Well... it was bound to happen, Greg is nerfing base IC2

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Mevansuto

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Nah. Didn't miss it. Just wondering if it was anything aside from that.

I do wonder, though, the net effect on IC2 were GregTech to switch to RF instead of EU. I wonder if it would be like what's seemed to happen to BuildCraft and MJ since RF's arrival.

I think it'd be so much worse for IC2. It's so dependent on addons, at least BC can at least stand on it's own (it can even straighten it's back when stood next to the rest of the Platinum Trio). Everytime I hear people saying they don't use BC it's always except quarries, or except gates, or except fillers. What does IC2 have? Crops?[DOUBLEPOST=1389390550][/DOUBLEPOST]
He wouldn't be able to go anywhere with it though, well ... maybe? Although what is really not to like about such a lightweight system; others may see something that they like that is different but not many people would hate RF.
A. It would either require him to hack TE (at the very least CoFH), this would ... not end well ;)
B. Or it would require something on your part...

I'd like to think KL would oblige as long as it didn't greatly affect all of the other mods that use RF.
 

SynfulChaot

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I think it'd be so much worse for IC2. It's so dependent on addons, at least BC can at least stand on it's own (it can even straighten it's back when stood next to the rest of the Platinum Trio). Everytime I hear people saying they don't use BC it's always except quarries, or except gates, or except fillers. What does IC2 have? Crops?

Oh. And 'except pumps' as well. People often forget to list that one. It's honestly the only thing about BC that I'm currently missing. >.<

As to what IC2 has? Umm ... UU-Matter and good solar power?
 

VapourDrive

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I think it'd be so much worse for IC2. It's so dependent on addons, at least BC can at least stand on it's own (it can even straighten it's back when stood next to the rest of the Platinum Trio). Everytime I hear people saying they don't use BC it's always except quarries, or except gates, or except fillers. What does IC2 have? Crops?[DOUBLEPOST=1389390550][/DOUBLEPOST]

I'd like to think KL would oblige as long as it didn't greatly affect all of the other mods that use RF.
IC2 has the beginnings of a lot of greatness, its just slow moving, and bugs >.>
BC has VERY motivated people behind it is getting more/better things, I will happily continue to use it.
RF is ... great, and can be the core of anyone's tech game.

I am very interested in what happens "next".
 

Mevansuto

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Oh. And 'except pumps' as well. People often forget to list that one. It's honestly the only thing about BC that I'm currently missing. >.<

As to what IC2 has? Umm ... UU-Matter and good solar power?

I forgot about that. But I use XU pumps. Were you the guy who didn't like them replacing blocks with cobble?

As for UUM and solars. Mekanism has great solar panels and UUM has been nerfed to obscurity apparently.

I like to use BC oil for Galacticraft spaceships. THat's something I'd miss.
 

Dee_Twenty

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I think it'd be so much worse for IC2. It's so dependent on addons, at least BC can at least stand on it's own (it can even straighten it's back when stood next to the rest of the Platinum Trio). Everytime I hear people saying they don't use BC it's always except quarries, or except gates, or except fillers. What does IC2 have? Crops?[DOUBLEPOST=1389390550][/DOUBLEPOST]

I'd like to think KL would oblige as long as it didn't greatly affect all of the other mods that use RF.

Yeah, crops are the one thing I still really used from IC2. I used to use the generators in IC2 Classic because I found them to be the simplest method for charging my MPS, honestly I'd love it if someone were to release a standalone mod that offered an improved version of IC2 crops with support for some of the more popular mods like Natura, BoP, etc.
 

Mevansuto

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IC2 has the beginnings of a lot of greatness, its just slow moving, and bugs >.>
BC has VERY motivated people behind it is getting more/better things, I will happily continue to use it.
RF is ... great, and can be the core of anyone's tech game.

I am very interested in what happens "next".

BC is likely to get better. The video for the new gates was enough proof for that. As for IC2 it's like seeing an un-built house. All the foundations are solid, but there's nothing really on top of it. Do you get what I mean?

RF will remain king until something inevitably (unjustly) knocks it off it's post. I never want that to happen, but I feel it's coming. When I first heard RF was coming I was disappointed as I was using a MJ only pack at the time. Now I'd be disappointed if it left.

Yeah, crops are the one thing I still really used from IC2. I used to use the generators in IC2 Classic because I found them to be the simplest method for charging my MPS, honestly I'd love it if someone were to release a standalone mod that offered an improved version of IC2 crops with support for some of the more popular mods like Natura, BoP, etc.

I'm with you on that. Maybe someone ought to get on that. But I think the key thing would be that it shouldn't be a complete rip-off.

Do you know what needs it's own power supply? MFR. Preferably RF based.
 

SynfulChaot

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I forgot about that. But I use XU pumps. Were you the guy who didn't like them replacing blocks with cobble?

I was that gal, yes.

As for UUM and solars. Mekanism has great solar panels and UUM has been nerfed to obscurity apparently.

Yeah. I stopped bothering for UUM after 1.4.7. Once you do it once, it seems to lose all meaning.

As for Mek? My main 'tech' mods are TE, MFR, and RotaryCraft. Adding Mek is a lot more weight than I want just for something like solar. And if you go Mek, then might as well stop at Hydrogen like pretty much everyone does. It's just that good.

And if you're asking what IC2 has that *noone* has? Nothing of note. Same is true of practically every mod in existance.
 
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Mevansuto

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I was that gal, yes.

