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What's new in modded minecraft today?

Like with most mods like this, I believe if you don't want them, turn them off in the configs. Don't deny them for everyone else who may have a use for them.
Well, you may say that, but what of servers? People will either use it and get ahead far too easily, or not use it, and fall behind.
 
Sangar has released OpenComputers v1.3.2 for MC 1.6.4 and MC 1.7.10

Sangar said:
  • Added: motion sensor block.
  • Added: tractor beam upgrade.
  • Added: made floppies dyable by popular demand (craft them with a dye).
  • Added: unicode font renderer (thanks asie for providing the Unifont parser).
  • Added: switches / access points can now be upgraded (check their new GUI, thanks Kilobyte).
  • Added: direct support for Mekanism's power system.
  • Added: creative tier servers.
  • Fixed: behavior of a lot of blocks in 'timeless' worlds (e.g. doDaylightCycle=false). Also made computers now work in these, which means they behave differently on `/time set`s now (their uptime won't change anymore).
  • Fixed: tons of stuff in the LuaJ fallback (thanks gamax92).
  • Fixed: a bug where server racks consumed excessive amounts of IC2 energy.
  • Fixed: robots duplicating network messages.
  • Fixed: some visual glitches in GUIs.
  • Fixed: floppy sounds not playing for loot disks.
  • Fixed: a couple more potential crashes and minor stuff.
 
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