Thoughts on MFR

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

dakamojo

New Member
Jul 29, 2019
93
0
0
So MFR grinders can get essence from soul shard critters, and not that you should ever need to but you can get soul shard kills from a MFR grinder.

Did I mention that the auto-enchanter is really, really strong?

Holy cross-mod exploits, Batman!


How do you get soul shard kills from a MFR grinder? Do you have to damage the mob before the grinder finishes them off? How do you get the credit?
 

arentol

New Member
Jul 29, 2019
92
0
0
It's not a matter of realism. It's a matter of verisimilitude. Creating a blocky machine that chops down trees, I can buy. A minecart equipped with sawblades? Not so much.

Granted, this is just my perspective, but meh... minecarts is just the Wrong Tool For The Job (tm) in my opinion.

I am exactly the opposite. The cart is tons more realistic to me. Modern farms use machines to plant and harvest crops. A cart planting and harvesting trees is far more similar to those machines and, as such, is far more realistic to me than a machine that apparently uses invisible lasers and teleportation.

Sent from my SCH-I605 using Tapatalk 2
 

arentol

New Member
Jul 29, 2019
92
0
0
Yes, well, there other good modders who update fast. Some of them have a name that doesn't imply racism/bigotry.

Power crystals for example, that's a good cookie.

Xenophobia has nothing to do with racism or bigotry except in as much that excessively PC people have attempted to co-opt it to mean racism and bigotry.

The reason for this is that you can't be racist against the unknown. Only after you know new kind of being can you hate them for their race. Before that, if you are xenophobic it is based purely on them being unfamiliar, which doesn't inherently have anything to do with their race.

Also, the entire idea of associating fear with bigotry is in fact bigotry itself. It is done to make those who feel they are not racist, or homophobic, or whatever, feel superior, not to properly identify and work towards resolution of the cause of hateful acts. These "phobia" terms are coined and used, disingenuously, to belittle those who are hateful without regard or consideration for the cause of that hatred, nor any factual knowledge that the basis for any given person to act with hate towards another group is, in fact, fear.


Sent from my SCH-I605 using Tapatalk 2
 
  • Like
Reactions: SonOfABirch

casilleroatr

New Member
Jul 29, 2019
1,360
0
0
Some people are "closed-minded". They put oak saplings only in their bioreactor. Some people are open minded and put all saplings in their bioreactor.

But being closed minded might just mean that you want to slowly accrue a bit of biofuel just to power a small lp boiler with a modest pulveriser/furnace setup, not set up a grinder/slaughterhouse combo to slowly rid the world of the villager others.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
How much more efficient is the MFR biofuel process over the forestry process? I'm making a mod pack, and I'd like to equalize the two generation options in config, so the only advantage is investment cost and raw materials.
 

Greyed

New Member
Jul 29, 2019
445
0
0
You won't be able to for two simple reasons.

  1. The biofuel reactor doesn't take power. The still does. Ergo the still incurs an ongoing cost whereas the reactor does not.
  2. The still produces an amount based on Forestry's metadata while the reactor increases per-unit efficiency through the diversity of the items place into it.
 
  • Like
Reactions: Saice

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
You won't be able to for two simple reasons.

  1. The biofuel reactor doesn't take power. The still does. Ergo the still incurs an ongoing cost whereas the reactor does not.
  2. The still produces an amount based on Forestry's metadata while the reactor increases per-unit efficiency through the diversity of the items place into it.

the funny thing is, that GT`s distillation tower, is way more efficient for turning biomass into biofuel(ethanol). it has lower energy requirements only 32eu/t, and have higher conversion rate 2:1 instead of still 3:1, but requires liquid transposer to deal with cells requirement.
 

TangentialThreat

New Member
Jul 29, 2019
364
0
0
the funny thing is, that GT`s distillation tower, is way more efficient for turning biomass into biofuel(ethanol). it has lower energy requirements only 32eu/t, and have higher conversion rate 2:1 instead of still 3:1, but requires liquid transposer to deal with cells requirement.

It is also colossal and really, really expensive.

You know what would make me giddy with happiness? A thoughtful mathematical look at how efficient stills are when you subtract the minimum fuel cost to run and feed the still vs bioreactors.
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
It is also colossal and really, really expensive.

You know what would make me giddy with happiness? A thoughtful mathematical look at how efficient stills are when you subtract the minimum fuel cost to run and feed the still vs bioreactors.
that`s the only alternative, except ind grinder, added by GT that is actually a wothwhile resource investment.
even if turns out, that forestry`s way of making biofuel is more efficient, the bioreactor will beat it with simplicity.
 

Saice

New Member
Jul 29, 2019
4,020
0
1
You won't be able to for two simple reasons.

  1. The biofuel reactor doesn't take power. The still does. Ergo the still incurs an ongoing cost whereas the reactor does not.
  2. The still produces an amount based on Forestry's metadata while the reactor increases per-unit efficiency through the diversity of the items place into it.

