • CHANGE: Buffed Bleached Bone Brick recipe. Changed recipe to shapeless: 1x Clay Ball + 3x Bomemeal = 1x Bleached Clay, Cook 1x Bleached Clay in Furnace to get 1x Bleached Bone Block.
  • FIX: Fix occasional circular code loop in track item code.
  • FIX: Fix Backpack crash.
  • FIX: The Cart Dispenser and carts in general should be less likely to forget custom Names added by the anvil.
  • FIX: Update Steel Anvil to support new Forge Repair events.

Steve's Workshop 0.2.2
  • Fixes a duplication bug caused when having a storage upgrade with a shapeless recipe in the extra storage slots with certain modded shapeless recipes.
  • Fixed an issue where one would only receive half the items when right clicking to extract the crafting result.
  • Fixed a crash caused when auto transferring from a machine that was just removed.


MiscMFRCurcuits 0.6.0
PpMPsaM.png


v.0.6.0: Direct port of v.0.5.3 to Minecraft 1.7.10 and Minefactory Reloaded 2.8.0+


Automagy 0.5, 0.41
4odQyGq.png

0.5
- Added the golemic inhibitor and golem linking bell.
- Added Crystalline Brain: Entropy.
- Added alternative recipes for Paving Stone of Travel and Paving Stone of Warding. (More uses for slivers of magic.)

0.4.1
- Fixed compatibility issue with the addon Forbidden Magic that prevented crafting of the hungry maw.


AOBD (Another One Bites The Dust) 2.2.3
-Fix user added metals not having their proper colour displayed
-More blacklists to prevent redundant recipes (on EnderIO, thaumcraft, IC2 and etc)
-Added korean translation (thanks to TeamMMKP)
-Added possibility to add Mekanism gases (see config file)


Gany's Nether 1.7.4
-Fix volcanic furnace registry
-Change ore dictionary name from "mobHead" to "itemSkull"
-Fix crash when looking up recipes with NEI
-Tweaks to tooltips


Hydraulicraft 2.0-57
Several bugfixes, added IMC for washing.


Metallurgy 4.0.4.43
df391741d1ea8d11fdd1d2761a2239df.png


- Added Molten Metals
- Fixed break speed of high level ores with lower level picks


ExtraTic 1.0.3
- Updated to 1.7.10
- Removed Metallurgy's Molten Metals
- Updated support to Metallurgy 4, AE2, Natura, and BOP.
- Updated Italian Localization and corrected English labels, thanks TheVikingWarrior.
- Added Russian Localization, Thanks Adaptivity.
- Added German Localization, Thanks Vifino.


ProgressiveAutomation 1.4.2
0b3e2babf21c2e9f8937b0c1b9b4f042.png


Updated the RF API as I had some reports of PA causing cycle errors.


Enchiridion 1.2a
enchiridion3.png


• Will not crash on load if no icon is specified
• Will no longer crash if a book is no longer installed
• Fix crash with icons in debug mode, missed a file seperator
• Fix Custom Icon, and normal icon rendering of books in debug mode.
• Debug mode now affects server and client side
• Can now specify alias='false' in text values to make books use the unicode font instead.


Minechem 5.0.5
Changes:

Create ko_KR.lang — jakimfett
Fix Keratin Glitch — machacker9000
Attempting to resolve dependancy weirdness — jakimfett
Adding Maven repo entry for checkenbones — jakimfett
Add minecraft version number prefix to directory URL — jakimfett
Changing compile line format — jakimfett
Apparently, closing your quotations is important. Who knew? — jakimfett
Adding classifier for CB's compile line, thanks @Glassmaker for the suggestion — jakimfett
Add the imports I forgot earlier — planetguy32
Created recipe API. Completes issue #34. — apricefrench2d
Remove unused import — jakimfett
Fixing line endings, in theory — jakimfett
Adding a list of people who have helped Minechem — jakimfett
Minor refactoring, removed outdated comment — jakimfett
Why do we even *have* that lever? — jakimfett
Refactor state names for readability — jakimfett
Fix function order — jakimfett
Refactor variable naming — jakimfett
Set item and block IDs to start lower — jakimfett
Add links to UE Core and releases page on curseforge — jakimfett
Specify UE Core requirement — jakimfett
Add AllowAutomation boolean — jakimfett


Super Crafting Frame 1.7.10.1
initial 1.7.10 build


New Mods! By DoubleDoorDev

AutoCrafting -
Simple Autocrafting table that instantly crafts and allows for pipe/hopper interactions.

Let It Burn -
Configuration based furnace fuel editor.
 
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MegaRaja54321

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Jul 29, 2019
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Big Reactors Released 1.7.10 version

http://big-reactors.com/x4.html

Its supper buggy atm and could corrupt worlds use at own risk
V 0.4 atm

EDIT-

also on the main webpage it says :

This is a pre-alpha release.

While there have not been any major gameplay changes, the technology behind Big Reactors has shifted. In some places, it has shifted a lot, so expect bizarre things to happen at any time, with little explanation.

There will be bugs. There will be crashes. Always, always back up your worldbefore installing any experimental build.

Backwards compatibility with 1.6.4 worlds is not supported.
 

