Thoughts on MFR

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Greyed

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Jul 29, 2019
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Honestly, I never wanted to touch that mod in 1.4.x either. It's not a matter of nerfed or not nerfed, it's simply a matter of 'we have Railcraft... why do we need this again?'


Because they aren't the same and are quite complementary. Railcraft concerns itself with the rails, doesn't do much for the carts. Steve's carts concerns itself with the carts, doesn't do much with the rails. A better comparison would be Steve's Carts and Traincraft.
 

ShneekeyTheLost

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Because they aren't the same and are quite complementary. Railcraft concerns itself with the rails, doesn't do much for the carts. Steve's carts concerns itself with the carts, doesn't do much with the rails. A better comparison would be Steve's Carts and Traincraft.
Powered Rails and Boarding Rails make powered carts obsolete. The rest of Steve's Carts are silly things that should probably not be included in a mod about rail carts. Tree harvesting from a rail cart? Just... silly.
 

power crystals

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I'd like to talk about that :

Hey cool... I can finally get some Mob essence from my XP. The liquid XP system is now complete.

Then i've seen what it was.

... Nope ... That looks painful...

And that's why i've never used it and will never use it. Why Powercrystals, Why?

No pain, no gain.
 

RedBoss

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In fairness to Steve's Carts, there are tiers of carts so the galgadorian stuff is not your only option. This is especially true in light of limited resources. What turned me off is that the top tier carts are merely the same old carts from 1.4.7 with insane price tags.

I was all set to even pay the price until I was in the nether, hunting ghasts, and I realized something. What the heck do ghast tears have to do with a tree farm? I couldn't make a quick connection so I gave up.

I really like SC2.my plan was "carts: all the farms!" But the price tag stole my immersion. I still don't have a tree farm, but luckily there mfr to solve that soon. But it's a shame. I really enjoyed my 1.4 farm. I wish that if the price for the unbreakable cart was exorbitant, that is was accompanied by something extra or new. This alas, is not case
 
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casilleroatr

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Powered Rails and Boarding Rails make powered carts obsolete. The rest of Steve's Carts are silly things that should probably not be included in a mod about rail carts. Tree harvesting from a rail cart? Just... silly.


I always thought that it was powered carts that obseleted powered rails. Have we come up with a way of saying "tomato tomato" that makes sense on internet forums?

The tree cutter cart is very silly you are right. Almost as silly as bouncing green slimes.
 

Saice

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You know what would be kind of nice.

I sort of MFR block you could stand on or click on and have to just drain all your XP into essnce. I find myself doing the bucket thing right now after a bought of mining were i have 30-50 levels I just don't need. And I tell you that takes a Looong time to bucket up.
 
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ShneekeyTheLost

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I always thought that it was powered carts that obseleted powered rails. Have we come up with a way of saying "tomato tomato" that makes sense on internet forums?
Powered rails don't have maintenance costs, powered carts do. Powered Rails are also a vanilla mechanic, so powered carts was a thing that never needed to happen in the first place.

The tree cutter cart is very silly you are right. Almost as silly as bouncing green slimes.
Slimes are at least a classic fantasy monster. Minecarts equipped with wood harvesting equipment? Silly. Equipped with mining, perhaps. But mining /= agriculture.
 

Saice

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Powered rails don't have maintenance costs, powered carts do. Powered Rails are also a vanilla mechanic, so powered carts was a thing that never needed to happen in the first place..

I kind of agree. Why power the cart when you can just power the rail?

Slimes are at least a classic fantasy monster. Minecarts equipped with wood harvesting equipment? Silly. Equipped with mining, perhaps. But mining /= agriculture.

Don't know there are many silly things in minecraft more so in modded minecraft so it never really bothered me.
 

Greyed

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Powered rails don't have maintenance costs, powered carts do. Powered Rails are also a vanilla mechanic, so powered carts was a thing that never needed to happen in the first place.

Actually.... *dons Minecraft historian cap*

First we got rails and carts. This was great for going downhill but abysmal for going uphill unless you had a nice downhill first. Trips down into the mines, then back up? Madness!

