It's the one thing about TE3 that I absolutely loathe, for exactly the same reasons. That's why I have levers on my dynamos right now and never let my energy cell fill completely (so that the dynamos never build up a buffer). Until I get to a point where power isn't an issue (golem tree farm, charcoal in horizons 1.0.7), my power system is going to be half a step above manual.Confirmed, 4rf/t. In the process of doing textures for the dynamos, and happened to notice my steam ones were at 4rf/t being generated.
What I find crazy is that people hate the idea of machines drawing power when not in use under the MJ system, but these dynamos are basically doing the same thing, even though throttled, there's still a constant energy waste going on.
I would find this more acceptable if energy storage units in TE would have redstone emit properties for various states, even if a semi-expensive upgrade was required, but as it stands I don't even have gates to turn to since buildcraft isn't part of horizons.[DOUBLEPOST=1389706018][/DOUBLEPOST]
It's a slow drain. I've noticed it myself.Edit: Kyle, can you describe what happened? Did it drain out slowly, or all at once? If it drained slowly then I'm pretty sure it's intentional.