Thoughts on MFR

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unspunreality

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Jul 29, 2019
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Question. Is there a mfr wiki someone where I cant find it? Im finally trying to set up an infinite energy thing. Gonna get a sewer running, bioreactor running, steam boiler, wooosh, tons of energy. But Im trying to figure out every proper machine and other stuff like what the bioreactor can convert into fuel. I know carrots, potatoes. Saplings. But what saplings? Any? Is there any other food I dont know about that it can change?
 

brujon

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Jul 29, 2019
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I wish every mod could be as beautiful like Thaumcraft is... For all it's flaws, the Arcane Bore is simply amazing looking. Big disco-like magic laser that harvests blocks like it's nobodies business? Sign me up.
 
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ShneekeyTheLost

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Lost as always
Since it came up, on the topic of realism:

Steve's Carts loggers at least resemble something that could cut down a tree, albeit a very small one that happened to be growing up through the tracks directly in front of them.

MFR harvesters meditate in one spot and stare intently at trees that are quite a distance away and then make them explode and reappear in pieces behind them using Jedi wood-chipping power. So there.

While it superficially resembles the real world from a great distance, Minecraft isn't really real. Sorry guys.
It's not a matter of realism. It's a matter of verisimilitude. Creating a blocky machine that chops down trees, I can buy. A minecart equipped with sawblades? Not so much.

Granted, this is just my perspective, but meh... minecarts is just the Wrong Tool For The Job (tm) in my opinion.
 
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unspunreality

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Jul 29, 2019
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Tree cutting golems are what we need.

This. Anyone played world of warcraft here? Those logging machines I could by. Just something golemesque marching a railcart's path with swinging sawblades. Even if it doesnt actually look like chopping(And hell, even that could be done if it stood at each tree and just made sawing motions) that could be more believeable.
 

ShneekeyTheLost

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Tree cutting golems are what we need.
Agreed. There also needs to be a config option to make them out of Tin.

And yea, some of the clockwork golems in WoW would work very nicely. Like the ones in... oh, what was that zone south of Goldshire near Stormwind? It has, or at least used to have pre-cata, harvesting golems. Something like that, I can believe.
 
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Saice

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Agreed. There also needs to be a config option to make them out of Tin.

And yea, some of the clockwork golems in WoW would work very nicely. Like the ones in... oh, what was that zone south of Goldshire near Stormwind? It has, or at least used to have pre-cata, harvesting golems. Something like that, I can believe.

Someone was saying they wanted to do a steampunk/clockwork golem type mod.... have nto hear anything on that since they said they totaly were going to make one. I forget who it was.
 

power crystals

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Jul 29, 2019
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You know what would be kind of nice.

I sort of MFR block you could stand on or click on and have to just drain all your XP into essnce. I find myself doing the bucket thing right now after a bought of mining were i have 30-50 levels I just don't need. And I tell you that takes a Looong time to bucket up.

Yeah this will probably happen eventually for exactly this reason.

Question. Is there a mfr wiki someone where I cant find it? Im finally trying to set up an infinite energy thing. Gonna get a sewer running, bioreactor running, steam boiler, wooosh, tons of energy. But Im trying to figure out every proper machine and other stuff like what the bioreactor can convert into fuel. I know carrots, potatoes. Saplings. But what saplings? Any? Is there any other food I dont know about that it can change?

The technic wiki is pretty good if you don't think my OP is good enough. The FTB wiki last I saw is still pretty stuck on 1.4. As for your bioreactor question, it's anything the planter can plant.
 

unspunreality

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Jul 29, 2019
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Yeah this will probably happen eventually for exactly this reason.



The technic wiki is pretty good if you don't think my OP is good enough. The FTB wiki last I saw is still pretty stuck on 1.4. As for your bioreactor question, it's anything the planter can plant.

So if I can plant it I can bio reactor it... Time to go spelunking in my AE and finding what I can plant and test it all out
 

Syrinori

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Jul 29, 2019
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Has anyone done math on how the bioreactor compares to other biofuel sources? Such as compressed plants? I'm trying to decide how to fuel my base on my next map but I don't want to be inefficient.
 

Daemonblue

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It produces based on how many different item types are in the reactor, so you can take a large amount of low-fuel amount producing items, put them in the reactor, and get more fuel than the sum of their parts. As was mentioned before, Biofuel from the reactor can produce a massive amount of energy with the biofuel generator for MFR (or w/e it was called). However, it burns at the same rate as biofuel from other mods. This said, burning it in the MFR generator makes it produce even more than in a fully heated boiler, but it produces the fuel at 1mb/t. For larger setups, I'd still say other forms of making biofuel will come out ahead due to ease of use, but if you want the most bang for your buck then you'd want several of the reactors and many, many generators (one reactor can feed 4 of the MFR generators with excess, for 64mj/t).

There I go, not rechecking my values and taking what someone else said as fact :O It only produces 160k MJ in a biofuel generator, so using it in a boiler is indeed more efficient.
 

Zjarek_S

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Jul 29, 2019
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Has anyone done math on how the bioreactor compares to other biofuel sources? Such as compressed plants? I'm trying to decide how to fuel my base on my next map but I don't want to be inefficient.

If you make compressed plants from seeds, bioreactor will be a lot more efficient. You get 0.08 buckets of biofuel from one seed if you run bioreactor only on them up to 0.16 if it is full of other stuff. Fermenter produces 0.5 buckets of biomass from compressed plantballs which equals to 0.15 buckets of biofuel, so about 0.019 per one seed. When you use juice or honey, it is increased by 1.5 to 0.29, which is still a lot less than bioreactor. Also fermenter and still uses energy, further reducing the efficiency and bioreactor works for free.
 

unspunreality

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Jul 29, 2019
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It produces based on how many different item types are in the reactor, so you can take a large amount of low-fuel amount producing items, put them in the reactor, and get more fuel than the sum of their parts. As was mentioned before, Biofuel from the reactor can produce a massive amount of energy with the biofuel generator for MFR (or w/e it was called). However, it burns at the same rate as biofuel from other mods. This said, burning it in the MFR generator makes it produce even more than in a fully heated boiler, but it produces the fuel at 1mb/t. For larger setups, I'd still say other forms of making biofuel will come out ahead due to ease of use, but if you want the most bang for your buck then you'd want several of the reactors and many, many generators (one reactor can feed 4 of the MFR generators with excess, for 64mj/t).

There I go, not rechecking my values and taking what someone else said as fact :O It only produces 160k MJ in a biofuel generator, so using it in a boiler is indeed more efficient.

So what is most efficient? 9 items feeding a generator powering a liquid boiler? How many could 1 power?
 

Daemonblue

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Jul 29, 2019
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Not quite sure myself. All I can say is a single reactor can produce 1mb/t of biofuel. Hmm, just ran the simulator and it seems one bucket would last 101 seconds at full temp, and at 20mb/s you can produce 2020mb of fuel during that time period with a single reactor so a single reactor should be able to fuel two max temp 36HP boilers going by those numbers.