Then we got the powered cart. We got visions of being able to use one cart to push another cart out of the mines. However this proved less than ideal since a powered cart could only push a loaded cart at a snails pace, it was faster to walk out of the mines than it was to take a cart.

Then someone found a glitch whereby two carts which were on rails side-by-side, would become both simultaneously locked to one another and push each other at the same time. All of a sudden it was possible to get a cart up to max speed in about 4-5 rail lengths. These were called boosters. People were able to get out of the mines in record speed, travel large distances without problem. Until the dark times.

Those times came when Mojang decided that the glitch should be removed. As compensation we were given powered rails. However, the rails proved about as tepid as the powered carts before them.

Now, you can argue that having powered carts with powered rails isn't needed, but there are pros and cons to each. Besides, if all you see in Steve's Carts is powered carts, then you're ignoring the bulk of Steve's Carts. Personally, I don't even have it installed in my world; just as I have turned off all rail related portions of railcraft. I just don't do minecarts since Mojang removed boosters. If you watched the video above you'll note I had 3 whole boosters to travel from near bedrock to my base at around y60. To do the same with powered rails would take right around a stack of gold. Even in modded minecraft you'll be hard pressed to get me to dedicate a stack of gold to a single run of rail. But a powered cart, running off of charcoal, which is renewable? Huh, all of a sudden it isn't so bad.
 

casilleroatr

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Powered rails don't have maintenance costs, powered carts do. Powered Rails are also a vanilla mechanic, so powered carts was a thing that never needed to happen in the first place.


Slimes are at least a classic fantasy monster. Minecarts equipped with wood harvesting equipment? Silly. Equipped with mining, perhaps. But mining /= agriculture.


Ok fair enough. But how about this. Woodcutting, rocksmashing, wheat harvesting jazz handing minecarts are about as silly as a force of gravity that applies to gravel but not cobblestone. Or green monsters that alert you of there presence with a soft hiss and have no sense of self preservation. Or electrified rails with no electricity?

Steve's carts are silly but they are glorious (once you forget how expensive they are). MFR is glorious too without being an adventure in masochism.

Also railcraft has a powered locomotive.
 

ShneekeyTheLost

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Actually.... *dons Minecraft historian cap*

First we got rails and carts. This was great for going downhill but abysmal for going uphill unless you had a nice downhill first. Trips down into the mines, then back up? Madness!

Then we got the powered cart. We got visions of being able to use one cart to push another cart out of the mines. However this proved less than ideal since a powered cart could only push a loaded cart at a snails pace, it was faster to walk out of the mines than it was to take a cart.

Then someone found a glitch whereby two carts which were on rails side-by-side, would become both simultaneously locked to one another and push each other at the same time. All of a sudden it was possible to get a cart up to max speed in about 4-5 rail lengths. These were called boosters. People were able to get out of the mines in record speed, travel large distances without problem. Until the dark times.

Those times came when Mojang decided that the glitch should be removed. As compensation we were given powered rails. However, the rails proved about as tepid as the powered carts before them.

Now, you can argue that having powered carts with powered rails isn't needed, but there are pros and cons to each. Besides, if all you see in Steve's Carts is powered carts, then you're ignoring the bulk of Steve's Carts. Personally, I don't even have it installed in my world; just as I have turned off all rail related portions of railcraft. I just don't do minecarts since Mojang removed boosters. If you watched the video above you'll note I had 3 whole boosters to travel from near bedrock to my base at around y60. To do the same with powered rails would take right around a stack of gold. Even in modded minecraft you'll be hard pressed to get me to dedicate a stack of gold to a single run of rail. But a powered cart, running off of charcoal, which is renewable? Huh, all of a sudden it isn't so bad.
I remember the two cart booster system. But it was a glitch, and it wasn't really all *that* much faster than powered rails once they got buffed to their current standards. Also, in vanilla, there really isn't anything else to use Gold on, so that's not really any kind of a downside. In fact, it effectively made it cheaper than regular rails, which required Iron that is used frequently for weapons, tools, armor, and utility like buckets and doors that won't break.

Railcraft's Reinforced Rails can match the oldschool's two-cart booster speed easily.

