Also, being a hobby doesn't excuse bad game design.
Oh, I'm so sorry. I didn't realize that Java coding was such serious business...
Also, being a hobby doesn't excuse bad game design.
That just sounds like a version bug to me, as I have used them together previously.
After using IC2 on a SP world, I am more confident about my opinion about it. I really don't like the direction it's heading. It's definitely for a smaller niche of players.
TE/Mekanism is definitely for a wider variety of people, although they don't exactly fill the same roles.
Well, I'd really like a proponent of IC2 show the other side of the coin here, as long as he didn't resort to ad-hominem, strawman, and No True Scotsmen methodologies. Debate is no good if only one side is represented.lets just stop this non-sense talk about the greatness of IC2 I for one ditched it completely due to it... very buggy on my side and in fact I see it was already in the phase of "development hell" as it not having an actual beta release or even close to an alpha test, and right now I'm using TE (I find conduits more convenient than BC's built in power pipes) in fact I had always enjoyed using TE more than starting my game from IC tech tree then working to get TE, now if I can get UE to power things from lava... what does resonant induction add for that matter? I know tesla coils
but on a brighter note if it wasnt for buildcraft and industrial craft we probably would'nt have the technology mods we have now but sometimes things arent just as simple and times will say that new ones will always better the old guard but thats just meWell, I'd really like a proponent of IC2 show the other side of the coin here, as long as he didn't resort to ad-hominem, strawman, and No True Scotsmen methodologies. Debate is no good if only one side is represented.
I'd really like to meet someone willing to engage in open and friendly debate who doesn't start attacking the skill level of anyone who doesn't agree with him in his opening paragraph, and who is willing to extol the virtues of IC2 rather than simply start bashing everything else. Mudslinging is not a good way to win a reasoned debate (despite the overall success it demonstrates in the political field), you have to make your side stand up for something other than 'the other side sucks worse' if you want to encourage people to use it.
but on a brighter note if it wasnt for buildcraft and industrial craft we probably would'nt have the technology mods we have now but sometimes things arent just as simple and times will say that new ones will always better the old guard but thats just me
Your post reminds me of this gif:but on a brighter note if it wasnt for buildcraft and industrial craft we probably would'nt have the technology mods we have now but sometimes things arent just as simple and times will say that new ones will always better the old guard but thats just me
Tons of people make their living either by owning or working for firms involved in Java development. It is serious in a wide variety of contexts.Oh, I'm so sorry. I didn't realize that Java coding was such serious business...
Tons of people make their living either by owning or working for firms involved in Java development. It is serious in a wide variety of contexts.
I think the mod being a hobby is not what excuses "bad game design". I think that the fact that player, thunderdark et al are responsible...
I mean responsible as in they are writing the mod. I felt uncomfortable using the word "own" because I don't know who owns IC2 and IC2-ex (is it Alklaba, is it player? I just wanted to avoid making that particular mistake).<snip>
Starting a new post because this one has a different theme.Yes, IC2 requires careful planning. Yes, you have to ensure correct wiring methods in order to prevent destroying your setups. But the bar is not set at impossible levels. You can still power your set-ups, and still run machines in a smooth, systematic manner. Some people enjoy brainstorming and idea, drawing up preliminary designs, and implementing their blueprints to their worlds with concise precision. But, then again there are those that don't...
OpenBlocks allows you to color in 256 bit rather than 16 bit, and permits you to apply stencils to be able to not only color each side individually, but do patterns within each face.Probably the best corner stone point that you can make on the topic. IC2, in mod terms, is old. And no, it hasn't had much content added onto it for awhile. But somethings that are often overlooked are still very neat from a player perspective. For example, on my 1.5.2 world, I have a black exterior for my base, but a white coated inside, with only 1 block thick walls. This is possible via the Obfuscator and Construction Foam harden blocks. Simply pick the texture I want to apply, and paint the CFoam blocks like so. Sure, it's a bit expensive in EU to use, but considering that aesthetic design is a bit of an end-game luxury anyway, it's not half bad. And certainly better than trying to get said design via microblocks. Plus, having a machine spit out building blocks for almost every important resource in the game is also a powerful tool as far as resource management goes. The only thing the alternatives offer is carving up the Minecraft world in nice squares, or tedious puzzle games playing Gregor Mendel...
Mekanism also has all of these. Well, except for the compact food usage, which was obviated by Vanills's baked potatoes.Infinite life tools, compact food usage, renewable energy application, these are other things that IC has classically offered in Minecraft.
What 'other benefits' are being touted as 'dated relics'? You're beating up on strawmen again.Yet, when people often talk about IC2, the opponents of the mod only focus on the resource penalties that come with using it, and seem to toss these other benefits aside as 'dated relics' in Minecraft history.
Ad Hominem attack, accusing people in favor of Mekanism of demanding to get the game design they wished, and attacking their worthiness to debate the issue rather than the issue at hand.Perhaps if one side of the argument wasn't so demanding to get the game design that they wished, sensible discussion about IC2 could be commonplace.
And this is a classic Argumentum ad martyrdom, or Galileo Gambit. I am persecuted, therefore I must be right.But again, this is the internet: where no one knows you are a dog, and everyone else's opinion about the matter must be incorrect...
what else do you have to propose in favor of IC2?
Avoid IC2.
What part of "classically offered" did you not understand?
At least you have the ability to explain a rational thought behind your emotions against the mod. I'm sorry your base was completely destroyed. I imagine that it was hideously infuriating. In a case like that, I can see why 'exploding machines' may drive someone from a mod. But, and I don't expect you to do this either, maybe it's just better to accept that it was just a simple accident and leave the issue be at that? Yes, I know you lost alot of work from that incident, and yes, it made you terribly upset. But this is a game of blocks. A sandbox of infinite possibilities. Why get so bent out of shape over something like that in a video game?
But nonetheless, I thank you for explaining your thought process on the issue. It is certainly alot better to see the emotion first hand in a text than having to click the ignore button due to dead end egotism. Perhaps in your case, an alternative would be better suited, and I don't blame you for doing so, considering what you encountered. I've not had anything like that happen to me with IC2, but hey, I guess your mileage may vary...
To me the only reason why I had to ditch IC2 was because... ITS JUST THAT DAMN BUGGY... in fact I was playing creatively to test the limits of my mods I found out that IC2 is making me lag severely... yeah and thats for IC2 experimental I suffered in IC2 for 1.5.4 was the mass fab spamming my forge log
You didn't even bother to click on the link, or read the suggestion there, did you?
Did he have to?