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mathchamp

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Jul 29, 2019
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(Thaumcraft/Forbidden Magic)
If you have Forbidden Magic, Botania, and Thaumcraft and you want to hit endgame Thaumcraft with a minimum of permanent warp, make yourself a Whisperweed or two. You have to research it but I don't recall anything warpy needed to research it. You will want a good amount of mana generation on your Botania side. The whisperweed will not only give you a ton of free research points (speeding up your research greatly), but it will also give you a ton of temporary warp. As long as you're feeding in a decent amount of mana, you should have no trouble filling your warp to the maximum (according to the sanity checker). Wait for a bit and you'll eventually unlock all the Eldritch stuff. Once you're happy, remove the whisperweed and use sanitizing soap to clear all of the temporary warp.

Of course you can eat brains too but that doesn't give you free research points.
 

SpitefulFox

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Jul 29, 2019
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(Thaumcraft/Forbidden Magic)
If you have Forbidden Magic, Botania, and Thaumcraft and you want to hit endgame Thaumcraft with a minimum of permanent warp, make yourself a Whisperweed or two. You have to research it but I don't recall anything warpy needed to research it. You will want a good amount of mana generation on your Botania side. The whisperweed will not only give you a ton of free research points (speeding up your research greatly), but it will also give you a ton of temporary warp. As long as you're feeding in a decent amount of mana, you should have no trouble filling your warp to the maximum (according to the sanity checker). Wait for a bit and you'll eventually unlock all the Eldritch stuff. Once you're happy, remove the whisperweed and use sanitizing soap to clear all of the temporary warp.

Of course you can eat brains too but that doesn't give you free research points.

Temporary warp doesn't count towards Eldritch stuff, though. D:
 

Azzanine

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Jul 29, 2019
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Must be out of date advice, that they don't know what the fuck they are talking about. I was under the impression that you had to have most of the forbidden research done to get 25% PERMANENT warp for the eldritch tab. Eating brains and making golems only speeds up the rate you get accosted by eldritch guardians. As it fills you with non permanent and temporary warp.

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rouge_bare

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Oct 4, 2014
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Strange, as Direwolf20 did get both Eldrich revlation and Epiphany, with predominantly temporary warp. I'd have to look though the video regarding this to be sure (I cannot rember which it was off top of head) but I think his Sticky + Perma combined was only around 20%.

EDIT: In any case, this could be fairly easily tested if you have your only source of warp be the whisperweed or other tempory forms of warp (such as some of the Eldrich Guardians' attacks)
 

mathchamp

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Jul 29, 2019
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Well, I've gotten the Epiphany so far. Once I got it the first thing I made was the sanity checker. Perm was probably less than 20%, sticky was just a sliver, and rest was all temporary. Not sure what the thresholds are (I got the bath salts and soap researches before making the whisperweed, so that has a pretty low threshold).

I'm guessing if temporary warp doesn't work, you can still eat some brains to add some sticky, and the extra temporary warp will help by making events more common.

I plan on doing most if not all of the research anyways so I'm eventually going to end up with enough warp for Revelation. I've already read the Crimson Rites book.


On a somewhat related note, I checked how many "points" of warp are needed to fill the sanity checker, and it takes about 100 points (I opened my test world, added 50 warp twice, gave myself a sanity checker and the bar was full - took 50 away and it was half full).


Also, in my creative world, I played around with energizing nodes. If you try to energize a hungry node it will usually keep eating your stabilizer, but if you keep replacing it with an autonomous activator or something, the energization will probably succeed (I only tested once and it succeeded, but I can't guarantee that it won't fail). You'll have a few interruptions and may even see aspects disappear from the node from being at zero, but once it completes it will have all the CVS as if it completed uninterrupted. The node doesn't seem to try to eat the transducer, as even having waited for a decent length of time the transducer was never touched. Finally, the RFTools block protector does not protect from hungry nodes.