Don't forget it can basically run off the wastes of any large farm. Extra seeds, saplings, wheat, or any plant of any sort can get tossed into it. And it is silly easy to automate.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
Eh, I've nerfed the Bio Generator down to 6 MJ/t, which is on par with a Combustion Engine running on Fuel. That actually probably makes it still a bit too powerful, but it's at least a hell of a lot more in line with the other sources of power in my mod pack. At least now you have a reason for building a boiler. Before, the bio generators were outperforming them on every metric.
 

Daemonblue

New Member
Jul 29, 2019
922
0
0
Eh, I've nerfed the Bio Generator down to 6 MJ/t, which is on par with a Combustion Engine running on Fuel. That actually probably makes it still a bit too powerful, but it's at least a hell of a lot more in line with the other sources of power in my mod pack. At least now you have a reason for building a boiler. Before, the bio generators were outperforming them on every metric.

Except they don't outperform a max heated boiler. A biofuel generator only produces 160k MJ a bucket, while a 36HP boiler that has been fully heated produces just over 290k MJ a bucket.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
Except they don't outperform a max heated boiler. A biofuel generator only produces 160k MJ a bucket, while a 36HP boiler that has been fully heated produces just over 290k MJ a bucket.
Biofuel is a renewable resource. It can be a fuel-hog, you've already got the infrastructure in place to provide it.

And that's assuming you've got a 36 HP boiler up to 100% which takes... what, four or five hours game play? During which time it will be significantl less fuel efficient. It will take days of running nonstop at 100% to hit the break-even point, of consistent play. Unless you've got a 24/7 server, that's not going to happen any time soon. Which means your so-called advantage is going to be a detriment in most actual game-play situations.

In exchange, they produce 16 MJ/t in a single block. Therefore, 10 of them will outperform a boiler and its full compliment of engines. Hell, just the generators themselves will take up less space than the industrial steam engines, much less the damn boiler! And don't even get me started on construction costs...
 

Poppycocks

New Member
Jul 29, 2019
1,914
0
0
Biofuel is a renewable resource. It can be a fuel-hog, you've already got the infrastructure in place to provide it.

And that's assuming you've got a 36 HP boiler up to 100% which takes... what, four or five hours game play? During which time it will be significantl less fuel efficient. It will take days of running nonstop at 100% to hit the break-even point, of consistent play. Unless you've got a 24/7 server, that's not going to happen any time soon. Which means your so-called advantage is going to be a detriment in most actual game-play situations.

In exchange, they produce 16 MJ/t in a single block. Therefore, 10 of them will outperform a boiler and its full compliment of engines. Hell, just the generators themselves will take up less space than the industrial steam engines, much less the damn boiler! And don't even get me started on construction costs...

In most gameplay situation that don't involve servers, yes :).

The survey indicates however that sp/smp are about even. Although, psychologically speaking, the survey is skewed against single player players.
 

Daemonblue

New Member
Jul 29, 2019
922
0
0
And how many biofuel generators can a single reactor fuel? A single reactor can fuel two fully heated boilers so you have to factor in that. Also, boilers can burn more than just biofuel from the reactors which gives them an advantage in terms of fuel diversity. You don't even have to use the biofuel to heat the thing up, you can use oil or normal fuel to heat it up and help power your productions facilities that will produce the resources to make your biofuel.

And then, of course, comes the cost of the reactor if you're using Gregtech -_- Each reactor requires a highly advanced machine hull which is made from titanium, which requires an industrial blast furnace to smelt and an industrial centrifuge getting the dusts out of bauxite. If you're not using the GT recipes this, of course, isn't that big of a deal, but still.

I will agree with you on the points of space efficiency, I'm just saying it doesn't beat boilers in every aspect, especially when you're looking at the long term. Now if only there was a multiblock MJ producer that used steam like the Steam Turbine for EU, but didn't have the upkeep. That would help in terms of both space and possibly lag from all the engines running.
 

Siro

New Member
Jul 29, 2019
638
0
0
the funny thing is, that GT`s distillation tower, is way more efficient for turning biomass into biofuel(ethanol). it has lower energy requirements only 32eu/t, and have higher conversion rate 2:1 instead of still 3:1, but requires liquid transposer to deal with cells requirement.

The cell requirement left me rather disappointed. For such an advanced machine, stuffing cells into it rather than directly piping in liquids seemed a bit backwards. What was further disappointing is that actually using the pump module covers does nothing to change this.
 
  • Like
Reactions: RedBoss

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
The cell requirement left me rather disappointed. For such an advanced machine, stuffing cells into it rather than directly piping in liquids seemed a bit backwards. What was further disappointing is that actually using the pump module covers does nothing to change this.
well, TE with liquid transposer is pretty much a savior in this case. :)
however lack of liquid storage is quite a bummer, but its probably because IC2 doesnt have any pipe mechanics on its own.
but i feel without such requirement it wouldnt be so fun to automate that thing.