What is TiCo? I have tried searching for it but havent been able to find any solid leads that i trust.
I know that feeling there are a lot of abbreviations who's meanings can get lost.
Someone needs to start up a Feed the Beast dictionary.
What is TiCo? I have tried searching for it but havent been able to find any solid leads that i trust.
No, but you have the option of black listing or white listing items. So while only nine items can be defined, it's possible to sort out more with the way you set-up your ductThe new(ish) ExtraUtilties pipes have a sorting pipe, and when it is attached to a chest it only accepts items that are currently in that chest, otherwise it sends them further down the line.
This is really great for sorting chests that have more than 9 types of items in them. Is there anyway to do this with Itemducts?
Just grabbed the new beta and, Metallurgy Ores will not pulverize. I'd shoot the developer a message myself but, he has yet to reply to a week old message so it might be something you should look into on your end.
Also how does one create recipes for the mechanist workbench? I cant figure it out
We had a compatibility module. I'll look into bringing it back, but frankly they should be able to do this via IMC. Putting blanket code in to handle all of this stuff is a problem.
We had a compatibility module. I'll look into bringing it back, but frankly they should be able to do this via IMC. Putting blanket code in to handle all of this stuff is a problem.
You put a schematic in the bench. Select it. You put your items in the grid. Then click the button that says "Write Schematic" - that's about it.
Hmm, I'm not sure if this is a bug or perhaps a simple API conflict but, the Crescent Hammer in the most recent beta release no longer works with anything that isn't TE. In previous versions it functioned as a TE/Buildcraft tool and, would also allow me to pop off Universal Cables from Mekanism or wrench up engines from Buildcraft. All I can do now is rotate various non TE blocks.
Use the Invar BattleWrench for now. The Crescent Hammer does not currently pass sneaking clicks to blocks.
TNT! Best thing in the game, mine with tntFeature request: something useful to do with TE's sulfur chunks.
I pulverize a lot of coal, and that byproduct is seriously starting to pile up. It now requires a chest of its own because it's getting in the way in my production output chest. And since it's not ore dictionary compatible with sulfur from other mods (Railcraft, Industrialcraft Experimental, GregTech to name a few), the only thing you can do with it is craft gunpowder. And, well. Gunpowder? That's stuff you have too much of, all the time, just from killing creepers. Never in my Minecraft career have I found the need to craft any. Factorization used to need a small but steady supply for sulfuric acid for the ore tripler, but in the newer versions that was removed too.
If TE sulfur chunks were ore dictionary compaitble, they could at least be used in the small number of recipes that call for sulfur in other mods (such as making advanced batteries in IC2 Exp). That would be a start. But that's still not going to consume half a stack, much less half a chest full. So ideally, I'd like them to be useful somewhere else - maybe an alternative recipe for pyrotheum dust that replaces one of the three components with a sulfur chunk.
(And yes, I know I can always just throw stuff away. But I think it would serve the mod better if the stuff it adds was actually useful for something.)
I have more materials then I will ever use anyways lolYeah, let's destroy 70% of the resources I "mine" with that. How about no!
IC2 gives you industrial TNT which supposedly doesn't do that, but still. That assumes the presence of another mod that may not always be there.
Feature request: something useful to do with TE's sulfur chunks.
I pulverize a lot of coal, and that byproduct is seriously starting to pile up. It now requires a chest of its own because it's getting in the way in my production output chest. And since it's not ore dictionary compatible with sulfur from other mods (Railcraft, Industrialcraft Experimental, GregTech to name a few), the only thing you can do with it is craft gunpowder. And, well. Gunpowder? That's stuff you have too much of, all the time, just from killing creepers. Never in my Minecraft career have I found the need to craft any. Factorization used to need a small but steady supply for sulfuric acid for the ore tripler, but in the newer versions that was removed too.
If TE sulfur chunks were ore dictionary compaitble, they could at least be used in the small number of recipes that call for sulfur in other mods (such as making advanced batteries in IC2 Exp). That would be a start. But that's still not going to consume half a stack, much less half a chest full. So ideally, I'd like them to be useful somewhere else - maybe an alternative recipe for pyrotheum dust that replaces one of the three components with a sulfur chunk.
(And yes, I know I can always just throw stuff away. But I think it would serve the mod better if the stuff it adds was actually useful for something.)
I can't find anyone mentioning it, but are Tesseract suppose to not connect to normal Pipes when set to only receive items?
If you set a Tesseract to send items, the pipes connect just fine.
Would you consider adding more support for BuildCraft Gates and piping mechanics? With the current implementation there is nothing in BuildCraft that can stop a TE machine from sending resources into a pipe. I can turn the machine off with redstone, but that will often also stop the machines directly next to it. The current mechanics forces me to spread the machines.
KL, plans to add in a filterduct or at least filtering capability into your itemducts?
Can I also use this as an excuse to request for liquefied diamond to make the filterducts with the recipe requiring an itemduct inside a liquid transposer filling it up with the liquefied diamond?