What cool little thing have you discovered today?

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Derpysauce

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Aug 29, 2013
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Ben shapiro
There are quite a few of those. The usual examples are Toxoplasma gondii which makes rats stop avoiding the scent of cats because it reproduces in the digestive tract of cats (and there is research suggesting infection effects human behavior, but nothing conclusive) and cordyceps which have a huge number of individual species which each take over specific host insects, and were the inspiration for the infected in The Last of Us (literally the premise behind the unusual sort of zombies in that game was "imagine a variety of cordyceps that infected humans").
what about the plant that grows on ants making them go insane? ie basically controlling there basic motor functions until they die and rot
 

Adonis0

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Jul 29, 2019
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what about the plant that grows on ants making them go insane? ie basically controlling there basic motor functions until they die and rot
It's a fungus, and not only does it control their motor functions then kill them, it specifically makes them climb up high so that when the fungus is ready to release its spores, you get maximal coverage.
 

jokermatt999

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Jul 29, 2019
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Yes indeed. A single chunk quarry might be able to pick up a bunch of each vanilla ore if placed in the right spot. Automating the whole process could be tricky, since the chunk gets reset. You'd have to set up the quarry on the chunk boundry and deploy the bomb from outside. Maybe one of those open blocks cannons? But then you need to activate it somehow....some kind of flaming projectile perhaps. Sounds fun.

Would the item cannon work to deploy it? Also, aren't there missile versions of that bomb anyway?

If not, for activating Redstone remotely and disposably, you could use a molten Redstone florb, I think.
 

hotblack desiato

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Jul 29, 2019
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I don't know that mod, but as far as I see it, there is just a bomb, that is triggered by a redstone signal.

so how about this: redstone torch on... let's say level 4, emits a signal to an inverter (standard vanilla) and then the signal (off) goes to the bomb.

when the quarry is nearly finished, it grabs the torch, the inverter switches and activates the bomb, and everything regenerates.

EDIT: depending on the blast radius, you could even regenerate 4 or more quarry holes at once.
 
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Dezz

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Jul 13, 2013
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The maximum RF/tick on Thermal Expansion Energy Cells are per side, not per cell. Don't know how I managed to miss this.

What the hell? Are you serious? This changes so much.
 

asb3pe

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Jul 29, 2019
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My AE system suddenly started going crazy. It blinks all the time, and blinks so badly that I can hardly do anything.

Well thanks to a post on this forum from a year ago, I just figured out what is going on.

The blinking wasn't due to insufficient power supply. And it wasn't due to too many items flowing in (I have a lot of bee alvearies making my materials).

Turns out the AE blinking was caused by my little level emitter/dark cable combination, which I was using to keep a few stacks of honey drops in my system at all times (for use in my Beealyzer and Treealyzer).

Apparently, every time the level emitter changed state and toggled the dark cable on or off... this resets the AE system. Since I have a lot of honey drops coming in from my alvearies, the level emitter was basically going "on/off/on/off/on/off" non-stop... and since it was turning a dark cable to my Squeezers on and off at the same rate, my AE system was resetting itself at this rate. On, off, on, off - all my AE was doing was blinking and I literally couldn't use it.

tl;dr: Don't use AE dark cable in conjuntion with a level emitter that is going to change state quickly. That's what I've learned today.

P.S. I am so happy I found the posting on this forum that explained it. I was seriously ready to quit my Monster world over this issue because it was making it no fun to play anymore since I couldn't access my inventory and couldn't figure out what the problem was.
 

Dezz

Well-Known Member
Jul 13, 2013
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My AE system suddenly started going crazy. It blinks all the time, and blinks so badly that I can hardly do anything.

Well thanks to a post on this forum from a year ago, I just figured out what is going on.

The blinking wasn't due to insufficient power supply. And it wasn't due to too many items flowing in (I have a lot of bee alvearies making my materials).

Turns out the AE blinking was caused by my little level emitter/dark cable combination, which I was using to keep a few stacks of honey drops in my system at all times (for use in my Beealyzer and Treealyzer).