My bad. Sorry.

Yeah. I stopped bothering for UUM after 1.4.7. Once you do it once, it seems to lose all meaning.

As for Mek? My main 'tech' mods are TE, MFR, and RotaryCraft. Adding Mek is a lot more weight than I want just for something like solar. And if you go Mek, then might as well stop at Hydrogen like pretty much everyone does. It's just that good.

And if you're asking what IC2 has that *noone* has? Nothing of note. Same is true of practically every mod in existance.

Exactly. As for Mek power I normally use anouther mods power generation, TE, Atomic Science, Big Reactor, Railcraft, the'd normally do me. Mek generation looks cool, but I normally don't use it for whatever reason.
 

SonOfABirch

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good solar power?
no such thing...

And if you go Mek, then might as well stop at Hydrogen like pretty much everyone does. It's just that good.
you can go change the amount of power it gives in the config, same for all the machines in Mek too.. Factories and Miners get a severe nerf in my private pack, and hydrogen gets the same.
And if you're asking what IC2 has that *noone* has? Nothing of note. Same is true of practically every mod in existance.
[/quote]
It does have crops if you're into that sort of thing.
 

xbony2

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Gregtech will probably become stand-alone eventually. He's been replaceing the IC2 basic machines with his own machines, etc the universal macerator and the electrical trade-o-mat. Eventually almost all the IC2 machines will be replaced, and then replacing the power system entirely will only make sense.


@On topic, this sounds like he's just covering up an exploit. Maybe it would be better if he did it differently, but making the crafting get less scaftholding only makes sense in his eyes, it's probably just the first thing he thought of.


Besides, with yall' and your cheaty MFR farms, you have enough wood to remake the twilight forest ten times over.
 
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Mevansuto

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Gregtech will probably become stand-alone eventually. He's been replaceing the IC2 basic machines with his own machines, etc the universal macerator and the electrical trade-o-mat. Eventually almost all the IC2 machines will be replaced, and then replacing the power system entirely will only make sense.


@On topic, this sounds like he's just covering up an exploit. Maybe it would be better if he did it differently, but making the crafting get less scaftholding only makes sense in his eyes, it's probably just the first thing he thought of.


Besides, with yall' and your cheaty MFR farms, you have enough wood to remake the twilight forest ten times over.

Dude, rerailing a topic, uncool.
 
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VapourDrive

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I hope that the UU system in IC2 gets continued, you could basically order whatever item/blocks you wanted as long as it was hardcoded or added through an API.
I also hope that greg-tech gets status: standalone; it makes sense and is kinda necessary, and has less ... bad taste.
MFR is right on my edge of cheaty and not, it ... tests my self-control :p
 

Eyamaz

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Like I said before, if Greg actually labeled Gregtech as a total conversion mod (with a full list of all changes) I don't think any mod author would really have an issue with the changes he makes when it's installed along side them. I can't really speak for Lemming on it, but I would have no issues with any changes Greg made with gregtech if both those things happened. All he does is change the style of game play, he just needs to label it properly so newer players actually UNDERSTAND what gregtech does.
 

Mevansuto

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Like I said before, if Greg actually labeled Gregtech as a total conversion mod (with a full list of all changes) I don't think any mod author would really have an issue with the changes he makes when it's installed along side them. I can't really speak for Lemming on it, but I would have no issues with any changes Greg made with gregtech if both those things happened. All he does is change the style of game play, he just needs to label it properly so newer players actually UNDERSTAND what gregtech does.

Do you suppose he gets a kick out of all the people installing his mod thinking it's just more solars or something? I know I would.
 
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SynfulChaot

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no such thing...

IC2 solars are decent. Add Compact Solars and you've got great power at minimal server load.

That being said ... been there, done that, got the badge, and onto other power sources.

you can go change the amount of power it gives in the config, same for all the machines in Mek too.. Factories and Miners get a severe nerf in my private pack, and hydrogen gets the same.

If I need to do a lot of nerfing just to have a mod fit in my pack, then it's not worth my time. I like playing mods mostly as they are intended. A slight tweak or two here or there is one thing. A near across-the-board energy nerf is another.

Like I said before, if Greg actually labeled Gregtech as a total conversion mod (with a full list of all changes) I don't think any mod author would really have an issue with the changes he makes when it's installed along side them. I can't really speak for Lemming on it, but I would have no issues with any changes Greg made with gregtech if both those things happened. All he does is change the style of game play, he just needs to label it properly so newer players actually UNDERSTAND what gregtech does.

Too true. GregTech is a full conversion mod. The sooner he calls it that, the sooner people stop complaining about it's sense of balance and (hopefully) the sooner other mods stop catering to that level of 'balance'.
 
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King Lemming

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He wouldn't be able to go anywhere with it though, well ... maybe? Although what is really not to like about such a lightweight system; others may see something that they like that is different but not many people would hate RF.
A. It would either require him to hack TE (at the very least CoFH), this would ... not end well ;)
B. Or it would require something on your part...

https://github.com/KingLemming/CoFHLib/tree/master/cofh/api/energy

That's it. Funny thing is, CoFHCore and/or TE aren't required. Consider it my gift to the community. Even if I drop off the face of the earth, RF stays. Any mod that wants to use it can; any mods that use it interface with each other, regardless of whatever is installed.

Admittedly, some idiot can come in and throw the balance off, but it's a sandbox. Configure your mods appropriately.

And honestly, I bet Greg already supports RF. :)