Thank you Inaeo! I have been waiting for your response and I appreciate the depth!
First off, I've opted to leave EnderIO out of my pack. As much as I enjoy what it brings to the table, it does have a tendency to take over packs (much like AE can if not careful). Out of the Sprout mods, I felt like EnderIO was least fitting to how I viewed the world, so it didn't make sense to use it in the pack inspired by said pack. Obviously, I can't hate on it being in your pack, since it does add some very nice options for doing... Well, everything.
Literally, for me it's only in there for 3 things. Invisible blocks, the XP wand and the SAG mill. AA has an answer for the SAG mill. It's not as interesting, but it'll work. But I don't know of any other invisible block options and I need that. I can live without the XP wand, too. Do you or anyone else know of another option for an invisible block, though? Otherwise, I totally agree.
AA has me torn. It's still on the brink of being added back to my pack after getting the early axe. I know it's your Binky, so I'll just say that it both fits and it doesn't fit what I'm looking for. It provides a range of options that are useful, but occasionally come off as almost cheating (maybe that's just how I use those tools though). As I said, still debating it for my pack.
I totally get what you're saying here. the AA farms and whatnot are automated in a way that, kind of defeats the purpose. I *mostly* have this in for the drill. It's the drill that's my binky, not AA. There is that third-party drill option in sprout, though... I wonder if that may be a viable alternative. I'll keep this one on my mind, but I tihnk my other peeps are too into this mod to cut it. New guy loves that laser.
PSI was an add for me as well, which I find amusing that it's the closest thing to magic in either case. It's a mod I've been meaning to use in every pack I've played since I left 1.7, but for whatever reason, I've yet to scratch the surface. Looking forward to seeing what I can do with it.
Yeah, I'm really intrigued by this one. I haven't even touched it yet, I just popped over to the site. Something about it being a tech based magic makes it feel more fitting.
I've decided to try my pack without Storage Drawers.
I wanted to. It was vetoed
It makes building a sorting machine a little *too* easy. And it's gone past the stage where it's interesting and it's becoming a chore. It has to stay, but I dont' intend to use it the same way I did before (ie,no more one big system that just does everything for me, but I might set up little shelves for specific things)
I'm not a big fan of most of your Biology section, it seems. Animania was interesting for what little I needed it, and between it and the changes in animal behavior that LIT (Little Insignificant Things) adds, ranching takes on a new scope.
Me neither. I'm not sure what else to add. Animania is on the fence already, but what I liked about Mo' Creatures was the ability to create new species with breeding, and I like the idea of a zoo. But, you hit on the thing that worries me the most. I was assuming I could easily make the creatures far more rare because the default values choke out the server. If it's a huge PITA, I may need to find an alternative. This one is in the category of "if I can get it to work, I'd love to have it in there, but if it can't, everyone is aware that this will be the first thing to get cut"
Would LOVE to hear anyone's recommendations for better wildlife and/or agriculture. I'd just prefer it not to be anything that's too overwhelming.
I'm not certain you will need Flint Instead of Wood, as Silent's Gems has it's own flint tools.
OK, I thought that might have come from Silent's Gems because I could easily just repair them by crafting them with flint. If I don't need that, I'll bump it.
Interesting to see Level Up and Levels in your pack. I'm curious how easily and flexibly they can be configured. I dropped them from.my list due to the system limitations and lack of other RPG style mods.
Honestly, I just miss the run speed from Level Up and the void proc from Levels. If I use the scaling health mod, and I still kinda want that in there, I need that void proc to do any legitimate damage. I also kept the Everlasting Abilities mod because of that sweet, sweet step assist. Playing in this temporary mini-pack world, I really miss that. REally, really miss that.
Waystones are nice for early game, but Silent's Gems and RFTools both have teleportation methods. I like the flavor of Waystones, but you already have more powerful options.
I'll have to look into Silent's Gems method. I was not aware that existed. I want to avoid Waystones this time since I've used it three packs in a row. If Silent's Gems option is more interesting, I'll be happy to bump this one. The RF tools option is likely too complicated for one of my players, though. So there needs to be a relatively simple option for her.
I really liked Colorful Portals. That was perfect.
I've been trying my pack with RTG, because I love how it looks, but I've noticed that the MineColonies Lumberjack doesn't handle the way RTG modifies trees very well. This makes me curious if he works with BoP trees (and can they be filtered in the sawmill like other saplings can). He seemed happy with ATG, and I know he works in Vanilla.
I noticed that BoP generation has evolved since the last time I used it without any of the bonus terrain generation options on top of it. It's a bit smoother like ATG and RTG are, but still kinda maintains the fantasy-looking nature of vanilla minecraft generation. I thought about getting hard and heavy into OTG and I think I almost certainly will some day, but for right now that's just too much. I think just BoP by itself will cover it for this pack if I find a decent seed. The half slab grass generation should help, too.
I really liked RTG and ATG. They both make some really gorgeous looking mountains, but those mountains get repetitive. They all look gorgeous in the same ways. I miss the wierd looking rock formations you get with vanilla generation. It feels like they have a bit more personality.
Anyway, thanks for your thoughts! They are duly noted and you gave me some stuff to google!