Apparently, every time the level emitter changed state and toggled the dark cable on or off... this resets the AE system. Since I have a lot of honey drops coming in from my alvearies, the level emitter was basically going "on/off/on/off/on/off" non-stop... and since it was turning a dark cable to my Squeezers on and off at the same rate, my AE system was resetting itself at this rate. On, off, on, off - all my AE was doing was blinking and I literally couldn't use it.

tl;dr: Don't use AE dark cable in conjuntion with a level emitter that is going to change state quickly. That's what I've learned today.

That must have been annoying as hell. Haha
 

Staxed

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Jul 29, 2019
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tl;dr: Don't use AE dark cable in conjuntion with a level emitter that is going to change state quickly. That's what I've learned today.

Very good to know. I use AE extensively but I always just use import/export bus's with my level emitters so I've never come across that problem.

This would certainly be annoying when trying to autocraft if your entire network is getting reset every second.
 

asb3pe

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Jul 29, 2019
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There was a long delay between the time I installed the level emitter/dark cable combo and the time when the blinking started happening. I think I had almost 100,000 honey drops in my system, and I set the level emitter to turn on at 256 honey drops. So the squeezers had to process 100,000 honey drops before the level emitter came into play, and this took a few days. So when the blinking started happening, I wasn't really able to connect it in my mind to the level emitter/dark cable. I thought "am I running out of power?" or "is there too many items coming in?"

It's always such a great feeling when you figure out the problem and solve it. But I'm not sure it would be solved yet if I didn't come across this thread (http://forum.feed-the-beast.com/thr...energistics-system-keep-stopping.22807/page-2) and see "ratchet freak's" post. I love this forum!
 

epidemia78

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Jul 29, 2019
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Would the item cannon work to deploy it? Also, aren't there missile versions of that bomb anyway?

If not, for activating Redstone remotely and disposably, you could use a molten Redstone florb, I think.

I dont know yet but I will be trying it out soon. The florb is a great idea, I knew eventually Id use them for something.
 

casilleroatr

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Jul 29, 2019
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There was a long delay between the time I installed the level emitter/dark cable combo and the time when the blinking started happening. I think I had almost 100,000 honey drops in my system, and I set the level emitter to turn on at 256 honey drops. So the squeezers had to process 100,000 honey drops before the level emitter came into play, and this took a few days. So when the blinking started happening, I wasn't really able to connect it in my mind to the level emitter/dark cable. I thought "am I running out of power?" or "is there too many items coming in?"

It's always such a great feeling when you figure out the problem and solve it. But I'm not sure it would be solved yet if I didn't come across this thread (http://forum.feed-the-beast.com/thr...energistics-system-keep-stopping.22807/page-2) and see "ratchet freak's" post. I love this forum!
Perhaps this is one of the things that will become so much easier to do without breaking things in AE2 with the better subnetworks.
 

belgabor

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Jul 29, 2019
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Perhaps this is one of the things that will become so much easier to do without breaking things in AE2 with the better subnetworks.
Well, frankly, if he'd done it right the first time it hadn't been an issue with AE1 =)
Using an export bus triggered by a level emitter is not that much harder (if even) than using the dark cable/level emitter combo.
 

darkeshrine

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Jul 29, 2019
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I discovered how bad of an idea it was to construct the floors of my base out of Minefactory reloaded road blocks without knowing really what they did. I knew they made you faster, but it's half uncontrollable. Not only that, but it doesn't seem to make you faster as much as each step is that much longer. The bobbing is making me feel a little weird. I've never been motion sick before, but I think I have now.
 

casilleroatr

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Jul 29, 2019
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I discovered how bad of an idea it was to construct the floors of my base out of Minefactory reloaded road blocks without knowing really what they did. I knew they made you faster, but it's half uncontrollable. Not only that, but it doesn't seem to make you faster as much as each step is that much longer. The bobbing is making me feel a little weird. I've never been motion sick before, but I think I have now.
There used to be a config option to turn this off. I can't find it now though
 

malicious_bloke

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Jul 28, 2013
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You can do the same thing with one of the concrete block types from chisel. It speeds up movement.

Only downside to it is that the edge is almost like an invisible wall, trying to go through a doorway onto another floor type is problematic XD
 
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