This is the part where the rhetorical flourish gets toned down or I lock the thread, FYI.
Dully Noted
This is the part where the rhetorical flourish gets toned down or I lock the thread, FYI.
You certainly implied it.Never said it was a requirement.
And this has what to do with the price of tea in China? I could be quoting regs at you all day long, since I do work in the Civil Engineering field, however it has absolutely nothing to do with IC2, and straying way off topic.I know very damn well that these things do exist, and are placed in buildings for a reason. Sure, had those things been added into the mod, it would actually be more realistic and more practical. Do you know how many amps a circuit breaker can usually carry before it trips? Or how many receptacles that you can legally have on a residential circuit? Or recite the parts of the NEC that refer to the proper usages and wire gauges of conductors that must be run within an circuit in order to comply with American Fire Safety code?
Which was needless complex and punitive.They are effective in making you realize the penalty of over-energizing a device and gives a resource loss in result. Seeing as how argumentative people get over said mechanic, I think that it works highly well to drive that point home...
Perhaps you are unaware, but I was involved in IC before it BECAME IC2. I'm well aware of the limitations back then. However, the fact that this obsolete mechanic has remained while other mechanics have been updated is... telling.Yet at the time that such penalty was introduced, that was the best the Minecraft engine could do. Quickly do forget that IC was build before Forge, before fancy mechanics to the physics engine (if you can even call it that) were flexible enough to adjust for different types of conditions on tile entities. Now granted, the mechanic could be changed to something friendlier now, but seeing as most of the IC2 community didn't gripe nearly as much about this feature as the modpack communities did, there was no dire need to readjust it.
I don't. You'll notice it does not exist in my public mod pack.Now if you find such things to be of inconvenience that you just simply can't be bothered with, then don't use IC2.
Personal attacks aside, you seem to be misunderstanding my position. I'm not 'getting mad' over anything. I'm pointing out how absolutely ludicrous and silly it is. I'm not angry, I'm laughing. Or I would be, if it wasn't like laughing at someone who just took a header into an empty pool.Getting mad over how a mod messed up your arrangement of blocks and consumed a small portion of the infinite resources that your Minecraft world contains only shows how much of a big deal that you make over trivial aspects of gameplay. You have the option of not using said mod, or you can put your big boy pants back on and just fix your mistake and remake said machine...
Choice is yours...
Which was needless complex and punitive.
I'm pointing out how absolutely ludicrous and silly it is.
You seem to think I'm one of the people who got interested in IC2 when FTB came out. Permit me to correct this misconception. I first started playing with IndustrialCraft back when you used ModLoader, and if it was for a server, ModLoader MP (although some mods required MLMP even though you were only planning to play SSP because of dependencies so that those who wanted to play on servers could use the mod). Forge came along later and was another mod you had to drop into the .jar file to get other mods working together easier. Hell, you may be familiar with some of my later works in nuclear engineering, inventing an entire genre of nuclear reactors which were the successors to the horridly broken CASUC reactors.
I used IC2 for... well... I guess now I actually CAN say 'years'. I was never happy with the explosion mechanic, but at least with the old wiring system, you could effectively deal with it. The new wiring system is... a significant step back. AND nothing was done about the exploding machines. So basically... they're about as useful as a Betamax player.
It's not about the challenge, it's not about the difficulty factor, it's simply a matter of not needing to bother with machines that can explode and take everything else out with it.
Thermal Expansion + Modular Powersuits = in every way superior to IC2. Toss in MFR if you want to also do the agriculture. Attempting to compare IC2, as it currently stands, to that combination is like trying to compare Steve Erkel to Chuck Norris in a martial arts competition.
Perhaps you are unaware, but I was involved in IC before it BECAME IC2. I'm well aware of the limitations back then. However, the fact that this obsolete mechanic has remained while other mechanics have been updated is... telling.
IC2 is obsolescing itself. It simply cannot compete with the other options which are available to us. Particularly so now that Thermal Expansion is out.
To each their own, of course. If you like IC2... you can go ahead and play it. No one is stopping you. And go ahead and throw in GregTech along with it. Seems like it would be something you enjoy, since you seem to like that sort of non-challenging challenge. And you have every right to enjoy that setup.
Don't expect many others to join you, though...
Ummm... perhaps I should clarify something, because you seem to be missing a very important point here:To you, but not for everyone...
I know of your existence, and I do remember your works. Or, at least, fragments of what you contributed once upon a time. Why you developed such high expectations out of someone's college hobby is beyond me, but I digress...
Again, your opinion...
And who said it had to? You? Slowpoke? Katermix?
Ummm... this has what to do with the price of tea in china? No one ever said they were. I'm not really sure where you are going with this argument, as it has nothing to do with the mechanics in the mods.These mods are HOBBIES. Community contributions created by users FOR FUN. Designed by people with enough knowledge to piece together lines of code, and to introduce an interesting new feature into regular old Minecraft fun. They are not designed by companies, nor created by franchises, or even paid individuals that can work on content full time. They are simply options that people can choose at their leisure, and trying to "meta-game" their existence detracts from the very efforts that were applied to the code that created said mods in the first place...
have given the impression
We're discussing mechanics, including those we'd like to see changed.