If you start energizing a node and remove the stabilizer, the node will eventually explode and spawn a whole bunch of flux (it's possible that the transducer finishes and makes it an energized node, which sees that there is no stabilizer and thus explodes immediately). It's a pain to clean up. If a node is energized, and you break either the stabilizer, the transducer, or the node itself, it will also explode (immediately this time). And you thought IC2 was bad.

Well, I guess that, at least, in Thaumcraft you have to do something that is pretty obviously stupid to get a disaster (like break a block that is stabilizing an energized node, or throw too much crap into your crucible). And if it's not obvious, the Thaumonomicon will warn you (make sure your Infusion Altar has stabilizers and that everything is symmetrical). In IC2 you can accidentally connect a basic machine to your high voltage line or make a small mistake in your reactor design and boom (although I think machines going boom is currently disabled).

Removing the redstone signal from the transducer doesn't seem to have any effect (when using a redstone block above the transducer, it remains active even when the redstone block is broken in Creative - not sure about other redstone sources). I don't know whether it will turn back into a normal node after a lengthy delay, though.
 

Inaeo

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Jul 29, 2019
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Well, I've gotten the Epiphany so far. Once I got it the first thing I made was the sanity checker. Perm was probably less than 20%, sticky was just a sliver, and rest was all temporary. Not sure what the thresholds are (I got the bath salts and soap researches before making the whisperweed, so that has a pretty low threshold).

I'm guessing if temporary warp doesn't work, you can still eat some brains to add some sticky, and the extra temporary warp will help by making events more common.

I plan on doing most if not all of the research anyways so I'm eventually going to end up with enough warp for Revelation. I've already read the Crimson Rites book.


On a somewhat related note, I checked how many "points" of warp are needed to fill the sanity checker, and it takes about 100 points (I opened my test world, added 50 warp twice, gave myself a sanity checker and the bar was full - took 50 away and it was half full).


Also, in my creative world, I played around with energizing nodes. If you try to energize a hungry node it will usually keep eating your stabilizer, but if you keep replacing it with an autonomous activator or something, the energization will probably succeed (I only tested once and it succeeded, but I can't guarantee that it won't fail). You'll have a few interruptions and may even see aspects disappear from the node from being at zero, but once it completes it will have all the CVS as if it completed uninterrupted. The node doesn't seem to try to eat the transducer, as even having waited for a decent length of time the transducer was never touched. Finally, the RFTools block protector does not protect from hungry nodes.

If you start energizing a node and remove the stabilizer, the node will eventually explode and spawn a whole bunch of flux (it's possible that the transducer finishes and makes it an energized node, which sees that there is no stabilizer and thus explodes immediately). It's a pain to clean up. If a node is energized, and you break either the stabilizer, the transducer, or the node itself, it will also explode (immediately this time). And you thought IC2 was bad.

Well, I guess that, at least, in Thaumcraft you have to do something that is pretty obviously stupid to get a disaster (like break a block that is stabilizing an energized node, or throw too much crap into your crucible). And if it's not obvious, the Thaumonomicon will warn you (make sure your Infusion Altar has stabilizers and that everything is symmetrical). In IC2 you can accidentally connect a basic machine to your high voltage line or make a small mistake in your reactor design and boom (although I think machines going boom is currently disabled).

Removing the redstone signal from the transducer doesn't seem to have any effect (when using a redstone block above the transducer, it remains active even when the redstone block is broken in Creative - not sure about other redstone sources). I don't know whether it will turn back into a normal node after a lengthy delay, though.

The easiest way (mind you, still not simple by any means) to energize a hungry Node is to taint it. Once it becomes tainted, it loses the hungry tag and can be stabilized without fear of lost equipment. Do make it a point to energize it quickly, however, as large tainted Nodes have their own consequences.
 

mathchamp

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Jul 29, 2019
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The easiest way (mind you, still not simple by any means) to energize a hungry Node is to taint it. Once it becomes tainted, it loses the hungry tag and can be stabilized without fear of lost equipment. Do make it a point to energize it quickly, however, as large tainted Nodes have their own consequences.