Moridin

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Jul 29, 2019
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Well then, I don't believe I've seen this anywhere, but since it's updated, I figured I might as well say something:

The Aether II
http://www.minecraftforum.net/forum...89717-alpha-aether-ii-genesis-of-the-void-new

Updated to 1.6.4 (Yeah, I know, late comers, but I'll give them a break)

Changelog:
+ upgraded to Minecraft 1.6.4
+ added seven new companions
+ added Flying Cows
+ added Flaming Sword
+ added Skyroot doors
+ added White Roses
+ added devine variants of Sentry and Carved Stone
+ revamped dungeon system
+ added two new Moa donator skins
+ new textures for the Zanite Block, Icestone, and Quicksoil Glass
+ implemented bonemealing for Orange Trees and Berry Bushes
• accessories and donator perks moved to inventory tabs
• parties and notifications moved to chat tabs
• added tooltips for Aether items with special abilities
+ buffed spawnrate of passive mobs
- removed capes
- nerfed Zephyrs
• lots of bug fixes (like a lot...)
 

Fixided

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Jul 29, 2019
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Well then, I don't believe I've seen this anywhere, but since it's updated, I figured I might as well say something:

The Aether II
http://www.minecraftforum.net/forum...89717-alpha-aether-ii-genesis-of-the-void-new

Updated to 1.6.4 (Yeah, I know, late comers, but I'll give them a break)

Changelog:
+ upgraded to Minecraft 1.6.4
+ added seven new companions
+ added Flying Cows
+ added Flaming Sword
+ added Skyroot doors
+ added White Roses
+ added devine variants of Sentry and Carved Stone
+ revamped dungeon system
+ added two new Moa donator skins
+ new textures for the Zanite Block, Icestone, and Quicksoil Glass
+ implemented bonemealing for Orange Trees and Berry Bushes
• accessories and donator perks moved to inventory tabs
• parties and notifications moved to chat tabs
• added tooltips for Aether items with special abilities
+ buffed spawnrate of passive mobs
- removed capes
- nerfed Zephyrs
• lots of bug fixes (like a lot...)
b05uy.jpg
 

Mevansuto

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Jul 29, 2019
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Well then, I don't believe I've seen this anywhere, but since it's updated, I figured I might as well say something:

The Aether II
http://www.minecraftforum.net/forum...89717-alpha-aether-ii-genesis-of-the-void-new

Updated to 1.6.4 (Yeah, I know, late comers, but I'll give them a break)

Changelog:
+ upgraded to Minecraft 1.6.4
+ added seven new companions
+ added Flying Cows
+ added Flaming Sword
+ added Skyroot doors
+ added White Roses
+ added devine variants of Sentry and Carved Stone
+ revamped dungeon system
+ added two new Moa donator skins
+ new textures for the Zanite Block, Icestone, and Quicksoil Glass
+ implemented bonemealing for Orange Trees and Berry Bushes
• accessories and donator perks moved to inventory tabs
• parties and notifications moved to chat tabs
• added tooltips for Aether items with special abilities
+ buffed spawnrate of passive mobs
- removed capes
- nerfed Zephyrs
• lots of bug fixes (like a lot...)
I don't understand why the Aether II insists on being incompatible with everything else. The mod loader days are over now and big modpacks are all the range. Why exclude yourself?
 

Moridin

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Jul 29, 2019
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I'm pretty sure that Brandon Potts was quite insistent that this should work with most mods now in some of his more recent posts on the forum. I'll have to go back and make sure. But for now, I'm pretty damned tired.

Aaaaand ninja'd. :D
 
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Moridin

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That wasn't nearly my point. Try adding it into a modpack, it'll break several things in other mods. It's just not designed to be used with other mods which is just sad.
Most recent quote I found, because I'm too o_O to go to bed just yet:

BrandonPotts:
The Aether II is in alpha, and we haven't worked towards compatibility with other mods too much.

This hopefully implies that they'll be working on it as they work on their big Mutation Update. I can understand wanting to keep the challenge of being a standalone mod, but as said, this is a world of modpacks, and I'm pretty sure this team will at least work on compatibility.
 
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Mevansuto

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Most recent quote I found, because I'm too o_O to go to bed just yet:

BrandonPotts:
The Aether II is in alpha, and we haven't worked towards compatibility with other mods too much.

This hopefully implies that they'll be working on it as they work on their big Mutation Update. I can understand wanting to keep the challenge of being a standalone mod, but as said, this is a world of modpacks, and I'm pretty sure this team will at least work on compatibility.
TBH It's already too late. They start with the small things and then after a while they realise the things they've added don't gel too well with modpacks. This means they couldn't really add compatibility unless they removed some features. This is why mods should be programmed with compatibility in mind.
 
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Mevansuto

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Jul 29, 2019
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You (yes you!) get to choose the next mod that @CyanideX will retexture! Just vote here. Get your voice heard. Be an individual. Vote for mekanism and railcraft or I swear I'll cut you.
I voted for the entirety of the top 6. I hope that's alright.

TBH The mod that needs texturing the most is one of the ones I didn't vote for, GregTech. Has anyone actually looked at that mods textures? His April's Fools ones were better.
 

Not_Steve

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Oct 11, 2013
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I voted for the entirety of the top 6. I hope that's alright.

TBH The mod that needs texturing the most is one of the ones I didn't vote for, GregTech. Has anyone actually looked at that mods textures? His April's Fools ones were better.
I like the bronze tier machine textures but besides that most are no good. The guis are especially terrible.
 
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