Vanilla then?Actually while we're on the subject of design ingenuity and engineering challenges- I'd love a modpack based around building your own solutions, rather than a bunch of magic blocks with all the answers on a silver platter...
Vanilla then?Actually while we're on the subject of design ingenuity and engineering challenges- I'd love a modpack based around building your own solutions, rather than a bunch of magic blocks with all the answers on a silver platter...
More and more I get the feeling that FTB is its own worst enemy. The drama seen on their pages is a result of their own doing. This whole thing is a prime example. There was no need to make this announcement. It really doesn't do anything except start this overblown overreaction in the community. Everyone wouldn't have been any the wiser until AFTER they had played the packs, until AFTER you had released them. I mean, you aren't going to change your minds, right? So, what's the point, other than getting people all up in a frenzy for no reason.
I'm not trying to place blame on anyone in particular, I am a big fan of the work you all do. Every one of you. Sometimes I just think that this whole thing is probably a little overwhelming for those involved. I sympathize with the struggles you all must go through, when in the end you don't really have to share your work with any of us. And we are all so very lucky that you feel compelled to let us play with your toys.Cause when Slow tells me to make an announcement I have to make an announcement. I don't think this was something that needed an announcement personally.[DOUBLEPOST=1399301896][/DOUBLEPOST]Sometimes I have to sleep. During said sleep time people may manage to post off-topic comments that hang around for a few hours. Please wait until I wake up before complaining that people are getting away with derailing the conversation.
Vanilla then?
Sounds like you want Buildcraft or GregTech'd IndustrialCraft 2.I prefer chocolate.
--the vanilla style of automation is pretty cool (piston based stuff), but the vanilla game itself is somewhat lacking.
I'm thinking stuff like in item transport; 'pipes' that won't override the I-sided concept, and can only do item, liquid OR energy, not all 3 at once through the same spot.
Or the powergrid- larger generators are more fuel efficient, but the grid itself is lossy.
Engines/generators that don't automatically turn off when theres no call for energy- instead are signal controlled only...
Sounds like you want Buildcraft or GregTech'd IndustrialCraft 2.
I'm not trying to place blame on anyone in particular, I am a big fan of the work you all do. Every one of you. Sometimes I just think that this whole thing is probably a little overwhelming for those involved. I sympathize with the struggles you all must go through, when in the end you don't really have to share your work with any of us. And we are all so very lucky that you feel compelled to let us play with your toys.
Rotarycraft, Mekanism, Reactorcraft, Thaumcraft and Factorization.
The new content in BC and GT does look pretty decent though.
Those robots that build the quarry? you can control them yourself- yes they shoot lasers too.
And Greg's re-added Eu packets. You can bundle cables together to carry higher currents.
That's a great simile 0.oThe bugs and strange behaviors were basically caused by the fact that the BC power API was equal parts obtuse and absurd at the time. People were overriding classes to achieve what they needed to, and even the primary maintainers of BC didn't get it right. And that's not a slight against them at all, it simply emphasizes how bad the API actually was. RF doesn't have that issue - it allows people to do what they want without resorting to any sort of overrides or hackery. BC never did that.
Yeah, it's a bit of an experiment. Worst case, somebody is going to come out with a bunch of generators that produce infinite power constantly and cost a dirt block. Except then nobody will use them. Or, if people do use them, that's their choice. Welcome to the Sandbox, SandGrain.
ah, you mean the "once a month" weekly updates....yeah, those are.....nice. I'm not trying to slight anybody, just trying to nudge them out of complacency.If they didn't tell the community, the community would flip out over "keeping us in the dark".I don't think you were around for this*; it was the pre-weekly news days when this happened.
* nevermind, just checked, you have been around a while
This is relevant how?Just tried Agrarian Skies, ended up breaking the quest hopper with my fists(cause it sounded like it needed a fist/axe to mine and not a pickaxe due to wood mining sound). Don't know what to do from there. Willing to sacrifice one of my 2 lives left to fix.