That's another way (particularly if I don't feel like crafting stacks of stabilizers). And then I can just chuck down an Ethereal Bloom under the node (after it is tainted) to clear any taint that forms. At least it stops spreading taint once energized (if it didn't, I would have to stick it in a throwaway dimension and transport the vis with Thaumic Energistics).

I still have to find a hungry node in my survival world, though.
 

PhilHibbs

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I still have to find a hungry node in my survival world, though.
Good luck with that, but bear in mind that once you find a hungry node, you have found two. Nodes spawn in the same places and of the same type in the Overworld as in the Twilight Forest, so if you find a hungry node in the TF, then there will be one at the same co-ordinates in the OW.

Flat Mystcraft ages are also good ways to find nodes. My "node age" is permanently twilight, with the sun fixed on the horizon, so nodes show up fairly well whilst not being festooned with mobs. So far I've found two hungry nodes in two flat ages.
 

SpitefulFox

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Jul 29, 2019
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Strange, as Direwolf20 did get both Eldrich revlation and Epiphany, with predominantly temporary warp. I'd have to look though the video regarding this to be sure (I cannot rember which it was off top of head) but I think his Sticky + Perma combined was only around 20%.

Well, I've gotten the Epiphany so far. Once I got it the first thing I made was the sanity checker. Perm was probably less than 20%, sticky was just a sliver, and rest was all temporary. Not sure what the thresholds are (I got the bath salts and soap researches before making the whisperweed, so that has a pretty low threshold).

Epiphany requires only 25 warp.

Eating zombie brains gives more temp warp than sticky, so of course people are going to have lots of temp warp if they try unlocking things that way.

Coincidences aside, the source code to Thaumcraft specifically looks at Permanent and Sticky. Not temporary.
 
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Azzanine

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Jul 29, 2019
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Why would people opt for such a silly method of unlocking eld revelations anyway? Just do all the research. It's easier and you end up a hell of lot less warped.
This is lessened by practicing thaumic hygiene. Scrub your self with saneitizeing soap while in your spa whenever you can. Being in purifying fluid maximizes the chances normal warp is removed.

Also, for those who want to utilize hungry nodes safely Thaumic Horizons has a stabilizing beam thing that halts hungry nodes hungry ness. Might be a bit cheesier then fluxing and cleansing the node. Edit: its either Horizons or Witching Gadgets that adds the beam thing.


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Type1Ninja

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Also, for those who want to utilize hungry nodes safely Thaumic Horizons has a stabilizing beam thing that halts hungry nodes hungry ness. Might be a bit cheesier then fluxing and cleansing the node.
I don't think it's cheesier. It feels less like a generally-approved exploit and more like an intended feature. :p
 

Azzanine

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Jul 29, 2019
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No... you miss understood me. I was saying the Thaumic Horizons method might seem cheezier then the flux method.
As far as I have seen fluxing and cleansing nodes looks like it takes more effort.
The Thaumic Horizons node beam thing just SEEMS to be point and fire and the node is safe. Still classed as hungry so the nomicon says, it just disables the suck.
Take that with a grain of salt. I've only just discovered the addon.

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Type1Ninja

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No... you miss understood me. I was saying the Thaumic Horizons method might seem cheezier then the flux method.
As far as I have seen fluxing and cleansing nodes looks like it takes more effort.
The Thaumic Horizons node beam thing just SEEMS to be point and fire and the node is safe. Still classed as hungry so the nomicon says, it just disables the suck.
Take that with a grain of salt. I've only just discovered the addon.

Sent from my GT-I9100 using Tapatalk
I think I'm talking about lore-perspective, you're talking about gameplay/difficulty perspective. Very different languages, those. :p
 

mathchamp

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Jul 29, 2019
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Why would people opt for such a silly method of unlocking eld revelations anyway? Just do all the research. It's easier and you end up a hell of lot less warped.
This is lessened by practicing thaumic hygiene. Scrub your self with saneitizeing soap while in your spa whenever you can. Being in purifying fluid maximizes the chances normal warp is removed.