I'm not really sure where you are going with this argument, as it has nothing to do with the mechanics in the mods.
Alabaka abandon IC2 because he was tired of the game and the fame. He stopped caring about something that seemed like an nonpaying job. An monstrous obligation that he could never feed due to the increasing fan-base. To expect a single person to pump out content at the rate of normal video game developing studios is, to me, insane. No person in their right mind is going to do that for free. NO ONE. Eloraam basically was in the same boat, but her's was on a more personal level for why she wanted to stay out of the community again. I won't discuss the details here, as it's not my place. However, the point is that the "fame" of the mods grew too large and they simply didn't see the point of pouring their energy and time into the ever-consuming maw of the Minecraft community. So like any suitable person would, they quit.
.
There's a difference between making an assumption and presenting an impression. I used the phrase 'you have given an impression' for a reason. The more you attempt to attack people for stating their opinions, the stronger that impression gets.You know what they say about those who assume, right?
You are again setting up Strawmen to fight. Also making broad generalizations and attempting to speak for the entirety of the user-base of IC2.Complaining does not equate to discussing. So far, the only thing that people have said is that they hate exploding machines, for no other reason than the simple fact that they explode. And it is the one mechanic that people patronize IC2 for, along with the wrench system.
To me, people are complaining that IC2 forces you to be careful, and want to get (for lack of a better term) butt-hurt about it. I can somewhat understand the frustration, but c'mon. Your block blew up. So what? Grow a pair and make another one. It's not like scarcity of resources is a concept in Minecraft anyways...
Here's the thing you seem to be missing about all this...It has ALOT to due with how content is added, how regularly mods are updated, and whether or not mod authors continue with said work. Real life factors in community contributions in more ways than one, and if you can't make ends meet and are strapped on bills and expenses, then you aren't going to commit time to your hobby when you simply don't have it. Another factor (a factor that I warned about when Tekkit was first introduced and gaining steam in the Minecraft community) when it comes to mod developing is: Unnecessary hype and community pressure.
Alabaka abandon IC2 because he was tired of the game and the fame. He stopped caring about something that seemed like an nonpaying job. An monstrous obligation that he could never feed due to the increasing fan-base. To expect a single person to pump out content at the rate of normal video game developing studios is, to me, insane. No person in their right mind is going to do that for free. NO ONE. Eloraam basically was in the same boat, but her's was on a more personal level for why she wanted to stay out of the community again. I won't discuss the details here, as it's not my place. However, the point is that the "fame" of the mods grew too large and they simply didn't see the point of pouring their energy and time into the ever-consuming maw of the Minecraft community. So like any suitable person would, they quit.
Now discussing opinions and objections on a mod is all fine and dandy, but don't expect the entire world from these mod creators. Their time is not infinite. Their existence is not built around Minecraft (unlike Mojang, which I won't get into here). They don't get paid for these creations, and they don't get compensated for time lost (there is the small factor of donations and adfly, but those aren't nearly high enough to make a decent living off of anyway).
And it's not like they have to accept your suggestions anyway to change their mod, if/when they decide to update it or add new features to the game...
There were also a lot of exceedingly unpleasant comments directed at her, similar to the stream of vitriol aimed at Jaded that forced her into mostly-retirement. It wasn't publicized a whole lot, because it really isn't a topic that deserves having a spotlight put on it, but yea... it did happen.Now hold on, that is NOT the reason Elo "quit"
She had troubles IRL and was to busy playing DOTA 2 so we do not get redpower
This is off memory, but just my 2 cents
valid opinion
I'm simply pointing out that their userbase is going to decline because there are so many other viable alternatives that do not have exploding machines, and that it is the mechanic of exploding machines which is one of the primary causes of this decline.
These walls o' text have just been compressed!So yeah, exploding machines is annoying, should be a config.
That just sounds like a version bug to me, as I have used them together previously.I, personally, haven't had much use for IC2 in the past month or so, specially since the server on which I play switched over to RR, and I'm no longer under Greg's moronic, arbitrary restrictions.
However, I do know of one caveat with Mekanism: do not, under any circumstances, connect MineFactory Reloaded machines directly to Mekanism universal cables. The game WILL crash, and you'll need MCEdit to get rid of either the bit of cable or the MFR machine. Go thru a middleman cable, I'd suggest, ironically enough, IC2 tin cables so you can throttle consumption a bit. If you don't mind consumption, or simply prefer MJ, then any form of MJ transport will work. EnderIO if you got power to spare, vanilla BC if you want tighter control.
Complaining does not equate to discussing. So far, the only thing that people have said is that they hate exploding machines, for no other reason than the simple fact that they explode. And it is the one mechanic that people patronize IC2 for, along with the wrench system.
To me, people are complaining that IC2 forces you to be careful, and want to get (for lack of a better term) butt-hurt about it. I can somewhat understand the frustration, but c'mon. Your block blew up. So what? Grow a pair and make another one. It's not like scarcity of resources is a concept in Minecraft anyways...