The bulk of what Steve's Carts is doing is using the wrong tool for the job.[DOUBLEPOST=1372031703][/DOUBLEPOST]
Ok fair enough. But how about this. Woodcutting, rocksmashing, wheat harvesting jazz handing minecarts are about as silly as a force of gravity that applies to gravel but not cobblestone. Or green monsters that alert you of there presence with a soft hiss and have no sense of self preservation. Or electrified rails with no electricity?
Using a cart for woodcutting or wheat harvesting breaks Suspension of Disbelief for me. Some things I can accept. A minecart being used for agriculture isn't one of them. Maybe I'm just odd that way.

Steve's carts are silly but they are glorious (once you forget how expensive they are). MFR is glorious too without being an adventure in masochism.
MFR is glorious, Steve's Carts is just silly and pointless. MFR does what it says it does: It's automation of all of your farming and ranching needs. Plus it has Rednet, which is just insanely awesome. Steve's Carts claims to be a mod about minecarts, but in an effort to make itself useful, has branched out all over the place in ways that make Mine Carts a very... inelegant solution.

Also railcraft has a powered locomotive.
Which has a cute little whistle, and is there largely for asthetics and was the single most requested mod item back when the mod was first developed.
 

Poppycocks

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Ok fair enough. But how about this. Woodcutting, rocksmashing, wheat harvesting jazz handing minecarts are about as silly as a force of gravity that applies to gravel but not cobblestone. Or green monsters that alert you of there presence with a soft hiss and have no sense of self preservation. Or electrified rails with no electricity?

Steve's carts are silly but they are glorious (once you forget how expensive they are). MFR is glorious too without being an adventure in masochism.

Also railcraft has a powered locomotive.
This silly notion again? I really wish people would stop logical falacies to push their point. Especially when I agree with the point.
I remember the two cart booster system. But it was a glitch, and it wasn't really all *that* much faster than powered rails once they got buffed to their current standards. Also, in vanilla, there really isn't anything else to use Gold on, so that's not really any kind of a downside. In fact, it effectively made it cheaper than regular rails, which required Iron that is used frequently for weapons, tools, armor, and utility like buckets and doors that won't break.

Railcraft's Reinforced Rails can match the oldschool's two-cart booster speed easily.

The bulk of what Steve's Carts is doing is using the wrong tool for the job.
It was a MAGNIFICIENT glitch. You systems you could build around it were pure unadulturated MADNESS, and I LOVED them.

Powered rails? Pfft. Built a railway once after all that.
 
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Greyed

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But it was a glitch, and it wasn't really all *that* much faster than powered rails once they got buffed to their current standards.

When I last played with vanilla powered rails they could boost a loaded cart up an incline 5 blocks before slowing to a walking pace and requiring another booster. I placed them every 6 just to conserve gold.

(EDIT: Forgot the part about the incline, on a flat surface it was about 21 blocks or so if memory serves, but I didn't give a toss about flat distances since there always seemed to be a hill in the way.)
 

casilleroatr

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This silly notion again? I really wish people would stop logical falacies to push their point. Especially when I agree with the point.

I didn't realise the standard of debate was so high on the FTB forums. I haven't read the wiki article on rhetoric or Aristotle or anything and I didn't realise I was evoking a fallacy (which has two ls by the way). I just innocently thought that my favourite video game is almost completely silly and I am ok with that. So I might not know my reductio ad absurdums from my ad hominems but bouncing slimes and creepers are silly. And fun!

By the way, I will be a good sport and admit that it was the spell checker that spotted your spelling mistake on 'fallacies'. I just couldn't resist the opportunity to get back at you. :)
 

TangentialThreat

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Jul 29, 2019
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Since it came up, on the topic of realism:

Steve's Carts loggers at least resemble something that could cut down a tree, albeit a very small one that happened to be growing up through the tracks directly in front of them.

MFR harvesters meditate in one spot and stare intently at trees that are quite a distance away and then make them explode and reappear in pieces behind them using Jedi wood-chipping power. So there.

While it superficially resembles the real world from a great distance, Minecraft isn't really real. Sorry guys.
 
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