Throwing together a quick pack to introduce a newbie

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
OK, the mod list is much more cleaned up. It's getting close. That's a lot of configuring I need to do! lol
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
You have far too many synergies that will obviate slowing the progression of the pack down if steps are not taken.

First off, RFTools Dimensions is a bad idea for the same reason Mystcraft was a bad idea. Once you can customize your own world, you bypass all the worldgen config settings you've set up, and have access to All The Ores. I've NEVER liked Mystcraft or Dimensions or any other dimension-generating mod for just this reason. Not talking about mods that exist within another dimension, like Dark Forest, but ones that allow you to generate custom dimensions. Besides, in spawning tons of dimensions to try and find the dimensional shards, you end up lagging out your game.

Second off, EnderIO is pretty stupidly powerful. Once Conduits are on the table (as soon as you have the Alloy Smelter and an enderpearl), there will never be another Thermal Dynamics duct built ever. While TD gates certain mechanics behind tiers of material, you get ALL that functionality right from the get-go with EnderIO. For this alone, it would get a strike in my opinion. Second, make sure you disable other mod's alloys from the Alloy Smelter, or you will find half your Thermal Expansion progression to be null and void. Especially make sure to remove Enderium, Lumium, Signalum, and anything else requiring the Magma Crucible to make. Finally, this will also make Dark Iron the go-to armor set until you hit Draconium, especially considering the Enchanter block that lets you create specific enchanting books which removes the RNG of enchanting. Which also tends to make The Ender the best sword as well. EnderIO seems to just take over any pack it is put in.

Actually Additions is mostly okay, however you're going to need to tweak some things to keep it in line. Most specifically, the lasers. You might want to jack up the cost of lasers to require Empowered crystals to keep them from obviating Ducts, and make sure there's a hefty power loss in the energy lasers so they don't just obviate fluxducts entirely.

Immersive Engineering is a lot of fun, but your'e going to want to seriously jack up the cost of the Cloche. Like, seriously. Or just disable it entirely in the configs. Otherwise, every power system will be running on this, and he'll never want to get into Extreme Reactors because he can get the same output from a single cloche.

Instead of More Overlays, just use Dynamic Surroundings, which also makes the world much cooler to be in, plus has the overlays.

Portal Gun? Really? Come on, you already have RFTools and EnderIO for 'go anywhere you want'. Is this really necessary?

Ruins is a good worldgen mod that adds in various things to your world. From broken down houses to an occasional barn-like structure to the ruins of what seems to have once been a church with a half dozen zombie spawners hidden in the pews, to vaulting spires of rock that contain a few precious ores... it's really good, and I like it.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Inventory tweaks adds a middle-click sort function, which I have a hard time surviving without.

That's in mousetweaks, too, I think. Because I have that middle click sort on the minipack and I don't *think* I have inventory tweaks. But now I have to check.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
You have far too many synergies that will obviate slowing the progression of the pack down if steps are not taken.

First off, RFTools Dimensions is a bad idea for the same reason Mystcraft was a bad idea. Once you can customize your own world, you bypass all the worldgen config settings you've set up, and have access to All The Ores. I've NEVER liked Mystcraft or Dimensions or any other dimension-generating mod for just this reason. Not talking about mods that exist within another dimension, like Dark Forest, but ones that allow you to generate custom dimensions. Besides, in spawning tons of dimensions to try and find the dimensional shards, you end up lagging out your game.

Second off, EnderIO is pretty stupidly powerful. Once Conduits are on the table (as soon as you have the Alloy Smelter and an enderpearl), there will never be another Thermal Dynamics duct built ever. While TD gates certain mechanics behind tiers of material, you get ALL that functionality right from the get-go with EnderIO. For this alone, it would get a strike in my opinion. Second, make sure you disable other mod's alloys from the Alloy Smelter, or you will find half your Thermal Expansion progression to be null and void. Especially make sure to remove Enderium, Lumium, Signalum, and anything else requiring the Magma Crucible to make. Finally, this will also make Dark Iron the go-to armor set until you hit Draconium, especially considering the Enchanter block that lets you create specific enchanting books which removes the RNG of enchanting. Which also tends to make The Ender the best sword as well. EnderIO seems to just take over any pack it is put in.

Actually Additions is mostly okay, however you're going to need to tweak some things to keep it in line. Most specifically, the lasers. You might want to jack up the cost of lasers to require Empowered crystals to keep them from obviating Ducts, and make sure there's a hefty power loss in the energy lasers so they don't just obviate fluxducts entirely.

Immersive Engineering is a lot of fun, but your'e going to want to seriously jack up the cost of the Cloche. Like, seriously. Or just disable it entirely in the configs. Otherwise, every power system will be running on this, and he'll never want to get into Extreme Reactors because he can get the same output from a single cloche.

Instead of More Overlays, just use Dynamic Surroundings, which also makes the world much cooler to be in, plus has the overlays.

