I'm pretty sure I mentioned it... But that's been out for a while.It was probably mentioned a while ago, but
Chocolate Quest for 1.7 beta is out!
http://www.minecraftforum.net/forum...e-quest-mods-for-the-adventurers?comment=5425
- Version 1.5.11
Fixed/Changed: Changed the way pistons and rodfolders behave when pushed by an extension directly in move direction.
- Version 1.5.10
Fixed: System not moving if a piston facing the move direction and no rod was behind it even though its not needed.
- Version 1.5.9
Fixed: Extensions not moving pistons in front of them if the facing of the piston was
the same as the move direction.
Fixed: Removed some debug code spamming the console.
Changed: textures of The Tool and Saw.
- Version 1.5.8
Fixed: Petrify Arrows not working correctly on servers.
Added: additional checks to the piston TileEntity to prevent rendercrashs.
- Version 1.5.7
Fixed: Statues causing crash if the entity was using a non living render.
- Version 1.5.6
Added: Shiny Petrify Arrow: A creative only Item to petrify mobs in an instant.
- Version 1.5.5
Changed: Statues now drop an Item instead of a Block with a damage value representing the entity.
For more visit his page and and chech out documentationThis is a small mod I made or Wreckage. It's supposed to be a toolkit for map/dungeon creators.
The mod currently contains 4 Blocks:
1. A redstone controlled spawner which uses a capture item so it works for mod mobs.
2. An entity detector also using the above item.
3. A chat detector which emits a signal if a player writes something in the defined area.
4. A highly configureable particle emitter which spawns particles from his inventory randomly in the defined area.
I don't understand what you mean.Quick thing for those posting, when making spoiler tags, don't name then and just use [.spoiler]. Tapatalk doesn't parse those for some reason and it makes mobile browsing a pita.
Sent from my phone, expect typos and stuff like that.
This is goodI don't understand what you mean.
Knew Greg was going to miss AE in 1.7.10 and would updateGregTech 5.03h: (Also a test version for 1.7.10, which is likely bugged)
Added Concrete and several Recipes for its usage. Also you can walk faster on it, and (unlike the Chisel Version...) you don't glitch forward or sidewards when walking on it.
Added usage for Chlorine in the Chemical Bath to get rid of the Dye on things like Wool, Clay or Glass (Glass is stained meaning it isnt actually colored Glass, it is just painted Glass so it makes sense).
Fixed a Bug in the Forge OreDictionary (but only fixed for GT, since I needed to hack into the OreDict), where it doesn't allow Items to be registered when they are the same Itemwith the same OreDict Name, but with a different MetaData/DamageValue. That had caused trouble with my Granite and Concrete Blocks, since only the first registration actually worked due to that, what made them un-maceratable. (and I mentioned it to a Forge Dev so it is reported)
Fixed a bunch of other Bugs.
Yo Cyanide. Quick question, you have a twitter, right?
I find this slightly perturbing.I think I just found the most beautiful, perfect, useful, extra-ordinary, original, way better than anything mod!
Presenting....
I'm interested to hear how much lag you get while generating chunks when playing that pack of yours. Please tell us about it in this topic, to avoid derailing this thread.So i decided to make a coustom pack and got well..... carried away....
View attachment 12438
This is probally not the right place to post this but the reason i am is because I would like to mention how much this community has grown. not only ftb but modded minecraft in general. If u remember back in 1.2.5 we had like a max of 40 mods in those packs and that was like SUPER CRAZY. But look at us today about a month or two after a good forge version is availeble for 1.7, You can make crazy modpacks that we never could have if it werent for all these great mod authors. The reason I am posting it here is because alot of people watch this thread including mod devs so I would like to say thank you. Also more mods isnt alway good but the depth of some mods content is really amzing. (quality not quantity) The 200 mods thing was just an expample.
EDIT - BTW this "little" pack i made is SOOO much fun with minimum crashes. (Havent lost a world after 24hours in)
Hey guys, I've created a new mod that I've been calling "Chime" and I'd like to hear some opinions on it. I'm almost ready for a beta-testing run, just trying to get some issues solved with the backend. I'll give you a few gifs, in chronological order of development, to look at and then explain some more.
Okay, so now that you've stuffed yourself with some eye candy I'll explain whats going on. This mod is intended to be a friend system for Minecraft. I've been working on this iteration for the past week or so, although I originally had the idea about a year ago. You can currently add friends, see what they are doing in Minecraft and when they were last doing it, you can even join them if they are online and allow friend joins. The menu can be invoked via any screen that your mouse is free to move on, as well as via keybinds ingame. I also have plans for a fairly capable chat system, which does not rely on players being in the same server or even playing Minecraft. You could simply open an app on your phone, or go to a website in your browser, see what your friends are up to and chat with them in a simple manner.
YESYESYESYESYES. I didn't know I wanted this, but I want this now. If I install this, who nose what could happen?