Also the more ripped off everyone feels.
You're Apple. You make tablets popular. But instead of buying your tablets, two thirds of people go and buys Android tablets instead. How do you feel?
You might think it would've been better to create the iPad at all, so that Android tablets wouldn't exist, so that Google wouldn't get more money.
If TE3 gets crops, that doesn't make it better than IC2.
People are saying that "it focuses on server efficiency" is a major advantage of TE.
For one thing, only certain blocks in TE are designed for CPU efficiency. For another thing, CPU efficiency is not a reason to enjoy playing a mod. Specifically, aqueous accumulators and igneous extruders were created to make common tasks more efficient. People did not latch onto them because they use less CPU, they did so because they only take up one block.
Redstone energy conduits and liquiducts were created after Buildcraft had some problems - waterproof pipes were a huge waste of bandwidth at one point. Now that's fixed, though, people don't use liquiducts (now fluiducts) because they use less bandwidth - they use them because you can move more liquid through a single pipe.
I doubt there's a significant difference in CPU use between a Redstone Furnace and an Electric Furnace, or a Pulverizer and a Macerator, or a Glacial Precipitator and a Compressor, or a TE Steam Engine and a Railcraft Steam Engine.
Also, CPU use just does not matter until you start getting less than 20 TPS. People playing in singleplayer should rarely have TPS problems - it tends to affect servers where many people are logged in at once and have to share the CPU. The game as just as fun whether you have 200 potential TPS, or 180 potential TPS, because it's capped at 20 anyway.
By the way, Induction Smelters were innovative.
Double ores and get bonus wool? That's silly, but not too silly, and new.
But double ores and get a few bonus ores? That's not really innovative.
Give this man a cookie!
Anyways, if you compare it to overclocked IC2 machines (8-16OC) nearly everything is better in terms of ressources. Even Vanilla hoppes or the ME Controller (at least for smaller networks) i guess. You can optimize code, but you can't indefinitely. Most performance lacks of IC2 machines is either directly or indirectly power related i think.
You don't only have to check for sufficient power. You also have to check for the the right "voltage" connected to it. You have to check every of the 4 slots for overclockers, how many there are how many ticks does it take to cook things up how much energy will it cost?
TE sounds just more like: %MaxEnergy ~> %Runspeed and then check for output
(both examples are very very simplified, didn't have a look into TE's source though).
That doesn't mean it's not as good, it does just mean it is as functional as it has to be and better then that: less energy ~> less runspeed -> less tasks to calculate.
It is a minor difference for 'standard' use that you won't even recognize.
For Servers however it can make a difference.
Imagine you have 15+ perma-chunkloaded bases running with auto-oreprocessing from multiple quarries each.
IC2 machines will cause more lack then TE due to higher runspeed and more things to check.
However this was all offtopic.
Back to topic after reading that whole discussion for about 2 hours now since i'm a bit tired.
The main question was:
What are pros and cons of UE and IC as a source of energy?
+ UE (Mekanism): Great free energy ressources (More Effective on Wind, Solar and "Geothermal")
+ UE (Mekanism): Awesome looking Blocks for Energy production
+ UE (UE API): Somewhat fully stable energyenvironment
+ UE (UE API): Fully compatiple to IC2, BC, RF Power (RF over the BC API i guess)
+ Great Integration to other mods and fairly easy to set a mod up on the UE API
+ Better use for RC Steamboilers
+ Plug'n'Play
- mostly undocumented, or outdated documentations
+ IC2: Machines with 16Overclockers tends to work with 1 Item per Tick
+ IC2: Immune to Lava with the Hazmat Suit \m/
+ IC2: quicker access to powered and rechargable tools early game
+ IC2: included in most (i simply guess by saying 90-95% but decreasing) modpacks
- documentations are a bit better but still not great due to experimental status
- wayyy more expensive on ressources
- energy system still derpy (and not 'finished')
- tends to beco e less and less used and liked
- Gregorious T's (author of GregTech) influence to the mod is criticized by many people, including ForgeCraft and FTB Staff (GregTech is designed to be an FTB Mod though), future in greater public modpacks unknown.
Sidenode: Connecting a UE cable to an IC2 cable can cause worldcrashes in the currebt version under certain curcumatances since IC2 being derpy (according to CrashLog) .
And finally: There were about 200+ posts in this thread, at least 150+ not directly related to the topic.
Thatfor: #CloseRequest
~no Signatur available~