Just tried Magic Farm 2, ragequitted before I got my first stone/coal. I absolutely hate Iguana Tweaks now, as it FORCES you to delve into Tinker's Construct, and is worse than Gregtech IMO. I'd rather deal with Greg's Wood/Plate Nerfs. Personally I favour Neither Gregtech nor TiCo over Gregtech, which I favour over Tinker's construct. NGT with No TiCo > GT w/o TiCo > TiCo WGT as my preference.
If you don't care for TiCo, AgS probably isn't the map for you. It's integral to the balance of the pack.Just tried Agrarian Skies, ended up breaking the quest hopper with my fists(cause it sounded like it needed a fist/axe to mine and not a pickaxe due to wood mining sound). Don't know what to do from there. Willing to sacrifice one of my 2 lives left to fix.
Just tried Magic Farm 2, ragequitted before I got my first stone/coal. I absolutely hate Iguana Tweaks now, as it FORCES you to delve into Tinker's Construct, and is worse than Gregtech IMO. I'd rather deal with Greg's Wood/Plate Nerfs. Personally I favour Neither Gregtech nor TiCo over Gregtech, which I favour over Tinker's construct. NGT with No TiCo > GT w/o TiCo > TiCo WGT as my preference.
Cause when Slow tells me to make an announcement I have to make an announcement. I don't think this was something that needed an announcement personally.
If your (anecdotal?) observations are anything to base a view upon, then, this thread is pretty much showing a similar result of "stated" mod preferences over "observed" mod preferences in a way.There was a coca-cola vs pepsi blind test study where in all the blind tests, 3 out of 4 "confirmed hardcore" coke drinkers' brains automatically fired up pleasure neurons while drinking pepsi than while drinking coca cola. Then the testers made those very same people aware, that they just drank pepsi! Sacré bleu! Now the cerebral cortex intervened, scrambled the physiological reward, and the very same people now decided that they preferred the taste of coca-cola over pepsi, as an "ironclad fact"!
You don't need to ask for permission if it isn't a public or private-public pack. You also don't need to put it onto the launcher to play it, or for your brother to play it.I'll probably play either the BC/Forestry pack or the IC2 Pack when the 1.7 packs come out. I'll probably try to remove gregtech from the IC2 pack(since I suck that bad at automation, which is absolutely required for GT). This means I hope that GT doesn't become too embedded in that pack for removal. All I know is WAY TOO MANY of the 1.6 packs have TiCo as a Core mod.
I've never really seen how to design private packs, and I heard that I actually have to ask permission from every single mod author involved even if it's just me and my bro playing it.
I'll probably play either the BC/Forestry pack or the IC2 Pack when the 1.7 packs come out. I'll probably try to remove gregtech from the IC2 pack(since I suck that bad at automation, which is absolutely required for GT). This means I hope that GT doesn't become too embedded in that pack for removal. All I know is WAY TOO MANY of the 1.6 packs have TiCo as a Core mod.
I've never really seen how to design private packs, and I heard that I actually have to ask permission from every single mod author involved even if it's just me and my bro playing it.
Your hatred of TiCo is just too plain baffling. On one hand, you do not seem to prefer too much automation. TiCo makes you "uber tools" that help you with mining, armour, ore doubling, defences, etc all with excellent and objective gameplay dynamics (drying racks, crafting station holds your items, and allows you access to nearby chests in early game, try beating that!) and w/o need for complicated machinery? Man, what the sugar cane!?!? [smh]
But this reply is not about dissecting your points of view.
So you want to make a private pack? You also want to share it? Our very own and lovely @Rorax (o/ love your voice in the videos btw ) has a thread with some excellent mods, and readymade configs to make the mods work together! Add your stuff to this mix.
Go and get it. Thank her later.
Or he could use the universal configs that cover 300 mods...