it was a joke, and yes, i know how to math.I... I'm not sure you know how to math
it was a joke, and yes, i know how to math.I... I'm not sure you know how to math
Oh, I know. My reply was a joke too.it was a joke, and yes, i know how to math.
don't want to go off track, but mapwriter is excellent, but would be the best ever if it implemented mob and player heads and allowed for waypoints to show on the screen and not just the mapWell there's clearly room for a willing dev to offer another minimap option atm.
Thanks for posting this! Not feeling myself this week, and went back to sleep, totally forgetting to post it here & facebook. /facepalmBevo has uploaded his weekly modded news.
I need this. 1.7 I assume?Oh, I know. My reply was a joke too.
Also, content
This is why you are amazing.I raise your teaser with a penguin.
Meant purple not people. That's what you get for posting on mobile. Damn autocorrect.
So when can we expect ExtraFish? I do like the fish.
If I ever make a mod, I'll add more fish and make them produce some really OP items. Fish that can make nether stars, ooh.
Ender pearls, Eyes of Ender, Slimeballs, Magma cream, Firework stars, Cookies, Clocks, Compasses, Fire charges, and Snowballs
I'm just sayin
aidan said:
- Fixed FMP version!
- Update README.md
- Updated Forge to 10.13.0.1180.
- Force Mekanism to load after FMP
- Fix the BuildCraft API dependency
- Depend on EnderIO and ExtraUtilities
- Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash
- Fix un-checked MFR API usage
- Moved MFR back into api package.
- Fixed Combiner NEI texture, fixed Cardboard Box not working
- Remove stray @Method
- Update en_GB, add en_ZA
- Update ru_RU.lang
- Remove inherited language strings from en_GB and en_ZA
- Capitalize some language keys (yes, no and AD modes)
- Fix Iron Dust smelting issue. Close #1478
- Fix a different, unrelated OreDict issue.
- Revert "Capitalize some language keys (yes, no and AD modes)"
- Language file changes:
- Missed one missing tooltip (haha)
- Implemented robit crash fix
- Fixed teleporter crash, fixed asset issue
- Fix a bizarre bug I introduced ages ago.
- A bit of work on teleporter localization. There's something weird going on, though.
- Fix somehow having 2 mcmod.info files in the Mekanism jar.
- Fix Railcraft Dependency
- Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency
- Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash
theoriginalbit said:1.1.3
1.0.1
- Added new ChatBox event. ChatBoxes now accept commands.
- Added Keyboards (!!!)
- Lots of backend rewrites and optimisations, and I mean lots
- Added Iron Note Block
- Stability fixes
- New backend peripheral implementation, will be much easier to add future peripheral methods
An update on the VoxelMap situation. It seems that Mumphrey (LiteLoader dev) has rehosted the LiteLoader version for VoxelMap in his post here:
http://www.minecraftforum.net/forum...-mods/1290155-liteloader-for-minecraft-1-7-10
It is under "What is LiteLoader for?" section with the hyperlink titled "a mini-map"
So, if you didn't grab it and still desperately need it, you can grab it there (you will need LiteLoader though)
Whoa! Nice! Sorry for only catching it a few weeks after the fact, I'm definitely very excited to see how this plays out!So, I had to do something new and challanging, something not EDX. So at the suggestion of @Eunomiac...
Slow, but steady progress. I can jump with the middle mouse button!
OH MY GOD YOU'RE BACK!Whoa! Nice! Sorry for only catching it a few weeks after the fact, I'm definitely very excited to see how this plays out!
Clarification time. Both of those sentences are true, but they are not related like their proximity might suggest. I had taken the mod down before ever seeing this thread because I won't be on PMC anymore. I just haven't yet bothered figuring out where I'll host it in the future. The pique in the first sentence was real though, so I wasn't particularly bothered that my phrasing might lead people to think that 1 led directly to 2. It didn't though, and VoxelMap isn't going anywhere, and if I ever tire of it completely someone else will step in (hopefully someone who can tell what the heck the code does. It's inscrutable in parts I'm afraid)
Sorry to worry anyone, that wasn't super nice of me.
Gahahahaha. I'm okay with that.Oh we'll, it was good while it lasted.
https://twitter.com/skyboy026/status/489741271670743040
Whoa! Nice! Sorry for only catching it a few weeks after the fact, I'm definitely very excited to see how this plays out!
Life and the Universe got all up in my face and I valiantly fought back, but, you know, Life and the Universe are formidable opponents I'm slowly getting back into the swing of things, feel a bit bad about vanishing on y'all like I did, but give me a bit and I'll definitely swing byOH MY GOD YOU'RE BACK!
Dude we restarted werewolf something like twice! We have a game going now, along with an organisation thread... where've you been man?