Portal Gun? Really? Come on, you already have RFTools and EnderIO for 'go anywhere you want'. Is this really necessary?

Ruins is a good worldgen mod that adds in various things to your world. From broken down houses to an occasional barn-like structure to the ruins of what seems to have once been a church with a half dozen zombie spawners hidden in the pews, to vaulting spires of rock that contain a few precious ores... it's really good, and I like it.


Dynamic surroundings causes some technical issues, that's why that one's out. I didn't know that it had its own overlays, either. I like the mod, but it breaks stuff, especially when I'm trying to record.

The portal gun is just fun. The progression is part of it. But so is fun :p

And I'll keep the rest of what you say in mind as we go through the pack for the first time. But, honestly I didn't even know you could do half of the things you're talking about. So I think I need kind of explore all of these mods to their fullest before I can really wrap my head around the progression part.

As for the dimensions, honestly, I'd probably never use it. I don't necessarily need that one in there at all. I just wanted to dive into some McJty because I haven't really gone into it.

Just not sure I'm ready to give up on EnderIO yet. I know it's a cliche to a lot of people, but I haven't even fully explored it yet. I've never even made an enderIO pipe. I'll be using thermal dynamics anyway because they're like the BC pipes in that you can watch the items go through it.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Nope, I do have inventory tweaks in there. I must have added it on reflex. Ok, looks like that one's back in.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Believe it or not, I'm still kind of a noob, lol. I get a project in mind and I just find what's laying around to do it. I've mostly used ExU2 pipes. I have never really just explored a mod to see everything it has.
 
Last edited:

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
I'm with Shneekey on dimensions, though at the same time, I like the way Beyond did it where the shards would generate in the nether (much as I passionately HATE the nether.) and so you could get them for use infusing machines without spending forever in random worlds to find the dimlets to make a world with lots of them.

The most interesting thing to me about EnderIO is actually the storage warehouse thing that holds a ton of stuff but has to be accessed by a machine. Even just the Inventory Panel will work, but there's no interface for you to click on to do things.

Rather than empowered items, make the lasers require duct in their recipes. Three Hardened Ducts and the rest of the recipe gets you the basic version, three reinforced gets you the second tier and three enderium ducts gets you the top tier one. Cryo-ducts don't really have a comparable laser component until you get to the top of the Draconic line and even then Cryo-ducting is just plain more powerful. (Infinite throughput has no real equal, but it's also hilariously expensive.)

Sprout had a great way of defeating the Cloche, which was requiring you find the components to make it in the world. True, some modes had a recipe for them, but otherwise they were very rare.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
Oh, instead of Extreme Reactors, I'd suggest Deep Resonance.

End result does the same thing: lots of power. However, it does it in a more interesting manner, with a need for refining the crystals if you want said lots of power and it requires a very large build because you'll want to contain your resonant chamber to prevent radiation from leaking too badly. It probably suits your particular desires FAR more, and gives you something to research.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Ok. I don't care at all about dimensions, so that can be out no problem. I've never used deep resonance and didn't know what it did. That sounds cool. I'd honestly probably never build a reactor anyway, so that works.

As for this cloche problem, I'll get back to you after I Google what cloche means.

Oh, and mainly, I need ender io for the invisible block you can make with it. Other than that, I pretty much use it for the xp wand and sag mill. And the dark steel batsuit.
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
I'm not a fan of Deep Resonance, because to get the best types of crystals, you end up burning either ones you've found in the wild, which aren't ultra-rare, but aren't incredibly common either. Of course you can use depleted crystals you've made, but I never found those to give enough of the stuff you need to actually fully process a new crystal. It's probably been balanced since then, but...

Instead of either that or Extreme Reactors, consider Nuclear Craft, which is a very interesting mod, but I can't remember if he's done a 1.10 backport yet.
 
  • Like
Reactions: GamerwithnoGame

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
There does seem to be a 1.10 release. I'll look into it. But I could just keep both. Im kind of intrigued by deep resonance now.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
@Inaeo - you get me. What do you think of the mod list? It's on page 5 if you haven't been following along.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
Also, still interested in suggestions for UI-like upgrades and any other little conveniences
 

GamerwithnoGame

Over-Achiever
Jan 29, 2015
2,808
1,507
224
The only issue I have with DR is that it causes "pollution". I realise that can be obviated by using the fancy obsidian, but I still don't like it very much. Its better than the radioactive dirt that Atomic Science introduced way back when, but still.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
781
139
I know nothing about DR at all, but I will look out for this pollution thing. I don't mind an extra challenge like that that you have to plan for. It makes it more "real" if that makes any sense.

But, either way, I still think this basic set is solid for what I want to do. I will hopefully wrap up my buildcraft project this weekend and I'll get started on configuring and testing this one soon. Then my favorite part where I keep deleting and re-building the world for 3 days to find the perfect seed! :p