...I miss my Reliquary now on 1.5.1...Hmmm...
You could combine a wither skeleton farm with a witch farm, which would give you infinite redstone and glowstone, then use Xenos reliquary to make infinite wither skulls automatically... (Are there any components I missed?)
Or, you could even pull up one of my old threads about how to completely abuse the Alkahestry system for infinite stuff, and make the redstone and glowstone that way, with all sorts of lovely byproducts.
Or you could just use alkahestry for your power needs... I've had the idea of using the netherrack centrifuge exploit to make infinite coal, and combining the coal with uranium from radioactive bees rattling around in my head. Should be quite fun to do.
Oh, also, while I'm here, might as well throw this out there as well.
... What pack are you using?...I miss my Reliquary now on 1.5.1...
I'll have to hurry up on my stereotypical evil base. It should be fun to show off how I take the souls of stray chickens and pigs and generate enough power to run a max size force field to keep the village I'm living in safe from monsters.
I call it "Utter Bullshit" because of the amount of bullshit I've dealt with getting it working, and it's still not done throwing said bullshit at me.... What pack are you using?
I.
Must.
KNOW!!!
. I can help you locate any mod which I am using in it, and maybe even help you get the various mods working, but it's not something I can distribute.
...Very well.Just release the config pack and the links to the downloads. That is essentially the build. The config pack is where all the hard work is at. That's what most of us had to do beforeTekkitFTB. MultiMC is your friend. Much, much easier to build with it than manually dealing with Jar mods and such.
Actually it's NetherStuffs(but you can use Harken Scythe with NetherStuffs to gather your soul energy, which is what I'll be doing).Well, I was just curious what mods adds what I presume to be Harken Scythe mod's souls as an energy source.
An exploit? and one that is already fixed in the most recent versions.
Most of it's self contained, but there are two things to keep in mind; the Harbinger spawns during new moons(IIRC) and is pretty tough, and pretty much every mob gets a boost during new moons IIRC. Aside from the Harbinger and his asskicking skills(including raising dead players as his minions in a way), it's pretty safe to add to any setup. No world generation to boot.Is Harken's Scythe any good in mixed modpack play? I've been eyeing it but had other priorities first.