Also, for those who want to utilize hungry nodes safely Thaumic Horizons has a stabilizing beam thing that halts hungry nodes hungry ness. Might be a bit cheesier then fluxing and cleansing the node. Edit: its either Horizons or Witching Gadgets that adds the beam thing.


Sent from my GT-I9100 using Tapatalk

And the Whisperweed helps you do all of that research much faster. ;)

I loaded up my world today and did a few non-forbidden researches (and while doing this got a Guardian attack and a Flux Flu, the latter wiped immediately by Draconic Armor). When I checked my Thaumonomicon the Revelation was there (it might have been there since I last closed the world since I didn't notice a specific message in chat indicating me unlocking the revelation).

So I decided to make soap and copy my world to see what my warp values were at (since all the temp compresses the sanity checker bar making it hard to see how much perm/sticky you have). Perm at just over 1/3 of the bar (so, around 35 to 40 perm warp), and with sticky it was a bit over halfway full (so about 15 to 20 sticky; about 55 total). I'm guessing Revelation threshold is 50. By comparing it to the sanity checker before cleaning the temp, there is probably 400-500 temp warp.

And in the end, no matter how you go about getting Warp, once you have done all the research you will have the same amount of perm warp as anyone else using the same set of mods (barring commands, and barring other mods that manipulate permanent warp), and everything else can be removed with soap (one soap for temporary warp, repeated application for sticky).


Also, Draconic Armor is nice since it clears most of the Warp debuffs instantly (although so far out of the non-vanilla debuffs I've only gotten the Flux Flu debuff), and it's also helpful when you get ambushed by Guardians. Combine that with an AoE weapon for mind spiders and you're pretty much set.

I've had the following effects so far in my world (which I can recall):
  • Whispers for a research point (once, at low warp).
  • Heartbeat noise/blackened screen edges effect (several times).
  • Paranoia messages (a couple of times).
  • Flux flu (a few times).
  • Mining fatigue (once).
  • Mind spiders (once).
  • Eldritch guardians (once; about half a dozen spawned).
I've also gotten deathly gaze once on my test world while playing with research/warp commands. No unnatural hunger or sun scorned yet.


I read some old posts on the Minecraft forums in the Thaumcraft thread about warp recently, and one guy suggested that one of the warp effects should be playing the "sssSSS" sound that a creeper makes before exploding. I personally think that would be brilliant. Way better than paranoia messages. Maybe even show the "something is behind you" message, and if the player doesn't turn around to check, they hear the sound.

EDIT: Just got unnatural hunger. Once again the Draconic armor nullified it.
EDIT2: Ditto for sun scorned.
 
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SpitefulFox

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Jul 29, 2019
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And in the end, no matter how you go about getting Warp, once you have done all the research you will have the same amount of perm warp as anyone else using the same set of mods

The whole point of getting Eldritch from Sticky Warp is that you can get rid of the sticky warp and then NOT have to get all the permanent warp from forbidden researches. Thaumcraft isn't Pokemon. You really do NOT need to catch 'em all. Warp is there to discourage you from just getting all the things.

I read some old posts on the Minecraft forums in the Thaumcraft thread about warp recently, and one guy suggested that one of the warp effects should be playing the "sssSSS" sound that a creeper makes before exploding. I personally think that would be brilliant. Way better than paranoia messages. Maybe even show the "something is behind you" message, and if the player doesn't turn around to check, they hear the sound.

EVIL! :eek:
 

PhilHibbs

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Oh they can?
I never paid attention to the Blood Alter recipe in NEI...I thought you would use it to get a special species
Yes, you get a different species as well, but that can easily be bred with a bunch of drones (or manipulated with a genetics mod like Gendustry or Extra Bees) to get whatever species you need. I don't know what the Bloody Bee species itself is useful for, I just use it to make pristine bees.